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Old 06-07-2019, 08:42 AM   #286
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Default Weekly update




This week Oscar made a terrain generator and map shaders. The depths are generated but will be replaced with proper barymetric data in the future. I'm still developing assets for the Scapa flow-mission.
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Old 06-14-2019, 12:02 PM   #287
johnlax
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Default IS this game available ??

How does one obtain this game ?
does this game allow for at sea re-fueling ?
Also can you pull into friendly ports ( not only home port) ??
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Old 06-14-2019, 03:48 PM   #288
gumbeauregard
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Quote:
Originally Posted by johnlax View Post
How does one obtain this game ?
does this game allow for at sea re-fueling ?
Also can you pull into friendly ports ( not only home port) ??
1. Steam
2. No, but refueling is unnecessary
3. No ports whatsoever.

Wolfpack, in its present state is a multiplayer (PvE), real time simulation of the approach and attack phases of WWII submarine warfare in the Atlantic theater.

Each submarine can be crewed by up to five players and each wolfpack can have up to 5 submarines.

When you start the game your are placed in a position near the enemy and must prosecute the attack.

It really is an Alpha title at the moment and you are paying to test as the game is built into Beta and eventual Release version.
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Old 06-15-2019, 05:51 AM   #289
Pisces
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Quote:
Originally Posted by gumbeauregard View Post
...
Each submarine can be crewed by up to five players and each wolfpack can have up to 5 submarines.
...
4 submarines!
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Old 06-15-2019, 03:34 PM   #290
gumbeauregard
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Quote:
Originally Posted by Pisces View Post
4 submarines!
I probably counted mine twice
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Old 06-28-2019, 09:29 AM   #291
Onkel Neal
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One more update coming then the devs are going to take some long overdue shore leave.
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Old 07-02-2019, 11:00 AM   #292
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Version 0.18 is here!
This version contains major updates to the map tools. We’re taking a break during July, but we’ll be back to work on the bots in August.

Patch notes:
Right mouse button now closes recognition manual.
Fixed bug where the the notes section closes when typing c.
Torpedo gyro is now activated after 200 meters.
Fixed bug in tutorial level where torpedoes would pass through ships.
Added compass to conning tower.
Added compass to attack periscope.
Overlapping map text is now hidden.
Map keypad entries now support decimal numbers.
Map keypad entries now support addition, subtraction, multiplication and division.
Holding left ctrl button now lets you quickly zoom in on the map.
Added more map symbols.
Added line styles.
Added line copy tool.
Added more snapping options (none, point, line, all).
Lines drawn on the map now snap to the u-boat.
Eraser now works on any part of a line or circle.
Time stamps are now a property that all lines, circles and symbols can have, rather than something specific to the time stamp tool.
Removed time stamp tool.
Added hotkeys for map tools.
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Old 08-10-2019, 12:21 PM   #293
Onkel Neal
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Development has resumed!
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Old 08-12-2019, 12:15 AM   #294
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Good news! Keep up the good work!
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Old 08-22-2019, 05:19 AM   #295
urfisch
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Old 09-13-2019, 08:52 AM   #296
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Default Dev update September 13

Hello everyone! Sorry about the radio silence. From now on we will be making weekly updates every Friday. This week I have been working on the bots. The only thing that is missing right now are character animations, which Einar is making. Patch 0.19 with the bots is coming out as soon as the animations are done.

/Oscar
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