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Old 02-21-10, 07:25 PM   #2236
9th_cow
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Do not load SMA mines in Uboats other than Type VIID
Do not load SMA mines in the forward tubes of “any” Uboat


^^
Doh!


I gave up on SHIV Ages ago as the pacific and a few minor flaws put me off, and just recently re installed SHIII to get my sub fix again, only to find out i have a memory leak, cant load saves (ever under any circumstances) and various random crashes.

so I headed back to the stable but boring SHIV, only to find this mod.

Can't tell you how much I love it!!! A+ Really loving SHIV now and still getting my type 7 fix

Stuck a mine in the nose of one to test it lol. I will read instructions next time however.

Love the new kinds of ships, and designations, have no clue how the damage model works but it "feels" right, and has me wasting torps left right and centre for more realistic tonnages.

Hate the RAF with a passion, but it also feels right, barely above the surface during daytime now, and I hate the run south of england as im constantly forced under by Blenheims, but again feels just right.


I have not read any documentation on this, mines for example lol, so I guess I have a lot to learn.

I do have one question though, do I lose any subs to make way for the new ones ? or are they additional models ?

really going to put some time into this game, get my first patrol out the way and get back to base and get rid of that mine

so far i got 2 ships, had a dud torpedo and claimed around 11K, had to finish them both on the surface with the deckgun, and run from the RAF shortly after wards both times.


Ah thats one thing, I would rather not attack "neutrals" and I did read there are no true neutrals in this mod, but is there a simple way of knowing who i should and should not be attacking ? I think I already claimed a Dutch ship (oops) and just broke off an attack run on a Norweigan ship too.
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Old 02-22-10, 01:24 PM   #2237
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Quote:
Originally Posted by 9th_cow View Post

Ah thats one thing, I would rather not attack "neutrals" and I did read there are no true neutrals in this mod, but is there a simple way of knowing who i should and should not be attacking ? I think I already claimed a Dutch ship (oops) and just broke off an attack run on a Norweigan ship too.
I almost broke off my run on a Norwegian Hog Islander last night, then I reasoned that it was March, 1940, well after the Altmark incident and war with Norway was imminent. I had earlier abandoned an attack on an American tanker.

I guess you can roleplay it that way, or perhaps print out a list of nations and there entry into the war, or perhaps use this mod:

http://www.subsim.com/radioroom/show...ies+of+germany
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Old 02-22-10, 02:11 PM   #2238
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Hey guys
I installed the operation monsoon over a copy of SHIV with the TriggerMaru Overhaul 19. (For some reason if I don't have TMO installed I loose all my menus). The game will play fine but upon returning to port I crash to the desktop. Any ideas? Reading the first post explained that it is not compatible with TMO. Is there any version of this mod that is? I love this game to death so I would like to know.

Jan
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Old 02-22-10, 02:48 PM   #2239
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Based on what the first post says I don't think there is a version of OM that is compatible. You may try an earlier version of TM that would work, one earlier than the version mentioned that breaks OM. Sorry, forgot which version that is.
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Old 02-22-10, 02:50 PM   #2240
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Quote:
Because of recent changes to TMO v18x, OM is "NO LONGER COMPATIBLE" with TMO. If you do so you will "Break" the mod
One before that one should work based on this. Good luck.
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Old 02-22-10, 03:39 PM   #2241
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Quote:
Originally Posted by Pomorza View Post
Hey guys
I installed the operation monsoon over a copy of SHIV with the TriggerMaru Overhaul 19. (For some reason if I don't have TMO installed I loose all my menus). The game will play fine but upon returning to port I crash to the desktop. Any ideas? Reading the first post explained that it is not compatible with TMO. Is there any version of this mod that is? I love this game to death so I would like to know.

Jan
Hej...

Clear SHIV... without UBM?

Pozdrowionka
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Old 02-22-10, 03:39 PM   #2242
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Quote:
Originally Posted by Pomorza View Post
Hey guys
I installed the operation monsoon over a copy of SHIV with the TriggerMaru Overhaul 19. (For some reason if I don't have TMO installed I loose all my menus). The game will play fine but upon returning to port I crash to the desktop. Any ideas? Reading the first post explained that it is not compatible with TMO. Is there any version of this mod that is? I love this game to death so I would like to know.

