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Old 11-08-19, 06:48 AM   #34
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 765
Downloads: 15
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Thanks!
Yes, so much I want o add, but so little time :-)
Now and then I have long weekends where I can program almost 24h a day, and one of those are coming up in two weeks. Then I expect plenty of progress to be made!

Not really a roadmap, but a plan for the next demorelease:

I am currently working on the exteriors of the ship as you can see, and I need to improve the interiors a bit more.
The firecontrol computer still needs to be fixed, both the functionalty and the interface.
A radar interface needs to be added to the firecontrol station.
Currently, the AI shipcollision is not good, so that's why there's only one enemy in the demo. Should be easy fix.
I am aiming at having one battleship, one cruiser, one destroyer and minimum one merchant/tanker ready with a nice model and proper behaviour.

On the side, I am writing a new tactical map and I am quite optimistic about it.

Later on when the enemy AI is working as intended, then I expect friendly AI should be easy to add.

I have some basic code done already, just need to dive in and bug proof it.


I have big dreams for the tactical map and how the gameplay will work!
Merchant raiding patrols with support from uboats, air units and other surface raiders....
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My WIP Battleship simulator, Battleship Command: Scharnhorst
Want to support the project on Patreon? Here's the link!
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