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09-10-17, 05:40 AM | #1 |
Chief of the Boat
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Welcome to SubSim Hof1976
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
04-25-18, 09:23 AM | #2 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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I did some editing to the amb_SubmarineInterior file .
The file is made up of two mono files, amb_SubmarineInterior1 and amb_SubmarineInterior2 merged together into a stereo file, both of them are found within the mod, one is more of an ambient sound , the other is with sound from Das Boot ( a very nice file except that after some time , many lines from the movie will begin to feel out of place ) . Now, the ambient one has three small "errors" , especially annoying if you play with German voices . At some point some one is saying in English : " Stand-by to take a reading" , at some other point a quick "Easy!" and at some other point : " Easy, both planes zero " . Otherwise, there are no "clear" voices in the ambient file, only some faded background ones . Since that was bothering me i edited those eight seconds out and i also edited them out of the main amb_SubmarineInterior file ( plus a minor 1 sec editing at the beginning ) , you can download the edited files from here (the Edited Thomsen file ) : http://www.mediafire.com/folder/4f2g0kbgsbwt7/SH3 Now, i also did some other editing to the Das Boot file, i removed all the conversation that was out of place and i only left some minor stuff ( general background voices,whispers, nodding and stuff like that ) . I increased the length of the edited track by replaying some of its portions , it was needed in order for the file to have the same length as the other one, the more ambient one. At the end i merged both files into a stereo file , its basically the same as the original one from the main mod but without the "immersion-breaking" Das Boot portions of conversation, i'm quite happy with the result since the voices are non-obtrusive . If you are interested, you will find it in the same archive under the name NEWamb_SubmarineInterior , if you want to use it in your game just remove the NEW from the name and replace the one from your data/sound folder with this one . Added to Subsim Downloads . Last edited by Onkel Neal; 04-29-18 at 07:50 AM. Reason: added link per request |
05-31-19, 12:35 PM | #3 |
Watch
Join Date: May 2019
Location: Detroit, MI
Posts: 28
Downloads: 32
Uploads: 0
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Sound issues and bugs
Howdy.
I've been playing around with this pack a bit and it's definitely one of my favorite mods for SH3, however, this pack has some glaring issues that, in the end, make it almost unusable for me. As others have mentioned, using any time compression most of the time causes sounds to repeat over and over for forever. Anything from the sub ambient interior sound repeats, which can be quite immersion-breaking when you're standing on the bridge and can still hear the sounds of the interior of your sub's command room. However, if time compressing underwater, very annoying sounds such as cranks and valve sounds start to repeat over and over as well. This is the only problem I have with this pack, and as a result, I just cannot really use it. If anyone has a fix or if Thomsen is looking to fix it in a next release, I would be happy as a clam. Thanks. |
07-21-19, 10:03 AM | #4 |
Torpedoman
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I need clarification
After unzipping the "ThomsenSoundPackV3.2cg" file, inside the new unzipped folder, I find the "date" folder and another two zipped files "RadioMessage - MorseCodeOnly" and "RadioMessage - TypewritterOnly.rar"
Pls explain me, how can I install properly this mod? I must unzipp this files too? Or it is optional or what? If you've already answered this question, it's hard to see 30 pages with many comments, pls help me! Last edited by Noobicum4Ever; 07-24-19 at 12:43 AM. |
09-11-19, 03:59 AM | #5 |
Loader
Join Date: Feb 2014
Posts: 81
Downloads: 78
Uploads: 0
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I just installed this, and I don't know if I have a conflict with other mods, or what.
I have always hit the numpad Enter key to drop back down into 1x normal time. That key still works, but after installing this sound pack a voice also says "Solution ready, sir" I found this line in commands_en.cfg, in the Thomsen sound mod: [Cmd344] Name=WP_Solution_to_target Ctxt=1 MnID=0x3F130003 Str=1074 Key0=0x0D,C,"Enter" I was wondering if I could just change "Enter" to "" to fix it, or will that break something? Here are the only mods I am using: 4GB Patch Ahnenerbe WideGui 1920 x 1080 Final Better Torpedoes GWX - Lite Harbor Traffic GWX - Contact Color GWX - Open Hatch Mod Das Boot Clothes Thomsen's Sound Pack V3.2cg EDIT: I made this change, and it seems to have fixed it: [Cmd344] Name=WP_Solution_to_target Ctxt=1 MnID=0x3F130003 Str=1074 Key0=0x0D,C,"Enter" <---- CHANGE TO Key0=0x0D,sC,"Enter" Last edited by MrMojok69; 09-11-19 at 01:10 PM. |
09-18-19, 10:22 PM | #6 |
Swabbie
Join Date: Sep 2011
Posts: 7
Downloads: 258
Uploads: 0
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I've noticed that the en_menu.txt file in the mod omits the line
"765=Königsberg" Resulting in that port breaking. Replacing the line seems to fix it. |
09-18-19, 11:57 PM | #7 |
Gefallen Engel U-666
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welcome back!
Autopilotman! AFTER A LONG SILENT RUN!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
08-21-20, 05:32 PM | #8 |
Swabbie
Join Date: May 2020
Posts: 6
Downloads: 13
Uploads: 0
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Good evening,
A real newbie when it comes to Mods so am hoping someone can help me out. I've downloaded Thomsen's v3.2 and am trying to use it with GWX and SH Commander but can't get it to work. I've dropped it into my MODs folder and enabled it through JSGME. GWX loads fine through SH Commander afterwards but when trying to start a new career or load a career it crashes on the load screen you get prior to entering the game itself. I've got the below mods enabled: Any help would be greatly appreciated. Thanks! |
08-21-20, 07:27 PM | #9 |
Gefallen Engel U-666
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welcome aboard!
Cozza841!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
08-22-20, 12:27 PM | #10 | |
Officer
Join Date: Jun 2010
Location: Germany
Posts: 247
Downloads: 3
Uploads: 1
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Quote:
Reason was shown in this thread. Post #574 and #567. Remove the mod. Delete Cfg and Menu including its files out of PTSoundpack. ReEnable the mod and try again. Reed FAQ No 5) in Post #1. HTH. |
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08-22-20, 06:03 PM | #11 |
Swabbie
Join Date: May 2020
Posts: 6
Downloads: 13
Uploads: 0
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Will give that a go. Thanks
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11-27-20, 09:15 AM | #12 |
Gunner
Join Date: Oct 2019
Location: United Kingdom
Posts: 100
Downloads: 25
Uploads: 0
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Does anyone have a link to download this? preferably a mediafire one.
The link on Subsim is broken. |
11-27-20, 11:13 AM | #13 | |
Chief of the Boat
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Quote:
https://www.mediafire.com/file/6j624...3.2cg.rar/file
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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07-26-21, 11:03 AM | #14 |
Nub
Join Date: Jul 2021
Posts: 2
Downloads: 14
Uploads: 0
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Torpedo Impact Sound!
How do I mod the torpedo impact sound with a more realistic hit and explosion from a documentary?
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07-26-21, 11:11 AM | #15 | |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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Quote:
1 P11_@ref_torp_great_explosion 2 P11_@ref_torp_great_explosion_hyd You can use sound editors to convert the sound you have to the appropriate format |
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