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Old 03-19-14, 04:28 PM   #1711
Silent Steel
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...my torpedoes are going in circles when I fire them. I only saw 1 going towards the target. I alse use TDW patcher btw

What type of torps are you using, mate?
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Old 03-19-14, 05:13 PM   #1712
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Just the standard the first one you recieve.

I've added also this one now "Stock torpedoes (modified for torpedoes failure patches)" in JGSME
The last game I played they were going straight again.. but now they passing by the ships so I had to set them to 1 meter instead of 3(standard)
I hit 1 polish destroyer but the merchant ships in Danzig the torpedo dont explode on it but just hits and then turns a bit. Not sure if too close or bug.. well anyway, I went surface to try it with the deck gun but the door never opened so I couldnt stand in the tower .. sigh..

I think I should recheck TDW patcher right now I have the same things as the example screenshot of this topic http://www.subsim.com/radioroom/showthread.php?t=205620

I will figure this out tommorow lol... there will be a day I can play this game without bugs and with nice mods
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Old 03-19-14, 06:07 PM   #1713
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Quote:
Originally Posted by Psycho_Yuri View Post
Just the standard the first one you recieve.

I've added also this one now "Stock torpedoes (modified for torpedoes failure patches)" in JGSME
The last game I played they were going straight again.. but now they passing by the ships so I had to set them to 1 meter instead of 3(standard)
I hit 1 polish destroyer but the merchant ships in Danzig the torpedo dont explode on it but just hits and then turns a bit. Not sure if too close or bug.. well anyway, I went surface to try it with the deck gun but the door never opened so I couldnt stand in the tower .. sigh..

I think I should recheck TDW patcher right now I have the same things as the example screenshot of this topic http://www.subsim.com/radioroom/showthread.php?t=205620

I will figure this out tommorow lol... there will be a day I can play this game without bugs and with nice mods
I see you don t have the Torpedoes modified for TDW patches installed. They come with the patcher.
As for the speed I experienced similar when playing around with port/starboard shafts. I just stopped doing it.

Anyone (from Sweden especially) knows if that SH5 validator from TDW is supposed to be error free? I was a happy humanbeing until I tried it.
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Old 03-19-14, 07:16 PM   #1714
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This sorts out circling Torpedoes

FX Update 0_0_22 ByTheDarkWraith (Contains 5 Mods)

FX Update 0_0_22 Torpedoes (Modified for Torpedo Failure Patches


Folder 1 and folder 3 are inside a Folder called Mods.

Select the Base Folder and only 1 Patch Folder

http://www.subsim.com/radioroom/showthread.php?t=174511
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Old 03-19-14, 09:09 PM   #1715
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ops youre right I guess. I thought they came with the patcher
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Old 03-20-14, 04:38 AM   #1716
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Yes my didn't circled anymore since I added that "Stock torpedoes (modified for torpedoes failure patches)"from the MODS folder in the TDW Patcher.

Thats 1 less bug to worry about thanks
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Old 03-20-14, 04:41 AM   #1717
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Quote:
Originally Posted by Husksubsky View Post
Anyone (from Sweden especially) knows if that SH5 validator from TDW is supposed to be error free? I was a happy humanbeing until I tried it.

Oh no, not even the clever Swedes think it's error free.
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Old 03-20-14, 09:41 PM   #1718
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Good to hear.. .. Next thing is I encountered a convoy and for fun went head on to see when they spotted me. (first try with moon light mod v3). Guess what they never saw me..I took a spot in the convoy amongst some 3 dd s and a queen elisabeth battleship and cruised along with them..Aftrer 10 mins I fired my deckgun and they blew me out of the seas. It was clear night and I was between the convoy and the moon going flank speed..well that before I joined the convoy for 10 mins..This reminds me of the migs in falcon 4.0 sigh..
When I played around a year ago the problem was the oposite cause I was spotted alwaysno matter how careful I was.. that wa s the time of..early sobers fog, no moon light mod, I think IRAI0037 , FXU 0019 and OH 1.8.

