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Old 05-31-20, 10:10 AM   #436
Aquelarrefox
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@aquelarrefox
I can do it with any turm.
I would like to have the game selected emblem in viia turn with out exiting the external file in textures.
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Old 05-31-20, 10:24 AM   #437
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What kind of VIIA is it?
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Old 05-31-20, 01:03 PM   #438
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What kind of VIIA is it?
the urns using "emblems_side_7B_1.tga"
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Old 05-31-20, 04:13 PM   #439
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Default One thing I would like to see

Would love to see the Turm navigation lights working on all the turms while leaving and returning to port, not sure if this can be done or not. Preferably with the ability to turn them on and off.

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Old 06-02-20, 07:00 PM   #440
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... nevermind

Reading the thread helped.
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Old 06-03-20, 04:43 AM   #441
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Originally Posted by Aquelarrefox View Post
the urns using "emblems_side_7B_1.tga"
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Old 06-03-20, 09:27 AM   #442
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Hi!

I would love to combine this waterspray mod with the German U-Boats Compilation:



Would that be possible? It looks amazing with these streams and the spray is much finer than the vanilla version. Looks much more realistic...

Any chance?`

Meldric
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Old 06-03-20, 09:49 AM   #443
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Maik serios archive,folder izgud


Otherwise, using S3d, to insert values in nss uboat.dat file
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Old 06-03-20, 09:57 AM   #444
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I found that one. I may be mistaken, but the stream and splash in the video looks different to that from this mod... especially the spray looks amazing in the video...

I have checked S3D and I have found the relevant files. But frankly, I do not really understand what exactly needs to be changed. There are so many particle system creators and nodes in that file related to water, spray and streams,... I am kind of lost.
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Old 06-03-20, 10:26 AM   #445
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Not that easy at all, Meldric
I know it, i have done it for all Dark Water U-Boats, it’s huge work.
Not only adding water spray nodes all along each hull sides, but you have to make corresponding effects in particules.dat and materials.dat!
Can tell you it’s not just few things to add here and there...and after that, you have to test it in all situations
If i remember correctly, was more than a month work each day on it from morning to evening (to me at least)
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Old 06-03-20, 01:55 PM   #446
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To be honest, I had hoped that I could copy textures and settings from the existing files to this mod, but I cannot figure out, what to copy...
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Old 06-03-20, 02:47 PM   #447
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Quote:
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i will try this change when im back in kiel.
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Old 06-03-20, 07:09 PM   #448
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Anvar the cfg#E01 is the entry that call the emblem (ingame) for the turrents if i undertand well, its the same entry in every turn (different id i see)?

thanks tomorow i will test it.
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Old 06-05-20, 11:28 AM   #449
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Could someone point me to the files I have to change to get the bow spray from the video above (not the streams, just the bow and turm spray)?

I have been trying to find out where to change the particle values or the texture to get this working on the boats of this compilation, but I seem not to be smart enough to find it. I found the original mod by TOMI_099 and was comparing dat-files all day... I also tried to change the texture... I found that one (bubbles_01.tga), but particles are way too big to look good, so I need to find where I can change the particle system in a way that the bow wave and spray looks like in WAC5... particles.dat seems to be the place to look, but still can't see it.

Would anyone of you be so kind to put me on a track? Or should I open another thread for this question?
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Old 06-06-20, 06:05 AM   #450
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I am about to figure it out by myself after all... the "hold my beer"-moment is quite a few hours behind me, but I learned a lot...

Anyone interested in the result? Waterstreams-look-alike-WAC for these boats on top of GWX3?

Would I have the persmission to put it up somewhere? Or would you like to include it into the GUBC?
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