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Old 10-12-07, 02:28 AM   #1
joegrundman
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Default [REL]U-jagd tools mod 1.3

This is a mod that introduces historical tools for plotting and data gathering.

Version 1.3 now available!

Version 1.3 is the final version of the U-jagd mod, although if necessary a patch may be released.

Versions available
U-jagd tools mod 1.3 for Stock SH3
U-jagd tools mod 1.3 for NYGM
U-jagd tools mod 1.3 DIY kit for stock SH3
U-jagd tools mod 1.3 for GWX2.0
U-jagd tools mod 1.3 DIY kit for GWX 2.0

ALL VERSIONS AVAILABLE FROM

http://hosted.filefront.com/joegrundman/

For GWX 1.03, either use U-jagd 1.2, or use the GWX 2.0 DIY kit.


Use the DIY kits if you have any of the mods based on dials.cfg or menu_1024_768 installed. If you try the non DIY kit first and JSMGE tells you there is a clash with another mod, then you will probably have to either choose one or the other mod, or else use the DIY kit to combine the mods yourself.

Changes in U-jagd 1.3

-Added a three wheel circular slide rule, modeled on the speed omnimeter of the American SACF converted for metric distances, and coloured to keep the Kriegsmarine flavour. This is a slideout tool attached to the weapon officer.
-Added a Vorhalt arm to the attack disk.
-Some other minor graphical improvements to the attack disk.
-Bearing indicator arm on attack disk may now be used directly, so side panel of U-jagd1.1 and 1.2 has been removed as obsolete.
-Attack disk moved to new location on the Navigation officer for reduced intrusiveness. Thanks to The Bad Wolf for the idea!
-New AOB finder with increased accuracy, precision and a wider field of vision through it.
-Added AOB finder to the Observation scope.
-Added marks on AOB finders for alternative target speed measurement, thanks to Pisces for the idea.
-moved the compass bearing indicator in the scope to take advantage of the greater field of vision.
-New U-jagd Stoppuhr with increased accuracy, and a new background courtesy of Dimitrius07.
-Optional new Stoppuhr to include scale for 75m targets.
-New reticule markings to permit manual height measurement.
-Reduced the brightness of the periscope reticule markings to avoid dazzle at night.
-Included Pdf guide to attack disk and circular slide rule by klh. Many thanks.
-Included guide to Lead Angle (vorhalt) slide rule calculation by Hitman.
-Updated manual.


NOTE: This mod is not the same as the excellent OLC_GUI mod. Although that mod contains the older U-jagd tools 1.0, it is a complete GUI overhaul that includes many,many other features. The U-jagd 1.3 mod is ONLY the tools. No other changes have been made and all original functionality is unaltered.

This mod has been the work of joegrundman, Hitman and from about halfway through the project Onelifecrisis. Hitman has an encyclopaedic knowledge of all things U-boat and it was his interest that led me to the idea of trying to incorporate the tools in-game. Onelifecrisis’ distinctly superior understanding of how the menu file works and remarkable propensity for lateral thinking enabled this product to reach you in a far more polished state than it otherwise would have. Thanks U-jagd team!

We also thank Kpt. Lehmann for permission and support with elements involving adaptation to GWX. Neil Stevens for running the fantastic Subsim.com that has provided a perfect space for such a fertile and friendly community to develop.We’d also like to thank Ubisoft and the Silent Hunter developers for building such a fantastic product and making it so moddable that the simulation has become a hobby rather a game.
Additionally I’d like to thank the forerunners in modding the menu and dials files, Jonz with his ubiquitous draggable chrono which we have taken the liberty of adapting for this game, and also FLB Sale U-99 whose work on producing periscope TDC dials helped me to understand the workings of the files enough to get going.
Lastly, I'd like to thank my wife, Abigail for aesthetic judgements, trigonometrical assistance, German language help and patience beyond all human endurance.



First is U-jagd Stoppuhr, used for estimating speed based on the fixed wire method.



Next is the Zielkurswinkel Rad, or AOB finder



Next is the Angriffsscheibe, or Attack disk, which helps solve the problem of target course, ideal submarine courses for a 90 degree shot, and also for general plotting. Can also be used to conduct a WW1 style attack to simulate the effects of TDC failure.




Finally the circular slide rule, modelled on the Speed Omnimeter of the USN SACF, but converted for metric distances

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Last edited by joegrundman; 01-17-08 at 07:20 PM. Reason: update
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Old 10-12-07, 02:29 AM   #2
joegrundman
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Get it from the filefront in my sig

EDIT! Something i forgot to mention! I included the well known firebutton fix. To fire torpedoes you now need to press ctrl+enter, not just enter. I always implement this first thing otherwise my 20 month old daughter fires off all my eels!


Gute jagd!

Joe
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Last edited by joegrundman; 10-12-07 at 02:42 AM.
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Old 10-12-07, 03:06 AM   #3
Kaleu_Mihoo
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Thats absolutely stunning!
Thank you VERY MUCH for your hard work! Thats one of THE mods
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Old 10-12-07, 03:32 AM   #4
Hitman
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It's an amazing job by Joe and OLC, I'm proud of having been able to collaborate with them

One precision to the user manual: For fixed line speed measuring with the U-jagd chrono, the manual tells you to reduce speed as much as possible. That's correct, but precision is improved even more if you set your heading to the enemy ship whose speed you are measuring. That will ensure your "fixed wire" (The vertical line of the scope crosshair) moves less when compared to the target, and doesn't influence the result.

