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Old 03-08-09, 07:56 AM   #361
keltos01
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video of L class submarine in training 1941 :

periscope, gauges etc...





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Old 03-10-09, 12:24 PM   #362
keltos01
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Default version 1.2 IJN periscope mod

version 1.2 IJN periscope mod

YATTA !!!!

found the real deal !!!

Major Walter Schmidt 's photo through a Kaiten type 10 periscope


http://www.ww2incolor.com/forum/showthread.php?t=7077






here's how it now looks ingame so far...

keltos

version 1.2 :

http://files.filefront.com/V+12+IJN+periscope+kaitesrar/;13447523;/fileinfo.html
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Old 03-12-09, 07:56 AM   #363
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ambiant occlusion map on :




in S3D :







To complete the AA guns file I am now working on a new cloned Triple AA gun, it has the single's base since the double and triple base from stock doesn't turn properly.

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Old 03-12-09, 09:08 AM   #364
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Quote:
range ?



IMHO that is the log of travelled seamiles. More or less like in your conventional automobile...should be helpful for the navigation through dead reckoning (Prevents the navigator from having to keep a constant log of how much speed during how many hours, etc).
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Old 03-12-09, 10:09 AM   #365
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At the end of the movie I think it's in the 2500 !

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Old 03-13-09, 01:27 PM   #366
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Wow those new images are excellent, the sleeping quarters is certainly from Gochin, i recognize some faces and the interior from studying the earlier film. Great to see these K.
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Old 03-18-09, 12:13 PM   #367
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why ramming is not for submarines :






good research link at Kure , although they are low-res and have that semi-transparent logo, there are lots of pictures there :

http://translate.google.com/translat...istory_state0=

or

http://translate.google.com/translat...istory_state0=

submarines !

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Old 03-19-09, 11:02 AM   #368
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Default type 88 periscope 3d model in game



changed the RR.dat scope for the Typ II interior which I use for the Kaichu.

I don't know how it works when you are in the control room, but see here above, the type 88 periscope is in there !

coming shortly to the other subs of the Jyunsen B mod.

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Old 03-19-09, 11:10 AM   #369
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Nice stuff Keltos Looks great.
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Old 03-21-09, 07:56 AM   #370
keltos01
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Default first sub equipped with the new type 88 periscope

Type 88 periscope on the Kaichu :

in the marvelous tool S3D




view :




inside :



raised observation scope



what I don't get is the texture problem : looks fine in s3d awful in game, maybe there is an occlusion map for the object somewhere that I need to replace (I didn't do one for the well and the periscope yet) ?

and what's that big black and white round thingie in the lower right corner ???

Didn't I just see that in an IJN training movie from 1941 ??

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Old 03-21-09, 03:25 PM   #371
keltos01
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Default Periscope Type 88 for the Kaichu submarine

Observation Periscope Type 88 for the Kaichu submarine :


in well :




raised :



from back :




labelled :



[edit ] added the label on the scope, if you could look close enough you'd see it's the real deal, well you can always open the texture file and read it

the texture on the head might be a bit bland, but that can always be changed.

now to the other boats

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Old 03-21-09, 04:45 PM   #372
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Some pretty amazing work there, Keltos. Great to see the ongoing progress. Can't wait to give the campaign a whirl.
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Old 03-21-09, 07:04 PM   #373
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Very nice work Keltos

Do you intent to include the torp rooms, crew quarters and galley to allow walking around? Cheers
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Old 03-31-09, 09:16 AM   #374
keltos01
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I re-worked the Type 88 periscope 3d model's texture.

I did the same for all guns and the Type 95 torpedo which now has its own unique texture.

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Old 03-31-09, 09:54 AM   #375
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Looks great!
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