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Old 12-17-16, 11:50 AM   #1
Deputy
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Default Is there a mod that can control skills, decorations, and awards?

That is the one thing I miss the most about SH3, and I haven't been able to find a mod for SH4 that does it. Or can anyone tell me the files to change to do this?

Thanks,
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Old 12-31-16, 06:34 AM   #2
pepe99a
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Hi Deputy,

Regarding the medals, you can modify the medals received in: Documents\SH4\data\cfg\SaveGames\00000000\CareerTr ack.upc

An example, but first of all remember always do this in port and with a backup. You finish your first mission and you are awarded the Iron Cross 1st Class. Obviously not correct because they should have decorated you first with 2nd Class. If you open the file CareerTrack.upc you will see something like this:

 
[CareerTrack 1.CareerStatusLast]
ID=ID
Reason=CSS_LastStatus
NameDisplayable=NULL
CurrentDate=1943-08-26 13:00:00
PlayerRankAchieved=CO-Rank-5
PlayerCurrentLastPromotionDateTime=1941-11-01 13:00:00
CurrentFlotilla=10Flotilla
CurrentFlotillaBase=F7Lorient
CurrentSDepartureDescription=-405088,5.72394e+006,220
CurrentUPCFlotillaUserPlayerUnitType=F7IXC40
CurrentDifficulty=Realistic
PlayerCurrentRenown=9452.000000
PlayerCurrentRating=3.000000
PlayerHighestRating=0.000000
PlayerPatrolsCompleted=0.000000
PlayerTonnageSunk=77623.000000
PlayerWarshipsTonnageSunk=0.000000
PlayerMerchantsTonnageSunk=77623.000000
PlayerShipsSunk=0.000000
PlayerCurrentMedals=MT_UboatIronCross1stClass
CrewMembersCurrentMedalsRepository=NULL
CrewMembersCurrentPromotionsRepository=1
PlayerCurrentObjectiveCode=SouthAmerica
PlayerDefaultObjectives=ID1
PlayerCurrentObjectives=ID279
PatrolStartDateTime=1943-09-15 13:00:00

[CareerTrack 1.CareerStatusSave 1]
ID=ID
Reason=CSS_FlotillaChange
NameDisplayable=
CurrentDate=1939-10-01 13:00:00
FlotillaIDLink=Deployment_Flotilla

[CareerTrack 1.CareerStatusSave 2]
ID=ID
Reason=CSS_BaseChange
NameDisplayable=
CurrentDate=1939-10-01 13:00:00
BaseIDLink=F23Kiel

[CareerTrack 1.CareerStatusSave 3]
ID=ID
Reason=CSS_OfferNewCommand
NameDisplayable=
CurrentDate=1939-10-01 13:00:00
OfferedUserPlayerUnitIDLink=IXC40

[CareerTrack 1.CareerStatusSave 4]
ID=ID
Reason=CSS_NewCommand
NameDisplayable=
CurrentDate=1939-10-01 13:00:00
UserPlayerInstanceDisplayableName=U-185
UserPlayerUnitIDLink=IXC40

[CareerTrack 1.CareerStatusSave 5]
ID=ID
Reason=CSS_PatrolStart
NameDisplayable=U-185
CurrentDate=1942-10-27 13:00:00
DepartureBaseIDLink=F23Kiel
DepartureFlotillaIDLink=Deployment_Flotilla
ObjectiveTypesAssigned=

[CareerTrack 1.CareerStatusSave 6]
ID=ID
Reason=CSS_FlotillaChange
NameDisplayable=
CurrentDate=1942-10-27 13:00:00
FlotillaIDLink=10Flotilla

[CareerTrack 1.CareerStatusSave 7]
ID=ID
Reason=CSS_BaseChange
NameDisplayable=
CurrentDate=1942-10-27 13:00:00
BaseIDLink=F7Lorient

[CareerTrack 1.CareerStatusSave 8]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=_BR Small Old Oiler#1
CurrentDate=1942-10-27 13:00:00
LocationName=
Location=0,0
TargetLocation=-4.83844,1.868e+029
UnitDestroyed=OSHaruna,_BR Small Old Oiler#1
EUnitType=101

[CareerTrack 1.CareerStatusSave 9]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=_Medium Merchant 10#1
CurrentDate=1942-10-27 13:00:00
LocationName=
Location=0,0
TargetLocation=-7.89236,1.868e+029
UnitDestroyed=KMCSMK1,_Medium Merchant 10#1
EUnitType=102

