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09-12-16, 01:50 PM | #1 | ||
Admiral
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Quote:
TO DO list: Quote:
Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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09-12-16, 02:46 PM | #2 |
Admiral
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ps for finish today, i've added small details:
Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
09-13-16, 06:52 PM | #3 |
Village Idiot
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You can add windows by making a 3d object and just UV-ing it.
Then attach it to where ever you want. Take a look at the Munsall2 in GWX and export the Main tower model. The windows are separate 3D objects. It made it so much easier to place them.
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09-14-16, 01:36 PM | #4 |
Admiral
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"Munsall2"
Ok, Bernard style. What is Munsall2 in my GWX installation?
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
09-14-16, 03:39 PM | #5 | |
Village Idiot
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It's the Sea Forts.
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09-15-16, 01:35 PM | #6 |
Admiral
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Got it!
Thanks!
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
09-17-16, 04:14 PM | #7 | |||||||||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Again, it depends on your 3D program, but I would pick all the vertices on the top edge of the bulwark from where it starts raising to the prow, and flatten their y coordinate to the height of the lowest vertex, and then I would raise them again by a smaller amount so to create a smooth and flatter curve. Some programs let you to do "magnet" vertex displacement: you select a vertex or a group of vertices that you want to displace, and one or more vertices which represent the outer border of the area affected by the displacent. Then you can move the primary selection at your wish, and the vertices comprised between it and the secondary selection are displaced proportionally so to obtain a smooth curve. Easier done than said. On a minor note, the original bulwark is continuous from bow to stern, but not so in your model, where it features a short gap near the bow, more or less near the fore-mast. This one should be an esy tweak Quote:
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On a side note: I would make the windows much darker. the way they are now, they look as if they were covered by mirror glasses Quote:
Amazing. I like especially the two horns Last edited by gap; 09-18-16 at 11:45 AM. |
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10-02-16, 03:44 PM | #8 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Yep, you are right.
Another notable difference between the two ships is the position of the rear mast... I don't think those slight differences are worth another model, but most of them can be rendered in game by keeping the common features on the main model, and by making the changing parts into as many configurable "equipments" If VonDos manages doing that, his unit could be considered a proof of concept Last edited by gap; 10-02-16 at 03:55 PM. |
10-02-16, 03:49 PM | #9 |
Village Idiot
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Good thing We are cross checking stuff.
If we'd have let this slip by? We'd have got blasted down the road some day you know. I'd also say We may want to let the people at that site you linked know about this little project. They may like to see it sailing again. We might not want to tell them we plan to blow the heck out of it though!
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10-02-16, 04:50 PM | #10 | |
Village Idiot
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SH4 does that kind of stuff and GWX 4 was doing the same thing. Not only that way of doing it but you can use placement nodes also to use a standard part in a Library dat. Placement nodes would allow you to have all the little funnels about a ship with just a few actual 3D models. And those 3D model are not in the Ship dat itself that way. Doing blank nodes allows assigning them with the eqp file and then you can date change them. The 3rd way is to instance a 3D model in a dat. Check out the Sea fort in GWX 3 to see how that is done. Tell me how many actual 3D models are in this if you can.
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Tags |
kriegs marine, ocean liners, regia marina, royal hellenic navy, warships |
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