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Old 01-18-08, 10:26 PM   #151
Abd_von_Mumit
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Thanks for assistance.

I'll retry installing ASAP. I used the no-DIY version, as I don't get any warnings about the mod from JSGME when installing.

It IS possible, that I just didn;t know, how to find the tools. But I didn't find that info in the "U-jagd tools mod 1.3" doc. - if it is somewhere there, it's a bit hard to find. a special subsection "How to find the tools" would be helpful.

By the way: the doc. states, that the rar contains:
- Hitman's manual on conducting a sliderul attack,
- your description how to use the slide rules to do a passive sonar approach,
but I don't have them. I got the Hitman manual from other source, but would be happy to read your no-visual approach one.

Thanks for the mod.
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Old 01-18-08, 11:05 PM   #152
joegrundman
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Damn it i forgot to include it. I'll get ot that, but you can d/l it as a separate pdf from my filefront. it's called "using the SACF to make a passive sonar approach" It's quite technical, and makes extensive use of the attack disk and sliderule to get you into a good firing position on a target you have never seen.

You still need to have a visual before firing though.

PS. just had a look. Hitman's article should be there. It's called NoTDC tutorial for S-boats. It's written with the American SACF and the SH4 S-boats in mind, but basically it is identical to using the U-jagd sliderule and attack disk for a ww1 style attack

PPS Generally I'll take another look at the manual and implement the changes you recommend

thanks

joe
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Old 01-19-08, 11:05 PM   #153
joegrundman
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OK there will be a patch for this mod. Apart from the missing guides, since I've finished this update and played a patrol of GWX, I've come to the conclusion that even more graduations on the AOB finder would be useful.

You can see what I mean by this sample of the inner ring of Zikuwi:

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Old 01-19-08, 11:24 PM   #154
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Quote:
Originally Posted by joegrundman
Finally the circular slide rule, modelled on the Speed Omnimeter of the USN SACF, but converted for metric distances

This must be great in estimating target's range!
Is this historically realistic in U-Boats?
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Old 01-19-08, 11:26 PM   #155
Abd_von_Mumit
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What I especially like in your mod are the original German names of the tools. That really adds to immersion, keep that that way!
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SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
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Old 01-19-08, 11:34 PM   #156
joegrundman
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Quote:
Originally Posted by u.Prestige
Quote:
Originally Posted by joegrundman
Finally the circular slide rule, modelled on the Speed Omnimeter of the USN SACF, but converted for metric distances

This must be great in estimating target's range!
Is this historically realistic in U-Boats?
They used all manner of sliderules for all sorts of problems, but i didn't have good images of them and i wanted to avoid having too many specialised sliderules.

This one is, as i said, modelled on the sliderule on the back side of the USN ISWAS.

Basically, sliderules are sliderules no matter which country made them. they do the same things really. I chose this design because firstly i had clear templates, secondly it provides accurate measurment of degrees 1-6, thirdly because this slide rule +the aob finder (which is also a slide rule) pretty much cover all your slide rule needs.

There really is no liimit to the problems that can be solved by the use of these two tools, but the manuals in the mod package deal with the main uses you will come across.
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Old 01-19-08, 11:35 PM   #157
joegrundman
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Quote:
Originally Posted by Abd_von_Mumit
What I especially like in your mod are the original German names of the tools. That really adds to immersion, keep that that way!
Okeydokey
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Old 01-20-08, 08:57 PM   #158
joegrundman
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OK I released a patch that will convert your 1.3 to 1.3.1

The patch is some minor graphical adjustments to increase the number of graduations on the scales of the AOB finder, and it also includes a slightly modified manual, klh's version2 of the attack disk handbook and my own guide to using passive sonar and the attack disk and sliderule to make an effective approach in bad weather.

It's at the filefront

NOTE: If you already have 1.3, the patch is all you need. Watch for whether you need the GWX version or not.

If you don't have 1.3, then you may download 1.3.1 and then you do not need the patch.

joe
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Old 01-20-08, 09:37 PM   #159
schnorchel
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Quote:
Originally Posted by joegrundman
Quote:
Originally Posted by u.Prestige
Quote:
Originally Posted by joegrundman
Finally the circular slide rule, modelled on the Speed Omnimeter of the USN SACF, but converted for metric distances

This must be great in estimating target's range!
Is this historically realistic in U-Boats?
They used all manner of sliderules for all sorts of problems, but i didn't have good images of them and i wanted to avoid having too many specialised sliderules.

This one is, as i said, modelled on the sliderule on the back side of the USN ISWAS.

Basically, sliderules are sliderules no matter which country made them. they do the same things really. I chose this design because firstly i had clear templates, secondly it provides accurate measurment of degrees 1-6, thirdly because this slide rule +the aob finder (which is also a slide rule) pretty much cover all your slide rule needs.

There really is no liimit to the problems that can be solved by the use of these two tools, but the manuals in the mod package deal with the main uses you will come across.
Hi I want to say great work!
Is it possible to change this tool by that the origanal type german use?
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Old 01-21-08, 05:48 AM   #160
Abd_von_Mumit
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I think "U-jagd1.3.1_GWX.7z" (no patch, not DIY) is missing on your site.

The packages contain 2 U-jagd manuals, I believe.
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SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
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Old 01-21-08, 07:24 AM   #161
joegrundman
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The U-jagd1.3.1GWX should be up now. thanks for the heads up.

@Schnorchel

There are two things I wish to say.

Firstly I'm not 100% sure here, but from my discussions with Hitman, I understand that the tool you show is also not 100% authentic KM equipment. I believe, but i'm not certain, that it is a hybrid that Hitman made between a KM whiz wheel for determing speed/aob on a constant bearing and the time wheel from the US Navy Speed Omnimeter that I based the in game circular slide rule on.

Secondly, it will be very easy to change the in game sliderule to resemble the one that you made from Hitman's templates. you could do it yourself in fact, if you feel like trying. But anyway, for me it would only be half an hour's work, so I'll make a conversion and offer it as an optional download. How's that?

joe
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Old 01-21-08, 08:50 AM   #162
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Great mod i think its more easy to learn thant The OLC Gui, il give it a try
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Old 01-21-08, 11:24 AM   #163
Wilcke
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...is it just my end of the world or is anyone else experiencing slow response times with the SubSim webpage and File Front download speeds!

I tested my pings and bandwidth and my speeds are normal.
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Old 01-21-08, 05:03 PM   #164
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Quote:
Originally Posted by Wilcke
...is it just my end of the world or is anyone else experiencing slow response times with the SubSim webpage and File Front download speeds!

I tested my pings and bandwidth and my speeds are normal.
In my PC Subsim works OK ( as Usual) but filefront is not so good.
Greets
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Old 01-21-08, 05:10 PM   #165
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...all back up to speed and File Front is downloading well again...
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For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

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