SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-23-14, 03:47 AM   #1
keith_uk
Torpedoman
 
Join Date: Apr 2008
Posts: 114
Downloads: 101
Uploads: 0
Default My current Mod list, want to add more mods

I have completed three patrols and while I'm back at port, I would like to add a few more mods without starting a new campaign.
My question is, can I disable and enable all my mods while in port without problems?
The reason I ask is that when I add some new mods, I want them to be in the correct order. For example, if I add more dynamic environment mods like sleet, I want it to be with all the other dynamic environment mods.

Thanks,

Keith.
__________________
i7-3930k CPU
16GB RAM
GeForce GTX 670
Samsung SSD 830 Series
Windows 7 Ultimate 64-bit

Last edited by keith_uk; 06-26-14 at 02:35 PM.
keith_uk is offline   Reply With Quote
Old 06-23-14, 05:32 AM   #2
Defiance
Grey Wolf
 
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
Default

Hiya,

Specific mods that need a new career 99% of the time say so in the readme (or whatever the mod forum post says for info on said mod/s)

That said, i have found that the only time i need to start a new career is when some new addition/change is made to the Menu, this is not cast in concrete so to speak

So while in bunker, eg as you say you want to add the sleet dynenv

That's an easy one

Save your mod profile somewhere handy (desktop for me, saves me hunting later on for stuff i mess around with)

You can edit this with notepad, easy way is this .............. then disable all mods

Open saved profile (mep) with notepad

Open jsgme, all mods will be on the left (you've saved mep and disabled mods)

Highlight on left side of jsgme and click Rename, you just copy that name of mod not rename, paste it where you want into notepad opened mep

Re-order add/remove do want you want

When you've created a new list as you say 'in order' just make sure you have your mouse cursor after the last text, and save mep (you can copy/paste mep beforehand to be safe, it will save as xxx.copy, this is still usuable)

This i find fast and easy, and to the point i never get the spelling messed up as i've copied the mods name exact as it's installed

Hope that helps

ps : as long as you don't add or remove any Menu altered mods you should be fine n dandy

pps : if you copy/paste your mods up i'll have an idea if you need to worry about a new career

Hope i make sense lol

__________________
Have Fun

Bye

Def
Defiance is offline   Reply With Quote
Old 06-23-14, 08:36 AM   #3
keith_uk
Torpedoman
 
Join Date: Apr 2008
Posts: 114
Downloads: 101
Uploads: 0
Default

Thanks very much for helping me with this

I am leaving for Scotland today to visit a WWII aircraft wreck in the mountains there, but when I get back in a couple of days, I will follow your instructions to add a few more mods.

Thanks,

Keith.
__________________
i7-3930k CPU
16GB RAM
GeForce GTX 670
Samsung SSD 830 Series
Windows 7 Ultimate 64-bit
keith_uk is offline   Reply With Quote
Old 06-26-14, 02:33 PM   #4
keith_uk
Torpedoman
 
Join Date: Apr 2008
Posts: 114
Downloads: 101
Uploads: 0
Default

Here is my mod list:

Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fix SteelViking-HotSoup-WaterDrips
Fix clock rear torpedo room VIIA
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers more trees SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Fix Equipment_Upgrades Date Sober V9
SH5 Longer Repairs v.1.01
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Inertia_Damage
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
NOZAURIO'S SKIN (U-96 BLACK) v-1.1.0
OPEN HORIZONS II Light v3
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
smaller flags for Warships 1_0b
sobers no footstep sound mod SH5 V2
Shadow Improvement ModLR
Old Stile Explosions Baza_FX (DynEnv compatible)
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
R.S.D. v5.7 - Indestructible UZO patch
Messervy_s_gramophone_pack1
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Command Keys 1.03
Moon_light_mod V6 SH5
sobers base sky mechanics V1
Manos Scopes-patch for 16x9
SteelViking's Sky Banding Mod


Want to add:
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DBSM_Music_1_0_4
one ship, one torpedo v1.00
Depth Charge Fix
OH II v2.5 Grid Request fix Patch SH5
__________________
i7-3930k CPU
16GB RAM
GeForce GTX 670
Samsung SSD 830 Series
Windows 7 Ultimate 64-bit
keith_uk is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:35 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.