[CareerTrack 1.CareerStatusSave 10]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=_Medium Modern Passenger/Freighter#3
CurrentDate=1942-10-27 13:00:00
LocationName=
Location=0,0
TargetLocation=-16.0882,1.868e+029
UnitDestroyed=KPMCSExpress,_Medium Modern Passenger/Freighter#3
EUnitType=102

[CareerTrack 1.CareerStatusSave 11]
ID=ID
Reason=CSS_PatrolEnd
NameDisplayable=U-185
CurrentDate=1943-01-01 13:00:00
RenownGained=440.000000
RatingGained=0.000000
TotalTonnageSunk=11235.000000
MaximumTonnageOnUnitSunk=5879.000000
EndBaseIDLink=F7Lorient
EndFlotillaIDLink=10Flotilla

[CareerTrack 1.CareerStatusSave 12]
ID=ID
Reason=CSS_PatrolStart
NameDisplayable=U-185
CurrentDate=1943-02-08 13:00:00
DepartureBaseIDLink=F7Lorient
DepartureFlotillaIDLink=10Flotilla
ObjectiveTypesAssigned=

[CareerTrack 1.CareerStatusSave 13]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=_Medium Merchant 34#1
CurrentDate=1943-02-08 13:00:00
LocationName=
Location=0,2.424e+015
TargetLocation=-7.5146,1.66888
UnitDestroyed=M34B,_Medium Merchant 34#1
EUnitType=102

[CareerTrack 1.CareerStatusSave 14]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=_Medium Merchant 16#2
CurrentDate=1943-02-08 13:00:00
LocationName=
Location=0,0
TargetLocation=-7.63367,1.66888
UnitDestroyed=KMSSMK2,_Medium Merchant 16#2
EUnitType=102

[CareerTrack 1.CareerStatusSave 15]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=_Tanker 01#2
CurrentDate=1943-02-08 13:00:00
LocationName=
Location=0,2.42233e+015
TargetLocation=-9.26457,1.66888
UnitDestroyed=OLMK1,_Tanker 01#2
EUnitType=101

[CareerTrack 1.CareerStatusSave 16]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=_Tanker 01#1
CurrentDate=1943-02-08 13:00:00
LocationName=
Location=0,2.36936e-038
TargetLocation=-9.45866,1.66888
UnitDestroyed=OLMK2,_Tanker 01#1
EUnitType=101

[CareerTrack 1.CareerStatusSave 17]
ID=ID
Reason=CSS_PatrolEnd
NameDisplayable=U-185
CurrentDate=1943-05-03 13:00:00
RenownGained=899.000000
RatingGained=1.000000
TotalTonnageSunk=23687.000000
MaximumTonnageOnUnitSunk=8641.000000
EndBaseIDLink=F7Lorient
EndFlotillaIDLink=10Flotilla

[CareerTrack 1.CareerStatusSave 28]
ID=ID
Reason=CSS_Award
NameDisplayable=MT_UboatIronCross1stClass
CurrentDate=1943-05-05 13:00:00
AwardReceived=MT_UboatIronCross1stClass


All you have to do is change the code:

 
[CareerTrack 1.CareerStatusLast]
ID=ID
Reason=CSS_LastStatus
NameDisplayable=NULL
CurrentDate=1943-08-26 13:00:00
PlayerRankAchieved=CO-Rank-5
PlayerCurrentLastPromotionDateTime=1941-11-01 13:00:00
CurrentFlotilla=10Flotilla
CurrentFlotillaBase=F7Lorient
CurrentSDepartureDescription=-405088,5.72394e+006,220
CurrentUPCFlotillaUserPlayerUnitType=F7IXC40
CurrentDifficulty=Realistic
PlayerCurrentRenown=9452.000000
PlayerCurrentRating=3.000000
PlayerHighestRating=0.000000
PlayerPatrolsCompleted=0.000000
PlayerTonnageSunk=77623.000000
PlayerWarshipsTonnageSunk=0.000000
PlayerMerchantsTonnageSunk=77623.000000
PlayerShipsSunk=0.000000
PlayerCurrentMedals=MT_UboatIronCross2ndClass
CrewMembersCurrentMedalsRepository=NULL
CrewMembersCurrentPromotionsRepository=1
PlayerCurrentObjectiveCode=SouthAmerica
PlayerDefaultObjectives=ID1
PlayerCurrentObjectives=ID279
PatrolStartDateTime=1943-09-15 13:00:00

