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Old 02-04-20, 06:37 PM   #1
John Pancoast
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Default SH3 Commander Malfunctions/Sabotage Feature

NYGM says not to use this. Searched but can't find the answer to the question, why not ?

Looking at the randomized events.cfg in SH3C, I see all these options have been semi-coloned out.

I really like these options of SH3C and would like to use them, which I plan on doing by just removing the ; from each section.

But it'll take some time, so if there is some game breaking reason NYGM doesn't want them used, I don't want to waste my time doing so.

Any idea ?
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Old 02-05-20, 01:11 PM   #2
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Got it working with NYGM. Also been doing some other cross modding between it and GWX.

I.e., added the NYGM wolf packs, cam ship, MAD Catalina and Avenger to the GWX campaign today.
Did it to the modified Rub campaign I have awhile ago.

Few other ideas to do too.
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Old 05-16-20, 03:46 PM   #3
Anvar1061
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Originally Posted by John Pancoast View Post
MAD Catalina
What is this mod?
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Old 05-16-20, 04:32 PM   #4
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Originally Posted by Anvar1061 View Post
What is this mod?
Nygm have an.Ai.sensor is some plans to model.mad (magnetic sensor) I don't remember if many planes have have this in equipment files, at least catalina could have it. They detect you in the fog. I don't remember if with radar alert the.mad is detected. Check the manual of nygm, was implanted in 3.0 I believe
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Old 05-16-20, 05:27 PM   #5
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Originally Posted by Anvar1061 View Post
What is this mod?
Magnetic Anomoly Detection. Able to detect *submerged* subs due to their magnetic influence. Nothing to do with radar.
You get sunk without even knowing an airplane was around. NYGM has them on the Catalina.
Not very common to run across them though. They came about late war.
From the NYGM 3.6f documentation:
"The MAD-mod (MAD-sensor by LGN1). (NYGM 3.6A) This provides selected American Catalinas with a MAD (magnetic anomaly detector) sensor. The MAD sensor is not very sensitive, and it has a short range, but it works day and night to detect the unexpected magnetic field of a submerged U-boat (functions to at least 100m depth) as the Catalina aircraft follows its scripted path overhead. If detected, the Catalina will attack immediately with bombs - and your U-boat will know nothing about it until the bombs start falling around. Rather scary! Even the TC will not drop when this happens. Your only warning will be if you are using the SH3 ‘Noise Meter’, which will turn suddenly red - and you should not be using the Noise Meter for realistic play anyway.
However, before you panic too much, let us reassure you about the following conditions:
a) Not used before January 1943.
b) Used (in SH3) only around the British Isles, the Bay of Biscay and in the approaches west of Gibraltar. (We won’t be more precise, so as to maintain the element of surprise.)
c) The sensor is not very sensitive and has only a short range. Attacks by MAD-Catalinas should be rare in a career, and even rarer in a single patrol. Just as in real life."
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Old 05-16-20, 07:05 PM   #6
Aquelarrefox
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Originally Posted by John Pancoast View Post
Magnetic Anomoly Detection. Able to detect *submerged* subs due to their magnetic influence. Nothing to do with radar.
You get sunk without even knowing an airplane was around. NYGM has them on the Catalina.
Not very common to run across them though. They came about late war.
From the NYGM 3.6f documentation:
"The MAD-mod (MAD-sensor by LGN1). (NYGM 3.6A) This provides selected American Catalinas with a MAD (magnetic anomaly detector) sensor. The MAD sensor is not very sensitive, and it has a short range, but it works day and night to detect the unexpected magnetic field of a submerged U-boat (functions to at least 100m depth) as the Catalina aircraft follows its scripted path overhead. If detected, the Catalina will attack immediately with bombs - and your U-boat will know nothing about it until the bombs start falling around. Rather scary! Even the TC will not drop when this happens. Your only warning will be if you are using the SH3 ‘Noise Meter’, which will turn suddenly red - and you should not be using the Noise Meter for realistic play anyway.
However, before you panic too much, let us reassure you about the following conditions:
a) Not used before January 1943.
b) Used (in SH3) only around the British Isles, the Bay of Biscay and in the approaches west of Gibraltar. (We won’t be more precise, so as to maintain the element of surprise.)
c) The sensor is not very sensitive and has only a short range. Attacks by MAD-Catalinas should be rare in a career, and even rarer in a single patrol. Just as in real life."
in air folder you have : ALBS_MADCatalina and ALBS_PBYCatalina
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Old 05-17-20, 01:08 AM   #7
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Très intéressant! Je ne connaissais pas la fonction Ai_sensors.
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Old 01-15-21, 12:03 AM   #8
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Quote:
Originally Posted by John Pancoast View Post
Magnetic Anomoly Detection. Able to detect *submerged* subs due to their magnetic influence. Nothing to do with radar.
You get sunk without even knowing an airplane was around. NYGM has them on the Catalina.
Not very common to run across them though. They came about late war.
From the NYGM 3.6f documentation:
"The MAD-mod (MAD-sensor by LGN1). (NYGM 3.6A) This provides selected American Catalinas with a MAD (magnetic anomaly detector) sensor. The MAD sensor is not very sensitive, and it has a short range, but it works day and night to detect the unexpected magnetic field of a submerged U-boat (functions to at least 100m depth) as the Catalina aircraft follows its scripted path overhead. If detected, the Catalina will attack immediately with bombs - and your U-boat will know nothing about it until the bombs start falling around. Rather scary! Even the TC will not drop when this happens. Your only warning will be if you are using the SH3 ‘Noise Meter’, which will turn suddenly red - and you should not be using the Noise Meter for realistic play anyway.
However, before you panic too much, let us reassure you about the following conditions:
a) Not used before January 1943.
b) Used (in SH3) only around the British Isles, the Bay of Biscay and in the approaches west of Gibraltar. (We won’t be more precise, so as to maintain the element of surprise.)
c) The sensor is not very sensitive and has only a short range. Attacks by MAD-Catalinas should be rare in a career, and even rarer in a single patrol. Just as in real life."
Just out of curiosity, any idea if this is modeled in say... CCoM v 12, by chance of those Catalina aircraft..??

