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Old 06-12-07, 05:49 PM   #1
rconstruct
Seaman
 
Join Date: Nov 2005
Posts: 32
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Default Dangerdeep 0.3.0

Hi
After all these monthes, release 0.3.0 is ready, finally.
This latest version features a considerable amount of new features as well as tons of bug fixes. Amongst the new features, Dangerdeep now appears in full OpenGL2.0/GLSL1.1 goodness. All shaders were replaced by GLSL shaders. There are now 4 new uboat types, the type IIA, IIB, IIC, IID, with different skins. A new "Captain's cabin" screen, a new ship's log screen. A new Tribal class destroyer, with 5 skins. All models are now ready for in-game transformations. There are now per-pixel reflections. The text and fonts are now correct, with umlauts and special characters displayed correctly.
The night sky was improved, the periscope view now has a water splash/blur effect. The ocean shaders were improved, torpedos now have rotating propellers. Almost all models are now set for in-game transformations (rotating turrents, elevating guns, etc...).
Hall of fame works now. Code is now multithreaded, a new sound system was added in preparation of a new series of sound effects. Improved torpedo management screen, for specific uboats. Added a preliminary "torpedo-cam". Distance haze was improved, water now uses geo clipmaps. VBO and FBOs are now used, and much more, as well as tons of bugfixes.

For a detailed list of changes, please check the Changelog:
http://dangerdeep.cvs.sourceforge.ne...og?view=markup

Note that you need at least OpenGL 1.5 capable graphics, with OpenGL 2.0 the minimum for the high quality graphics mode.

Besides the sources (and data file), there's a debian package available, as well as a x86-32/64 linux installer, and a windows package/installer. Work is underway on intel OSX and ppc64 OSX packages, as well as FreeBSD ports (altough due to recent changes in FreeBSD, this might take a bit longer). There are also gentoo packages, and T2 and OpenSDE packages will follow. There was also added a basic manual, available in pdf, and djvu formats, as well as a dangerdeep_manual_src.zip.
This file has the "sources" of the manual, in sla format, the format of the opensource desktop publishing application "Scribus" ( http://www.scribus.net ). Since there's windows, OSX and linux binaries of Scribus, anyone can extend the manual with more detailed information, tips, tactics information, whatever you think might make sense in the manual. This might seem an unglorious and simple contribution, but it would be a tremendous help, so if there are any volunteers to refine the manual, feel free to do so, and/or contact us at the forums ( http://www.dangerdeep.net/forums/ ).

So, for the downloads, Download section is at http://dangerdeep.sourceforge.net/download.html

Some screenshots follow, altough you can check more screenshots at the gallery, at http://dangerdeep.sourceforge.net/gallery.html







That's pretty much it, if you find bugs, feel free to report the nasty critters at http://sourceforge.net/mailarchive/f...ngerdeep-devel
or at the forums at http://www.dangerdeep.net/forums/
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