[CareerTrack 1.CareerStatusSave 1]
ID=ID
Reason=CSS_FlotillaChange
NameDisplayable=
CurrentDate=1939-10-01 13:00:00
FlotillaIDLink=Deployment_Flotilla

[CareerTrack 1.CareerStatusSave 2]
ID=ID
Reason=CSS_BaseChange
NameDisplayable=
CurrentDate=1939-10-01 13:00:00
BaseIDLink=F23Kiel

[CareerTrack 1.CareerStatusSave 3]
ID=ID
Reason=CSS_OfferNewCommand
NameDisplayable=
CurrentDate=1939-10-01 13:00:00
OfferedUserPlayerUnitIDLink=IXC40

[CareerTrack 1.CareerStatusSave 4]
ID=ID
Reason=CSS_NewCommand
NameDisplayable=
CurrentDate=1939-10-01 13:00:00
UserPlayerInstanceDisplayableName=U-185
UserPlayerUnitIDLink=IXC40

[CareerTrack 1.CareerStatusSave 5]
ID=ID
Reason=CSS_PatrolStart
NameDisplayable=U-185
CurrentDate=1942-10-27 13:00:00
DepartureBaseIDLink=F23Kiel
DepartureFlotillaIDLink=Deployment_Flotilla
ObjectiveTypesAssigned=

[CareerTrack 1.CareerStatusSave 6]
ID=ID
Reason=CSS_FlotillaChange
NameDisplayable=
CurrentDate=1942-10-27 13:00:00
FlotillaIDLink=10Flotilla

[CareerTrack 1.CareerStatusSave 7]
ID=ID
Reason=CSS_BaseChange
NameDisplayable=
CurrentDate=1942-10-27 13:00:00
BaseIDLink=F7Lorient

[CareerTrack 1.CareerStatusSave 8]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=_BR Small Old Oiler#1
CurrentDate=1942-10-27 13:00:00
LocationName=
Location=0,0
TargetLocation=-4.83844,1.868e+029
UnitDestroyed=OSHaruna,_BR Small Old Oiler#1
EUnitType=101

[CareerTrack 1.CareerStatusSave 9]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=_Medium Merchant 10#1
CurrentDate=1942-10-27 13:00:00
LocationName=
Location=0,0
TargetLocation=-7.89236,1.868e+029
UnitDestroyed=KMCSMK1,_Medium Merchant 10#1
EUnitType=102

[CareerTrack 1.CareerStatusSave 10]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=_Medium Modern Passenger/Freighter#3
CurrentDate=1942-10-27 13:00:00
LocationName=
Location=0,0
TargetLocation=-16.0882,1.868e+029
UnitDestroyed=KPMCSExpress,_Medium Modern Passenger/Freighter#3
EUnitType=102

[CareerTrack 1.CareerStatusSave 11]
ID=ID
Reason=CSS_PatrolEnd
NameDisplayable=U-185
CurrentDate=1943-01-01 13:00:00
RenownGained=440.000000
RatingGained=0.000000
TotalTonnageSunk=11235.000000
MaximumTonnageOnUnitSunk=5879.000000
EndBaseIDLink=F7Lorient
EndFlotillaIDLink=10Flotilla

[CareerTrack 1.CareerStatusSave 12]
ID=ID
Reason=CSS_PatrolStart
NameDisplayable=U-185
CurrentDate=1943-02-08 13:00:00
DepartureBaseIDLink=F7Lorient
DepartureFlotillaIDLink=10Flotilla
ObjectiveTypesAssigned=

[CareerTrack 1.CareerStatusSave 13]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=_Medium Merchant 34#1
CurrentDate=1943-02-08 13:00:00
LocationName=
Location=0,2.424e+015
TargetLocation=-7.5146,1.66888
UnitDestroyed=M34B,_Medium Merchant 34#1
EUnitType=102

[CareerTrack 1.CareerStatusSave 14]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=_Medium Merchant 16#2
CurrentDate=1943-02-08 13:00:00
LocationName=
Location=0,0
TargetLocation=-7.63367,1.66888
UnitDestroyed=KMSSMK2,_Medium Merchant 16#2
EUnitType=102

