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08-20-19, 08:38 AM | #16 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
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Excuse me, John, but I'm halfway through installation WAC 5.01 now,
I dont have a GWX installed, but everything we commented on is true I also do not have a multi installation Possibly over the weekend, but it's a long time |
08-20-19, 08:56 AM | #17 |
Ocean Warrior
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Not a problem, you've been a big help !
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
08-20-19, 09:09 AM | #18 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
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Ok,deal!
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08-20-19, 09:19 AM | #19 |
Ocean Warrior
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Yeah, if you don't want to hassle installing GWX, that's understandable, don't worry about it !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
08-20-19, 11:43 PM | #20 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
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During the weekend ,
if a cat doesnt pass through the road |
08-21-19, 12:39 AM | #21 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
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Oh my God, I'm just starting to forget!
If memory didn't lie to me, i also installed the German uboat compilation! The Sensors.dat,visual in this mod is almost like vanilla Sh3,9000 and 7000 m Check whenever possible |
08-21-19, 07:09 AM | #22 | |
Ocean Warrior
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Quote:
No, I don't have that mod installed. I also double checked to make sure the AI_Sensors.dat/Sensors.dat and the Sensors.cfg/Sim.cfg files in my GWX 3 install are the "stock" GWX 3 files. So none of them have been replaced by any other mod. Here's some interesting info. though I discovered last night. I ran the SC7 mission in GWX 2.1 and the crew doesn't see any ships until a reasonable range on a clear moonlit night;7 -8k. But in GWX 3.0 for some reason, they see at 14-16k range. Both installs are using the GWX 16k mod. Maybe different light levels or something, don't know. But that GWX 3 range doesn't seem right to me.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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08-21-19, 08:16 AM | #23 |
The Old Man
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We wil seen that
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08-21-19, 11:49 AM | #24 |
The Old Man
Join Date: Oct 2012
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https://www.mediafire.com/folder/163...#2h49jnyva7ncx
download from this archive,folder Rik007,Rik007 SH-5 Water for GWX 3.0 V0.9 08 Km,Atlantic version,loading the mod,start the game,if the problem is solved, then the reason is in scene.dat! And changed in sensors.dat,visual parameters,like a stock Sh3! |
08-21-19, 02:06 PM | #25 | |
Ocean Warrior
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Quote:
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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08-21-19, 08:40 PM | #26 |
The Old Man
Join Date: Oct 2012
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Ок!
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08-22-19, 11:07 PM | #27 |
The Old Man
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08-23-19, 11:44 AM | #28 |
Ocean Warrior
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Thanks !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
08-23-19, 09:54 PM | #29 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
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For nothing!
probably couldn't help but at least we exchanged some experience |
08-23-19, 10:10 PM | #30 | |
Ocean Warrior
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Quote:
Exactly ! Thanks for the efforts !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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