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04-26-08, 04:15 AM | #1 |
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Question about AI subs
I was patrolling my favorite spot when I had a warship heading right at me,most of the time going through BE55 it is usually a AI sub,well at the same time I had a modern tanker come through and they both ignored each other,niether fired on one another,it was a clear afternoon,British tanker,German sub,I ended up waiting til last minute to fire a torpedo at the tanker to see what the other sub would do,it just kept going north east.
Are the AI subs just for show? I am using GWX 2.1-OLCE2,and some other ship mods. Thanks much
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04-26-08, 04:39 AM | #2 |
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depending on sea state, time of day, and the speed of both vessels there may have been factors at play within SH3 that prevented the two from detecting one another.
just a possibility. AI subs - regardless of nationality - will used deck guns and AA guns to engage you and other ships when they have detected the presence of a target. they cannot submurge, nor can they fire torpedoes, i believe GWX can make them spawn submurged... if this is the case they cannot surface, or fire any of their weaponry wile submurged.
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04-26-08, 05:34 AM | #3 | |
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04-26-08, 07:13 PM | #4 | ||
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04-26-08, 07:18 PM | #5 |
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what was the date?
are you 100% sure it was a german sub and not a british sub? if the tanker was not zig zagging it had not yet detected the presence of an enemy unit? was it day or night? what was the weather like? did you positively ID the submarine as a german unit? approximately what distance separated the two ships? Did the AI u-boat have his gun pointed at the enemy ship but was not firing? (if so he was out of ammo) a lot of strage events can happen in SH3. and a lot of factors influence the course of events.
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04-26-08, 07:53 PM | #6 | |
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Distance was just a tad over 1000m. It was afternoon and totally clear. No the subs gun was not pointing at the target.
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04-26-08, 08:00 PM | #7 |
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GWX 2.1 eh... what was the Date?
was it a brand new 1939 career?
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04-26-08, 08:08 PM | #8 |
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At times I have seen AI units go 'stupid'.
It seems the detection routines fail at times. I have seen this in stock and modded installs. I've also seen units crash into one another!! |
04-26-08, 08:21 PM | #9 |
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im curious if this was a GWX 2.1 brand new 1939 career as it starts in August 1939... not September 1939
if this is the case both units were in fact neutral
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04-26-08, 08:24 PM | #10 |
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Very good point.
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04-26-08, 08:25 PM | #11 | |
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04-26-08, 08:32 PM | #12 | ||
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Privateer offeres up the most probably explanation in this situation as it were... the AI probably just went stupid for a moment. if it is a repeat problem, you might have an issue with your installation.
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04-26-08, 08:43 PM | #13 |
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I'd say it's the 'stupid' issue.
Just now thinking about it and the situations I've seen. It might be related to waypoints. As AI units approach waypoints the game engine starts the calculations needed to follow. Perhaps, for a time, the AI attack routine is dumped? :hmm: Which AI routine takes presidence? And when? |
04-26-08, 10:09 PM | #14 | |
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You're quick!
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04-26-08, 10:17 PM | #15 | ||
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