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Old 04-10-07, 10:10 AM   #1
ottos
Mate
 
Join Date: May 2005
Posts: 57
Downloads: 63
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Default [REL] Input Target Distance on TBT (ready for 1.2patch)

--Clickable target distance dial--
Hi all,
Wanna directly move TARGET DISTANCE DIAL instead of TAGET MAST HEIGHT DIAL on the attack data tool?
I found the way, its piece of cake.

Open the file \Data\Menu\cfg\Dials.cfg
Just only add or delete semicolon at each top of 4 lines and change 1 value,
OR copy and paste following description
--------------------------------------------------------------------------------
[Dial58]
; will be changed by code
Name=TorpedoSolution_Mast_Height
Type=70; DIAL_TGT_MAST_HEIGHT_INTERNATIONAL
;Cmd=Set_tgt_mast_height_international; <--- add semicolon
Dial=0x431A0002
CrtVal=0x431A0001
NewVal=0x0
DialVal=-90,98
RealVal=15,130; height
Circular=Yes
;CmdOnDrag=Yes; <--- add semicolon
Logarithmic=7.189;4.656
;RelativeDrag=Yes
;SndStep=5
;SndList=1,Menu.TDC.AngleOnBow,360
[Dial59]
; will be changed by code
Name=TorpedoSolution_Temporary_Range
Type=68; DIAL_TGT_RANGE
Cmd=Set_tgt_sel_value; <--- delete semicolon
Dial=0x431A0001
CrtVal=0x431A0003
NewVal=0x0
;DialVal=10,0 <--- add semicolon
DialVal=17,0 <--- change value (*)
RealVal=11000,220; range
Circular=Yes
CmdOnDrag=Yes; <--- delete semicolon
Logarithmic=-0.98;51.0
RelativeDrag=Yes <---delete semicolon (edit:fix for mouse point problem)
;SndStep=5
;SndList=1,Menu.TDC.AngleOnBow,360
--------------------------------------------------------------------------------
That's all!

JSGME compliant file (for patch1.2)
http://rapidshare.com/files/26509790...forPatch12_.7z

note:
*I have measured the degree. but if you feel complaint about the result (=distance value), please adjust DialVal from15to20.
*Check mark of RECmanual (TAGET MAST HEIGHT) funcion normally, dont worry about it.
*If you install any mod using Dials.cfg already. Please edit the file by yourself.
*Any modders can use or arrange this method without my permission, if you want.

cheers,
sorry for my poor English.


(edit)
I notice that mouse point problem can solve with delete semicolon at above PINK colour line.
So I have replaced the DL file..

Last edited by ottos; 04-17-07 at 01:22 PM.
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Old 04-10-07, 04:58 PM   #2
Jungman
Samurai Navy
 
Join Date: Apr 2005
Location: Iowa, USA
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Nice find! When doing a true manual TDC, it was frustrating not being able to input directly the range data for a ship beyond ~1500 yards without dancing around the frigging must lock a ship stadimeter work around.

Thank you!
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Old 04-10-07, 06:01 PM   #3
Jace11
Seasoned Skipper
 
Join Date: Mar 2005
Location: UK
Posts: 683
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Default

Superb!!! Just made a submerged attack using the periscope to point to bearing, the sonar to estimate range and the manual dialing to send the range to the TDC.

It works, I hit em!!! One at very long range!!
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Old 04-17-07, 01:24 PM   #4
ottos
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Join Date: May 2005
Posts: 57
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Default redy for 1.2 patch

Dials.cfg file has be changed by 1.2 patch, but editing part of this MOD is not change.
Thus I only replace DLfile link, and leave ReadmeFile and topic description as it is.

http://rapidshare.com/files/26509790...forPatch12_.7z

Cheers,
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Old 04-07-08, 09:30 AM   #5
Fincuan
Admiral
 
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
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Default

Here's a JSGME-ready version of the above mod. It also uses Jimimadrid's excellent JTxE for installation. It should work with any other mod on any version of SH4.

Installation instructions:
  1. Unrar to your MODS-folder
  2. Enable in JSGME
  3. Run JTxE.exe from your SH4 root folder and enable the mod

Uninstallation is done in reversed order, ie. first disable it from JTxE


Download here

Last edited by Fincuan; 01-22-09 at 10:47 AM.
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Old 04-07-08, 09:45 AM   #6
M. Sarsfield
Ace of the Deep
 
Join Date: Aug 2007
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Can the range still be inputted using the stadimeter with this mod or is it strictly manual range inputs, now?
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