[CareerTrack 1.CareerStatusSave 15]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=_Tanker 01#2
CurrentDate=1943-02-08 13:00:00
LocationName=
Location=0,2.42233e+015
TargetLocation=-9.26457,1.66888
UnitDestroyed=OLMK1,_Tanker 01#2
EUnitType=101

[CareerTrack 1.CareerStatusSave 16]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=_Tanker 01#1
CurrentDate=1943-02-08 13:00:00
LocationName=
Location=0,2.36936e-038
TargetLocation=-9.45866,1.66888
UnitDestroyed=OLMK2,_Tanker 01#1
EUnitType=101

[CareerTrack 1.CareerStatusSave 17]
ID=ID
Reason=CSS_PatrolEnd
NameDisplayable=U-185
CurrentDate=1943-05-03 13:00:00
RenownGained=899.000000
RatingGained=1.000000
TotalTonnageSunk=23687.000000
MaximumTonnageOnUnitSunk=8641.000000
EndBaseIDLink=F7Lorient
EndFlotillaIDLink=10Flotilla

[CareerTrack 1.CareerStatusSave 28]
ID=ID
Reason=CSS_Award
NameDisplayable=MT_UboatIronCross2ndClass
CurrentDate=1943-05-05 13:00:00
AwardReceived=MT_UboatIronCross2ndClass


Medal codes can be found at:

German: C:\Program Files (x86)\Steam\steamapps\common\Silent Hunters wolves of the pacific\Data\UPCDataGE\UPCCrewData\Medals.upc

American: C:\Program Files (x86)\Steam\steamapps\common\Silent Hunters wolves of the pacific\Data\UPCData\UPCCrewData\Medals.upc
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Old 12-31-16, 09:30 AM   #3
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CapnScurvy has such a mod in the download area and I belive CaptainCox also has one there. There were copyright reasons Ubi couldn't use real medals in the game. We can do what we want because we're not selling anything!

You'll still get purple hearts for things not relevant to the real medal. But the mods do improve the situation greatly. I'd rather just not pay attention to medals--just like the real sailors!
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Old 12-31-16, 11:06 AM   #4
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Excellent! Thank you Pepe99a!
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Old 12-31-16, 11:06 AM   #5
aanker
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I know it probably sounds a bit strange, but I enjoy awarding medals; decorating my crew at the end of a patrol.

Who knows what effect if any happens to the crew, but that isn't important to me. Oh well..... : )

Happy Hunting!
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Through lonely hours their vigil keep.
May peace their mission ever be,
Protect each one we ask of thee.
Bless those at home who wait and pray,
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Old 12-31-16, 11:13 AM   #6
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Quote:
Originally Posted by aanker View Post
I know it probably sounds a bit strange, but I enjoy awarding medals; decorating my crew at the end of a patrol.

Who knows what effect if any happens to the crew, but that isn't important to me. Oh well..... : )

Happy Hunting!
Agree 100%. It's a shame there isn't a mod like the one in SH3 that allows you to award medals and decorations. I know there was one medal in SH3 that was supposed to be awarded to the whole crew after the completion of one cruise. I forgot the name of it. Some kind of U-Boat qualification medal. There was a mod that allowed you to award that medal to everyone as well as every other medal and award. I made sure only the guys that got wounded actually received the wound badge. And most of my deck gun and AA crews all got a lot of medals because I used them a lot.
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Old 12-31-16, 12:04 PM   #7
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Actually at the end of a successful cruise you generally are given a collection of medals to award to crewmen as you see fit. I thought you were concerned about the nature of the medals being somewhat authentic.
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Old 12-31-16, 01:14 PM   #8
pepe99a
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Quote:
Originally Posted by aanker View Post
I know it probably sounds a bit strange, but I enjoy awarding medals; decorating my crew at the end of a patrol.