Jan
Setup a second install of SH4, and utilize MultiSH4 to create the Save Game and Setting folders. This requires a bit of work but will deliver trouble free game play and less mucking about with activating different mods and changes.

Happy Hunting!
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Old 02-22-10, 06:23 PM   #2243
9th_cow
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Quote:
Originally Posted by Galanti View Post
I almost broke off my run on a Norwegian Hog Islander last night, then I reasoned that it was March, 1940, well after the Altmark incident and war with Norway was imminent. I had earlier abandoned an attack on an American tanker.

I guess you can roleplay it that way, or perhaps print out a list of nations and there entry into the war, or perhaps use this mod:

http://www.subsim.com/radioroom/show...ies+of+germany

thank you, I will use that.

I am having some strange times in this mod at the moment.

mission one lots of ships, hell of a lot of RAF planes, 5 sinkings all merchant.


Mission 2 made my way into Scapa Flow and sank a Battle Cruiser. on my way out I mounted a sub net and took a daft amount of damage considering I was doing 1knot. and also surprised myself as I came in that way... they must have errected the net quickly lol.

Saw nothing on the way to the north of England, bumped into a task force in the North West moving far too quickly for me to intercept with was a shame, 3 cruisers no escorts.

After 10 days on patrol I headed home again north of England ( I learned my lesson about going through the channel on my first mission) and the next ship I saw was a Merchant. so in 15 days or so I saw next to nothing.

As for that merchant.... 3 direct hits below the engine comparment, and for once all 3 torps worked ( I hate duds!) 1 hour later nothing happened.

Surfaced and put 100 shells into it.

turned my back on her and put one more fish in her.

put another 40 shells into it.

It eventually sank, but you have to credit the ppl who build her my sub breaks in two if we drop our binoculars on the deck, that merchant was outstanding.


The one worthwhile target I saw other than the Battle Cruiser was of course American, as it is 1939 I let her go.


Well out for patrol 3, will be bringing in the new year at sea.
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Old 02-22-10, 07:41 PM   #2244
Pomorza
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Nevermind guys I just installed a nice clean version of SHIV UBM and then OM. Works great. Thanks for the advise though I'll keep it in mind.

Jan
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Old 02-23-10, 04:55 PM   #2245
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I discovered mines :-) by running into them :-(

So can anyone point me in the direction of a map that lists they're locations please ?
I am currently searching the readme files but there are many of them, and it wasnt where i expected it to be in the intell folder.
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Old 02-23-10, 07:32 PM   #2246
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Quote:
Originally Posted by 9th_cow View Post
I discovered mines :-) by running into them :-(

So can anyone point me in the direction of a map that lists they're locations please ?
I am currently searching the readme files but there are many of them, and it wasnt where i expected it to be in the intell folder.

There are no maps of mine fields
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Old 02-24-10, 08:03 PM   #2247
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Regarding the patches, do I need to install every patch or will the latest patch suffice?
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Old 02-24-10, 08:30 PM   #2248
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Quote:
Originally Posted by Palm View Post
Regarding the patches, do I need to install every patch or will the latest patch suffice?
All Patches for OM and OMEGU are roll ups
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Old 02-25-10, 01:57 AM   #2249
mikwarleo
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Default no sound AA guns

Hi all, sorry if this has been reported before, at 100+ pages cant read it all to find out.

I'm getting no sound from AA guns in OM. If tested mods I have installed one by one and can confirm it is only after enabling OM that I lose AA gun sound:

RFB 2.0 (patched)
RSRDC_RFB_v575 (patched) sound works to here
OM_v705 (patch v720 + patch 2) sound on AA guns is gone even on boats available in pacific campaign.

I miss my AA gun sound and love playing OM so is there a fix, even one I can do myself (like copy releavnt sound file from previous mod or something - anyone know what those are and where to find them)? Or is it an issue with a reference to a file being wrong or something? i.e. so prog doesn't find the AA gun sounds in OM?


EDIT: Also is it normal to have no renown in OM? I notice (at least at the start of my campaign) uboat upgrades like the dual barrel 2cm flak and crew cost zero renown?

THANKS!
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Old 02-25-10, 04:55 AM   #2250
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I have AA Sound, so I don't know about that. But I am also wondering about the renown system.
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