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Old 05-10-11, 03:28 AM   #76
sidslotm
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Hi Keltos

OK

Quote:
let's see about this new model now
if you need any help, let me know
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Old 05-10-11, 04:10 AM   #77
keltos01
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Hi Keltos

OK



if you need any help, let me know
I will !
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Old 05-10-11, 04:25 AM   #78
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The new T by JU_88




Better one good looking boat than a bunch of them !
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Old 05-10-11, 04:41 AM   #79
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Oops it already look like the smoothing groups need fixing. how did I not see that ? lol.
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Old 05-11-11, 11:24 AM   #80
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JU_88 sent me a new Adua class sub and a MAS boat. I'm spent some time toying with the MAS boat last night, but probably will need someone who can convert it into a .dat file for SH4. My 3D editing skills really stink .

To cure my depression with my 3D fiasco, I've edited the crew of the T-Class boat. It was a bit overcrowded in my opinion, with almost 80 souls packed in there. I've reduced the crew to sixty-three, and also reduced the number of specialists:



This way you will have to move crew to the damage control team or the guns . It is not tested yet. Comments anyone?

Moving on to something else, lurking in the UBI forums, I found this thread by dgrayson:

http://forums.ubi.com/eve/forums/a/t...5/m/9841098976

with a good number of British songs of the era, as well as BBC broadcasts. The original links are dead, but there is a working link in the last post. I won't use it myself, but if anyone's for some good WW2 atmosphere... .
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Old 05-12-11, 07:41 AM   #81
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Hi JL,

Quote:
This way you will have to move crew to the damage control team or the guns
This is a great idea and should be included in my opinion, if you complete the work, please do it for the TClass, or send me details.

British Campaign is still working, heh, and should be at a test stage soon. I'm a bit of a slow worker and need to get out quite a bit else I get still crazy. I can't help thinking about the poor humans sitting there day after day creating games in offices year in year out, I recon the Ubi devs must have burned themselfs out creating SH5.

JU-88's new TClass looks sooo coool, can't wait, it'll be like some one giving me a new car, heh, happy days...........sid
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Old 05-13-11, 03:10 AM   #82
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Quote:
Originally Posted by sidslotm View Post
Hi JL,

Quote:
This way you will have to move crew to the damage control team or the guns
This is a great idea and should be included in my opinion, if you complete the work, please do it for the TClass, or send me details.
I'll probably do it for both sub classes, as the U-class is also a bit packed with sailors. Work for this deals with editing the sub and the conning tower .UPC files. Quite simple, but a bit boring.

And finally, after a good number of hours, I found what was going wrong with the messages. Now they finally know how to find their way to your sub radio . Another tedious job to do .
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Old 05-13-11, 04:59 AM   #83
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Quote:
And finally, after a good number of hours, I found what was going wrong with the messages. Now they finally know how to find their way to your sub radio
This is soooo good to, how do do it please?
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Old 05-13-11, 05:42 AM   #84
Jan Kyster
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And finally, after a good number of hours, I found what was going wrong with the messages...
Oh, please tell what it was! Very curious here!
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Old 05-13-11, 10:33 AM   #85
JapLance
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Quote:
Originally Posted by sidslotm View Post
This is soooo good to, how do do it please?
Quote:
Originally Posted by Jan Kyster View Post
Oh, please tell what it was! Very curious here!
My mistake was as simple as forgetting one of the fields indicated in the top of messages.txt.

Right before the proper message there should be a field like this: [INVOLVED SHIPS,INVOLVED SHIPS]. It wasn't in my file, because I took the original message.txt as a template, and in that file there is nothing there . I don't know exactly why, the original works but mine didn't (maybe it is related to the use of tabulators, I'm not sure).

I just added [..] to all messages and then started to receive them in my boat.
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Old 05-13-11, 11:34 AM   #86
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Quote:
Originally Posted by JapLance View Post
...there should be a field like this: [INVOLVED SHIPS,INVOLVED SHIPS].

I just added [..] to all messages and then started to receive them in my boat.


But of course! Easy and obvious to see now, but I'll be darned if it could be spotted during pre-view.


Great find! And a very important one!
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Old 05-15-11, 05:24 AM   #87
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This boy is good , send him a ceegar some1
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Old 05-21-11, 09:51 AM   #88
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I spent this morning toying with the really really beautiful Italian MAS boat that JU_88 sent me a few days ago:



Scale may not be 100% accurate, but at least I got it to show inside the game. No textures show up in the boat though. Strangely, the torpedoes show some texture which I'd say that wasn't in the 3DS file he sent me .
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Old 05-21-11, 10:47 AM   #89
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And now with textures!!!!



She looks much better now, despite the strange-looking torpedoes .
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Old 05-21-11, 01:35 PM   #90
JU_88
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The torpeedos were Sh3 models used as place holders - i never mapped or skinned them, I can fix this for you if you want.
Bascially need a seperate skin for the torpedos and they need to be assigned a different MAT ID
Looking nice though - thanks for importing

Last edited by JU_88; 05-21-11 at 03:47 PM.
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