SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-23-16, 03:38 AM   #1
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default HMS Marulken - modding

As you know the most active threads at subsim forum are SH3/4/5 mods.
Modding is the core, critical and the strongest featore of Silent Hunter series.

For example: the first mode for SH5 (Kriegsmarine historical accuracy ensign) was published after 2 days after SH5 release date (notice that Nazi Haken-kreuz is banned in EU, similar to Kyokujitsu-ki Japanese navy military ensign in Korea).

I've just downloaded "build 144" of HMS Marulken to see directories structure and I have to say that all in-game units / weapon data / navy ensigns / textures / missions are highly-coded and hided deeply at game files.

Hard to say it but HMS Markulen is not friendly moddable at this stage and is not possible to dominate Silent Hunter series. Cooperation and multicrew option is not key to seccess here.

__________________

PL_Andrev is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:55 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.