Just curious....

M. M.



post edit:

From Aquelarrefox's post, right after yours, is this info:

in air folder you have : ALBS_MADCatalina and ALBS_PBYCatalina

Did some looking in the data\Air folder, & located ''ALBS_PBYCatalina'', but not the ''ALBS_MADCatalina'', so 1 of them, is modeled in CCoM v12, but not both... hmm....
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Old 01-15-21, 03:20 AM   #9
John Pancoast
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Quote:
Originally Posted by Mad Mardigan View Post
Just out of curiosity, any idea if this is modeled in say... CCoM v 12, by chance of those Catalina aircraft..??

Just curious....

M. M.



post edit:

From Aquelarrefox's post, right after yours, is this info:

in air folder you have : ALBS_MADCatalina and ALBS_PBYCatalina

Did some looking in the data\Air folder, & located ''ALBS_PBYCatalina'', but not the ''ALBS_MADCatalina'', so 1 of them, is modeled in CCoM v12, but not both... hmm....
Far as I know NYGM is the only mod that has a MAD Catalina. However it is easy to add to any install.

On a side note for anyone like me who thinks the escort AI in the game is too weak,(throughout the war) I've been using the RandomizedEvents.cfg file lately to make them tougher. Am encouraged by the results so far.
Specifically, I've added a spread of possible levels of the "Noise factor" section found in the hydrophone section of the sim.cfg file that depending on the value chosen by Commander, makes the player's sub more easily detected by the escorts or keeps the value at the "stock" level of whatever sim.cfg file is being used.
p.s. As is known, the .exe file has AI code. Need proof ? One can delete files that control the AI, i.e., the sim.cfg file, and the game will run.
Doing so makes them "uber" so it would appear the various files in the game that control the AI are there to "tone it down" from this uber level.
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Old 05-16-20, 11:29 AM   #10
Aquelarrefox
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Quote:
Originally Posted by John Pancoast View Post
NYGM says not to use this. Searched but can't find the answer to the question, why not ?

Looking at the randomized events.cfg in SH3C, I see all these options have been semi-coloned ( out.

I really like these options of SH3C and would like to use them, which I plan on doing by just removing the ; from each section.

But it'll take some time, so if there is some game breaking reason NYGM doesn't want them used, I don't want to waste my time doing so.

Any idea ?
as far i know the values are compatibles with subs sets of nygm (they were changed early and tied out posible by steibler).
values "position" are diferent for diferent moddel subs: gwx, nygm and uboat compilation (and wac 5) are diferent entries, there you have incompatibilieties.
The files moddified are in subs folder and sensor file, the set should be the same (theres a few adttional modification some have done to command file)
im looking similar things...
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Old 05-16-20, 11:31 AM   #11
John Pancoast
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Quote:
Originally Posted by Aquelarrefox View Post
as far i know the values are compatibles with subs sets of nygm (they were changed early and tied out posible by steibler).
values "position" are diferent for diferent moddel subs: gwx, nygm and uboat compilation (and wac 5) are diferent entries, there you have incompatibilieties.
The files moddified are in subs folder and sensor file, the set should be the same (theres a few adttional modification some have done to command file)
im looking similar things...

I've been using this option since I posted this. Works fine, no problems that I've seen.
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Old 05-16-20, 03:15 PM   #12
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I've been using this option since I posted this. Works fine, no problems that I've seen.
Cool.
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