Happy hunting everyone
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Old 10-12-07, 05:13 AM   #5
coronas
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Don't forget NYGM 2.6 version, please! Great work!
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Old 10-12-07, 05:22 AM   #6
Kar
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Absolutely stunning
But I have small problem Can someone make (video) tutorial how to use this ?
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Old 10-12-07, 05:33 AM   #7
EZeemering
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Damn this is what I was waiting for!!! Ill await the GWX release and hope Ill get some time soon to play SH3 again, I desperatly need to go hunting again!!
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Old 10-12-07, 06:11 AM   #8
Uber Gruber
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WOW....i've been waiting for these, thankyou modding god like type people. Now I just have to ring the girlfriend and cancel our romantic dinner this eve
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Old 10-18-07, 04:51 PM   #9
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I have GWX with JCWolfs U-boat for GWX 1.3 installed. Can anyone tell me if I do the DIY install over the U-boat for GWX mods menu1024 if there will be problems? I did notice that the readme for this mod says it is for the 10x scope, but if I remember right, the u-boat mod changed this zoom to 6x I believe. If thats the case, will that be a big problem with the operation of these tools? I also think I installed some TDC slideout dials into the menu1024 before as well (it's been a while). Will that be okay or do I have to uninstall the TDC slideouts in the attack scope view for this mod to work?

thanks

p.s. another curiousity of mine is that in the readme pdf for the GWX version, it mentions that the camera.dat has been changed, yet I cannot find a new camera.dat file included in the mod I downloaded..both DIY and regular (for GWX). Did I get a bad download or am I misunderstanding something else?

Last edited by supposedtobeworking; 10-18-07 at 05:34 PM.
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Old 10-19-07, 01:42 AM   #10
onelifecrisis
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Quote:
Originally Posted by supposedtobeworking
I have GWX with JCWolfs U-boat for GWX 1.3 installed. Can anyone tell me if I do the DIY install over the U-boat for GWX mods menu1024 if there will be problems? I did notice that the readme for this mod says it is for the 10x scope, but if I remember right, the u-boat mod changed this zoom to 6x I believe. If thats the case, will that be a big problem with the operation of these tools? I also think I installed some TDC slideout dials into the menu1024 before as well (it's been a while). Will that be okay or do I have to uninstall the TDC slideouts in the attack scope view for this mod to work?

thanks

p.s. another curiousity of mine is that in the readme pdf for the GWX version, it mentions that the camera.dat has been changed, yet I cannot find a new camera.dat file included in the mod I downloaded..both DIY and regular (for GWX). Did I get a bad download or am I misunderstanding something else?
You should be able to do the DIY on U-boat V1.2, but U-Jagd Tools for GWX is designed to work with 10X magnification. At one point I believe Joe was planning to include an edited cameras.dat file, but decided in the end not to (I guess he must have forgotten to update the documentation - he was in a rush to release the mod before going away on a long trip).

I didn't check if there is one, but see if Joe has made a DIY for stock - if he did, I suggest you apply that to U-boat V1.2, as the only difference between the two IIRC is the scope zoom adjustment.

Hope this helps
OLC
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Old 10-20-07, 01:48 PM   #11
Wilcke
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WOW, I am such a thick head but after two beers, 50 tries, I finally got the GWX DIY correct. Have successfully merged Ducimus' FTT Final, Longer Repair Times, and Jagd Tools and it works!

Again fabulous work.....now I have a monstrous headache! :rotfl:

Wilcke
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Old 10-20-07, 04:07 PM   #12
supposedtobeworking
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Ok thank you ONL, if I understood you correctly, I think I will just reinstall over my GWX U-boat 1.2 the UJAGd tools DIY for stock...I thought I saw a DIY for stock...but okay will do. thanks again.

edit: just checked the first page and there does appear to be a DIY for stock, but it says right after it..."not compatible with GWX". I think you said I can go ahead and do it anyways so I'll do that...but if you get a chance and its a bad idea, please let me know.
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Old 10-20-07, 04:30 PM   #13
onelifecrisis
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Quote:
Originally Posted by supposedtobeworking
Ok thank you ONL, if I understood you correctly, I think I will just reinstall over my GWX U-boat 1.2 the UJAGd tools DIY for stock...I thought I saw a DIY for stock...but okay will do. thanks again.

edit: just checked the first page and there does appear to be a DIY for stock, but it says right after it..."not compatible with GWX". I think you said I can go ahead and do it anyways so I'll do that...but if you get a chance and its a bad idea, please let me know.
Yes, I think it should be fine (remember I didn't make this mod ). It's "not compatible with GWX" because GWX has a 10X scope, but you have a 6X scope so you should be OK

Good luck and let us know if it works!
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Old 01-19-08, 11:24 PM   #14
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Quote:
Originally Posted by joegrundman
Finally the circular slide rule, modelled on the Speed Omnimeter of the USN SACF, but converted for metric distances

This must be great in estimating target's range!
Is this historically realistic in U-Boats?
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Old 01-19-08, 11:34 PM   #15
joegrundman
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Quote:
Originally Posted by u.Prestige
Quote:
Originally Posted by joegrundman
Finally the circular slide rule, modelled on the Speed Omnimeter of the USN SACF, but converted for metric distances

This must be great in estimating target's range!
Is this historically realistic in U-Boats?
They used all manner of sliderules for all sorts of problems, but i didn't have good images of them and i wanted to avoid having too many specialised sliderules.

This one is, as i said, modelled on the sliderule on the back side of the USN ISWAS.

Basically, sliderules are sliderules no matter which country made them. they do the same things really. I chose this design because firstly i had clear templates, secondly it provides accurate measurment of degrees 1-6, thirdly because this slide rule +the aob finder (which is also a slide rule) pretty much cover all your slide rule needs.

There really is no liimit to the problems that can be solved by the use of these two tools, but the manuals in the mod package deal with the main uses you will come across.
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