SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-25-17, 11:05 AM   #1
Delgard
Skipper
 
Delgard's Avatar
 
Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
Default Losing the Wire

Since 1.09 came along I had a sense of how to fire a torpedo; go slow, have an even keel, and don't wrap the wire around the periscope as it is running.

Sure, I push the boundaries when the situation calls for it and I learned where the limits were. Over the last few days/week I noticed that I lose the wire rather often, even when I am well within the variances that I learned. Generally as it is just coming out of the tube.

I wanted to reach out to the other Skippers and see if it is noticed by them. If it is, Big Navy needs to know.

I am running a LA V1 boat.

Any ideas, noticing of change?

Thanks,
Del
Delgard is offline   Reply With Quote
Old 12-25-17, 01:00 PM   #2
supraoptimo
Watch
 
Join Date: Dec 2017
Posts: 15
Downloads: 3
Uploads: 0
Default

I've noticed this too lately, and it's rather strange because wire breakages seem to clump for some reason. I'll get three dozen good launches, then have three or four wires break in a row, even at a complete standstill firing straight ahead.
supraoptimo is offline   Reply With Quote
Old 12-25-17, 03:53 PM   #3
Capt.Hunt
Loader
 
Join Date: Nov 2017
Posts: 90
Downloads: 9
Uploads: 0
Default

I've noticed that too, I'll shoot one over the shoulder or something that I'm sure is going to break the wire and it holds, but then I shoot an easy one straight ahead and the wire breaks
Capt.Hunt is offline   Reply With Quote
Old 12-26-17, 10:25 PM   #4
GeneralGamer
Navy Dude
 
Join Date: May 2017
Location: South Florida
Posts: 173
Downloads: 158
Uploads: 3


Default

I agree. I'm busy tomorrow, but I'll look into this. Killerfish will fix it but maybe I can help reduce the broken wires. The issue is when they break 8 times out of ten they will home on a friendly. There is no penalty for that yet, but it will come for sure.
__________________
AKA Captain "Salty" at your service

Visit, like and suscribe.

is the best!!!

https://www.youtube.com/channel/UCwe...1_CdFU_Mw4-SrQ

GeneralGamer is offline   Reply With Quote
Old 12-27-17, 12:20 AM   #5
supraoptimo
Watch
 
Join Date: Dec 2017
Posts: 15
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by GeneralGamer View Post
I agree. I'm busy tomorrow, but I'll look into this. Killerfish will fix it but maybe I can help reduce the broken wires. The issue is when they break 8 times out of ten they will home on a friendly. There is no penalty for that yet, but it will come for sure.
Oh, there's a penalty now, at least in campaign. Torpedo enough neutral shipping and you win a free trip to Club Fed. I'm not sure what the actual threshold is though.
supraoptimo is offline   Reply With Quote
Old 12-27-17, 06:33 AM   #6
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

A Warm Welcome To The Subsim Community > supraoptimo
Subsim <> Make A Donation <> See The Benefits <> Support The Community

THEBERBSTER is offline   Reply With Quote
Old 12-27-17, 10:49 PM   #7
Capt Jack Harkness
Samurai Navy
 
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
Default

Well currently the files say you're risking a break at 15 kts or above with a 10% chance of break on launch. I'm not sure how it calculates probabilities beyond that.
Capt Jack Harkness is offline   Reply With Quote
Old 07-03-21, 08:28 AM   #8
RobRem
Swabbie
 
Join Date: Jul 2021
Posts: 12
Downloads: 0
Uploads: 0
Default

i too am finding breakages 95% of the time firing within parameters.

makes it hard to play
__________________
Rob
Sydney Australia
RobRem is offline   Reply With Quote
Old 07-04-21, 05:43 AM   #9
Morrissey
Swabbie
 
Join Date: Jul 2006
Posts: 12
Downloads: 29
Uploads: 0
Default

I returned to CWs yesterday after a wee break and downloaded the newest version of epic mod and found I had the same problem.

Thought initially it was an AI thing, but did a test firing at 50 feet, 5 knots and straight and level and every wire broke.

Very strange indeed?

Any advice Shipmates?
__________________
Some world views are spacious....
While some are merely spaced !!!!
Morrissey is offline   Reply With Quote
Old 12-27-17, 09:17 AM   #10
Naftis
Watch
 
Join Date: Oct 2015
Location: Hellas
Posts: 15
Downloads: 20
Uploads: 0
Default

The same issue here, although I noticed that the wire breaks, as a general norm, when the torpedo sonar is set to passive. I fired a dozen with active sonar and the wire stayed intact!
__________________
[SIGPIC][/SIGPIC]
Naftis is offline   Reply With Quote
Old 12-27-17, 06:23 PM   #11
Delgard
Skipper
 
Delgard's Avatar
 
Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
Default

Maybe we have to be first inducted into the Order of the Blue Nose? Are those Arctic Waters?
Delgard is offline   Reply With Quote
Old 12-27-17, 06:49 PM   #12
Naftis
Watch
 
Join Date: Oct 2015
Location: Hellas
Posts: 15
Downloads: 20
Uploads: 0
Default

I don't think that it would do any good to the wire, but hey... Let's just be on the safe side, shan't we...?
__________________
[SIGPIC][/SIGPIC]
Naftis is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:50 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.