Current list
HTML Code:
Accurate German Flags
sobers game loading tips V8 SH5
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Real Environment - Revision_3
sobers best ever fog  V27 SH5
sobers base sky mechanics V1
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers see thru wake fix
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
Reworked Morale and Abilities v.1.1
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_Real_Navigation
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
Large Optics for TDW UI
Large Optics for TDW UI 16 by 9
IRAI_0_0_41_ByTheDarkWraith
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
sobers Real_Nav_Bouys_Charts SH5 V4
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.4
OHII v2.4 patch2 IMPORTANT
Sobers chimney smoke ctd fix for OH2.4
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.5 - OHII v2.4 Compatibility Patch
R.S.D. v5.5 - German Patch v1
Chart Colour Scheme 3
sobers Lights Cfg V10 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
SH5 No Chronometer Ticking Sound
sobers Realistic contrast V10 SH5
Shadow Improvement ModLR
sobers less resources shadows SH5
Moon_light_mod V3 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0
AMMO_v1.0_SH5_by_Raven_2012
Grossdeutscher Rundfunk

EDIT: Reloaded and I got spotted..

Last edited by Husksubsky; 03-21-14 at 07:20 PM.
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Old 04-02-14, 12:00 PM   #1719
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Anyone else have this problem and find a solution? I'm having the exact same problem with my 760... adjusting resolution and graphic settings in-game does nothing, playing around with nvidia control panel settings does nothing, and removing my mods (sober's list) does nothing

Last edited by tripjack; 04-02-14 at 03:46 PM.
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Old 04-02-14, 04:52 PM   #1720
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Anyone have problems with the sound cutting in and out? When I have the music turned on that works, but when I want FX sounds like what I would hear just standing in the conning tower the sound cuts in and out or doesn't work altogether.
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Old 04-03-14, 11:25 AM   #1721
Silent Steel
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Quote:
Originally Posted by tripjack View Post
Anyone else have this problem and find a solution? I'm having the exact same problem with my 760... adjusting resolution and graphic settings in-game does nothing, playing around with nvidia control panel settings does nothing, and removing my mods (sober's list) does nothing
Have you tried uninstalling > reboot > and re-installing your graphics card?


Oooh, your first post since joining the Subsim in 2010. Are you sure you haven't had any issues til now?
I envy you

Last edited by Silent Steel; 04-03-14 at 11:45 AM.
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Old 04-03-14, 11:27 AM   #1722
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Tripjack! on the occasion of your first post since joining four years ago! A long silent running indeed!
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Old 04-03-14, 11:29 AM   #1723
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Welcome to SUBSIM Tripjack Thanks for surfacing
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Old 04-03-14, 11:41 AM   #1724
Silent Steel
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Quote:
Originally Posted by lepski View Post
Anyone have problems with the sound cutting in and out? When I have the music turned on that works, but when I want FX sounds like what I would hear just standing in the conning tower the sound cuts in and out or doesn't work altogether.
Been playing around a lot with mods since your last install of SH5?

To me this sounds like a classic, i.e. what our mate Webster calls a Mod Soup Issue.

Over time when we enable and disable mods with JSGME things can get completely fu**ed up.

The first I'd try to do is to check if a run with the CCleaner (https://www.piriform.com/ccleaner) could help.
For sure it will find lots and lots of old leftovers, maybe the files causing this issue as well.
Just remember! When/if you're running the Registry cleaning option > make a backup!!! The CCleaner will prompt you before deleting anything. If something unexpected would happen you can just go to your backup file and double click it and everything is back to where you started from.

Then -
if this wouldn't help try re-installing the JSGME. Follow Webster's instructions.
Here: http://www.subsim.com/radioroom/show...28&postcount=1

Good luck mate!

Report back Captain
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Old 04-03-14, 12:44 PM   #1725
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Thanks for the welcome gents.

Quote:
Originally Posted by Silent Steel View Post
Have you tried uninstalling > reboot > and re-installing your graphics card?
Yup, no dice
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