Who knows what effect if any happens to the crew, but that isn't important to me. Oh well..... : )

Happy Hunting!
Quote:
Originally Posted by Deputy View Post
Agree 100%.
I like it too. The good thing is that through the modification of the file CareerTrack.upc can be changed:

  • The captain's name (for a longer one than the "name box" allows inside the game)
  • Captain Rank
  • Captain medals
  • Next Patrol departure date
  • Correct the date of previous patrols
  • Captain medals
  • Captain current renown
  • Captain current rating
  • Number of promotions available to the crew
  • Number and type of medals available to the crew

Quote:
Originally Posted by Deputy View Post
I made sure only the guys that got wounded actually received the wound badge. And most of my deck gun and AA crews all got a lot of medals because I used them a lot.
You can do this in two ways:

First way: For example, you have three wounded sailors on the patrol but, when finished, the game does not give you any medals for the crew. What you have to do is open the file CareerTrack.upc and add the desired medal as many times as you want on the line "CrewMembersCurrentMedalsRepository"

 
[CareerTrack 1.CareerStatusLast]
ID=ID
Reason=CSS_LastStatus
NameDisplayable=NULL
CurrentDate=1942-09-11 13:00:00
PlayerRankAchieved=CO-Rank-6
PlayerCurrentLastPromotionDateTime=1940-10-01 13:00:00
CurrentFlotilla=12Flotilla
CurrentFlotillaBase=F22Bordeaux
CurrentSDepartureDescription=-103634,5.4472e+006,0
CurrentUPCFlotillaUserPlayerUnitType=F22IXD2
CurrentDifficulty=Realistic
PlayerCurrentRenown=250.000000
PlayerCurrentRating=0.000000
PlayerHighestRating=0.000000
PlayerPatrolsCompleted=0.000000
PlayerTonnageSunk=0.000000
PlayerWarshipsTonnageSunk=0.000000
PlayerMerchantsTonnageSunk=0.000000
PlayerShipsSunk=0.000000
PlayerCurrentMedals=MT_UboatIronCross2ndClass,MT_U boatWarBadge,MT_UboatIronCross1stClass
CrewMembersCurrentMedalsRepository=NULL,MT_PurpleHeart,MT_PurpleHeart,MT_PurpleHeart
CrewMembersCurrentPromotionsRepository=1
PlayerCurrentObjectiveCode=F12_9D2
PlayerDefaultObjectives=ID1
PlayerCurrentObjectives=ID415
PatrolStartDateTime=1942-09-12 13:00:00

Save the .upc archive, load the game and give the three medals to the injured sailors.

Second way: Open ActiveUserPlayerUnits.upc (same folder as CareerTrack). Find the sailor you want to give the medal to. You'll find something like this:

 
[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 5.CrewMember]
ID=Matrosenobergefreiter-Propulsion-Specialist
NameDisplayable=Kai A. Lehmann
CrewMemberNameIDLinks=NormalGermanNames
DateOfBirth=1941-12-07 00:00:00
Head=0
Voice=0
Tatoo=0
Rank=Seaman-Rank-3
CurrentExperience=2500.000000
Qualifications=
SpecialAbilities=Ability-Propulsion-Specialist
SpecialAbilityTimers=10000000000
IntelligenceCoef=0.287637
LeadershipCoef=0.294259
MechanicalCoef=0.214388
ElectricsCoef=0.231943
GunsCoef=0.127516
WatchmanCoef=0.142744
Medals=
Patrols=3
Morale=Normal
FatigueCoef=0.000000
Notes=
Hitpoints=1.000000
RenownCost=25.000000
Health=1.000000
CurrentStatus=OFF_DUTY
Efficiency=0.227369
PotentialEfficiency=0.757896
HumanEfficiency=0.220181
Damage=0.000000
DamageHitpointsConsumed=0.000000
RemainingRepairTime=0000-00-00 00:00:00
CurrentActivities=4

Go to "Medals=" code line and add whatever you want, for example:

 
[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 5.CrewMember]
ID=Matrosenobergefreiter-Propulsion-Specialist
NameDisplayable=Kai A. Lehmann
CrewMemberNameIDLinks=NormalGermanNames
DateOfBirth=1941-12-07 00:00:00
Head=0
Voice=0
Tatoo=0
Rank=Seaman-Rank-3
CurrentExperience=2500.000000
Qualifications=
SpecialAbilities=Ability-Propulsion-Specialist
SpecialAbilityTimers=10000000000
IntelligenceCoef=0.287637
LeadershipCoef=0.294259
MechanicalCoef=0.214388
ElectricsCoef=0.231943
GunsCoef=0.127516
WatchmanCoef=0.142744

Medals=MT_PurpleHeart
Patrols=3
Morale=Normal
FatigueCoef=0.000000
Notes=
Hitpoints=1.000000
RenownCost=25.000000
Health=1.000000
CurrentStatus=OFF_DUTY
Efficiency=0.227369
PotentialEfficiency=0.757896
HumanEfficiency=0.220181
Damage=0.000000
DamageHitpointsConsumed=0.000000
RemainingRepairTime=0000-00-00 00:00:00
CurrentActivities=4

Many more changes related to the submarine and the crew can be made in this file but I have only got to modify the names of the sailors, their special abilities (put on, remove or change) and their coefficients (guns, watch, electric, etc.), all of it marked in bold.

