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Old 04-26-08, 04:15 AM   #1
Yorktown_Class
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Default Question about AI subs

I was patrolling my favorite spot when I had a warship heading right at me,most of the time going through BE55 it is usually a AI sub,well at the same time I had a modern tanker come through and they both ignored each other,niether fired on one another,it was a clear afternoon,British tanker,German sub,I ended up waiting til last minute to fire a torpedo at the tanker to see what the other sub would do,it just kept going north east.
Are the AI subs just for show?
I am using GWX 2.1-OLCE2,and some other ship mods.

Thanks much
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Old 04-26-08, 04:39 AM   #2
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depending on sea state, time of day, and the speed of both vessels there may have been factors at play within SH3 that prevented the two from detecting one another.

just a possibility.

AI subs - regardless of nationality - will used deck guns and AA guns to engage you and other ships when they have detected the presence of a target.

they cannot submurge, nor can they fire torpedoes, i believe GWX can make them spawn submurged... if this is the case they cannot surface, or fire any of their weaponry wile submurged.
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Old 04-26-08, 05:34 AM   #3
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Quote:
Originally Posted by Yorktown_Class
I was patrolling my favorite spot when I had a warship heading right at me,most of the time going through BE55 it is usually a AI sub,well at the same time I had a modern tanker come through and they both ignored each other,niether fired on one another,it was a clear afternoon,British tanker,German sub,I ended up waiting til last minute to fire a torpedo at the tanker to see what the other sub would do,it just kept going north east.
Are the AI subs just for show?
I am using GWX 2.1-OLCE2,and some other ship mods.

Thanks much
Does this Tanker began zigzaging at all ?
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Old 04-26-08, 07:13 PM   #4
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Quote:
Originally Posted by Contact
Quote:
Originally Posted by Yorktown_Class
I was patrolling my favorite spot when I had a warship heading right at me,most of the time going through BE55 it is usually a AI sub,well at the same time I had a modern tanker come through and they both ignored each other,niether fired on one another,it was a clear afternoon,British tanker,German sub,I ended up waiting til last minute to fire a torpedo at the tanker to see what the other sub would do,it just kept going north east.
Are the AI subs just for show?
I am using GWX 2.1-OLCE2,and some other ship mods.

Thanks much
Does this Tanker began zigzaging at all ?
No zigzaging at all,it was like two ships from same country passing each other.
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Old 04-26-08, 07:18 PM   #5
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what was the date?

are you 100% sure it was a german sub and not a british sub?

if the tanker was not zig zagging it had not yet detected the presence of an enemy unit?

was it day or night?

what was the weather like?

did you positively ID the submarine as a german unit?

approximately what distance separated the two ships?

Did the AI u-boat have his gun pointed at the enemy ship but was not firing? (if so he was out of ammo)

a lot of strage events can happen in SH3. and a lot of factors influence the course of events.
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Old 04-26-08, 07:53 PM   #6
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Quote:
Originally Posted by GoldenRivet
what was the date?

are you 100% sure it was a german sub and not a british sub?

if the tanker was not zig zagging it had not yet detected the presence of an enemy unit?

was it day or night?

what was the weather like?

did you positively ID the submarine as a german unit?

approximately what distance separated the two ships?

Did the AI u-boat have his gun pointed at the enemy ship but was not firing? (if so he was out of ammo)

a lot of strage events can happen in SH3. and a lot of factors influence the course of events.
It was a VIIC for sure.
Distance was just a tad over 1000m.
It was afternoon and totally clear.
No the subs gun was not pointing at the target.
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Old 04-26-08, 08:00 PM   #7
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GWX 2.1 eh... what was the Date?

was it a brand new 1939 career?
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Old 04-26-08, 08:08 PM   #8
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At times I have seen AI units go 'stupid'.
It seems the detection routines fail at times.
I have seen this in stock and modded installs.
I've also seen units crash into one another!!
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Old 04-26-08, 08:21 PM   #9
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im curious if this was a GWX 2.1 brand new 1939 career as it starts in August 1939... not September 1939

if this is the case

both units were in fact neutral
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Old 04-26-08, 08:24 PM   #10
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Very good point.
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Old 04-26-08, 08:25 PM   #11
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Quote:
Originally Posted by GoldenRivet
GWX 2.1 eh... what was the Date?

was it a brand new 1939 career?
Can't give exact date,but it was in Jan 43,and yes I started a new career,Aug 39..
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Old 04-26-08, 08:32 PM   #12
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Quote:
Originally Posted by Yorktown_Class
Quote:
Originally Posted by GoldenRivet
GWX 2.1 eh... what was the Date?

was it a brand new 1939 career?
Can't give exact date,but it was in Jan 43,and yes I started a new career,Aug 39..
well i guess this is another one for the bernard files.

Privateer offeres up the most probably explanation in this situation as it were... the AI probably just went stupid for a moment.

if it is a repeat problem, you might have an issue with your installation.
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Old 04-26-08, 08:43 PM   #13
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I'd say it's the 'stupid' issue.
Just now thinking about it
and the situations I've seen.
It might be related to waypoints.
As AI units approach waypoints the game engine starts the calculations
needed to follow.
Perhaps, for a time, the AI attack routine is dumped?
:hmm:
Which AI routine takes presidence?
And when?
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Old 04-26-08, 10:09 PM   #14
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Quote:
Originally Posted by Yorktown_Class
Can't give exact date,but it was in Jan 43,and yes I started a new career,Aug 39..
You started in August '39 and you're in January '43 already? I haven't even started playing 2.1 yet!

You're quick!
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Old 04-26-08, 10:17 PM   #15
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Yorktown_Class
Can't give exact date,but it was in Jan 43,and yes I started a new career,Aug 39..
You started in August '39 and you're in January '43 already? I haven't even started playing 2.1 yet!

You're quick!
Nothing but time on my hands for the next month and a half
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