Last edited by pepe99a; 12-31-16 at 02:41 PM.
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Old 12-31-16, 02:29 PM   #9
aanker
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Thank you pepe99a

Happy Hunting!
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Through lonely hours their vigil keep.
May peace their mission ever be,
Protect each one we ask of thee.
Bless those at home who wait and pray,
For their return by night and day."

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Old 12-31-16, 03:03 PM   #10
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Awesome! Thank you Pepe!
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Old 01-24-17, 01:22 PM   #11
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Default Thank you...pepe99a

Been looking for some help with those very questions for awhile and was happy to find this.

But now, I have another "related" question...

Do you know of a way to fix the assignment of names to crewmen when starting a new USN Pacific Theater career?

I figured out that editing the names in the saved game UPC files works, but after that career is over with, starting a new one goes right back to assigning some of the same "funky" names. These are not at all "Normal" or "Common" US names...Stan Edgar D. Street...Guy Vernon W. Hogan...Ian Merrill P. Saunders...Irvin Chester V. Madison...Kevin Martin S. Gilmore...etc...good grief man, tell me your mother didn't like you!

Anyway, I haven't found anything like those convoluted/exaggerated names in the initial UPC files...how do they get created in the first place?
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Old 01-26-17, 02:54 PM   #12
pepe99a
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Quote:
Originally Posted by CaptBones View Post
Been looking for some help with those very questions for awhile and was happy to find this.

But now, I have another "related" question...

Do you know of a way to fix the assignment of names to crewmen when starting a new USN Pacific Theater career?

I figured out that editing the names in the saved game UPC files works, but after that career is over with, starting a new one goes right back to assigning some of the same "funky" names. These are not at all "Normal" or "Common" US names...Stan Edgar D. Street...Guy Vernon W. Hogan...Ian Merrill P. Saunders...Irvin Chester V. Madison...Kevin Martin S. Gilmore...etc...good grief man, tell me your mother didn't like you!

Anyway, I haven't found anything like those convoluted/exaggerated names in the initial UPC files...how do they get created in the first place?
Hi CaptBones!

I dont know the file that generates the names of the crew when you start a new campaign but maybe it can be *\Silent Hunters wolves of the pacific\Data\UPCData\UPCCrewData\CrewMembersNames.upc. This is what is inside:

 
I never tried to do it, modify CrewMembersNames.upc, so I do not know if it will work.


You can also start a new campaign and edit the ActiveUserPlayerUnits.upc file that is inside the saved game folder (names, crew statistics, etc.). Once finished, save the file (ActiveUserPlayerUnits.upc) as "template". When you start another campaign, with the same submarine model and the same Turm, you just have to copy and paste the template inside the saved game folder, obviously overwriting the file.

Finally, it is necessary to adjust the U-boat number and you have to edit two lines of command.

 
- In ActiveUserPlayerUnits.upc:

[UserPlayerUnit 1]
ID=XXI
NameDisplayable=Type XXI U-boat
UnitName=U-3013
UpgradeClass=2
Type=XXI

- In CareerTrack.upc:

[CareerTrack 1.CareerStatusSave 4]
ID=ID
Reason=CSS_NewCommand
NameDisplayable=
CurrentDate=1945-01-01 13:00:00
UserPlayerInstanceDisplayableName=U-3013
UserPlayerUnitIDLink=XXI


This I tried sometimes with no problems or errors. Not the best solution but a solution
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Old 01-27-17, 10:03 PM   #13
CaptBones
The Old Man
 
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Join Date: Nov 2010
Location: Rockton, IL
Posts: 274
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Default Thanks pepe.

I'll do it in the ActiveUserPlayerUnits.upc folder for now; seems to be a good enough solution.

I've been looking at the UPCInitial folder and think maybe that's where the names are generated at the start of a new campaign. Maybe I'll try to modify that in some way and see if it fixes the problem...prevents it in the first place, that is. Thanks again.
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