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Old 07-09-12, 01:52 AM   #11
Fubar2Niner
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Location: London. UK
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Hi kaleun.

This is the readme;


TMT v2 + Thomsens Ships - Combimod
==================================

This Mod combines makman94's "Tribute to Manual Targeting V2" mod

http://www.subsim.com/radioroom/showthread.php?t=153937

with the Thomsens Ships mod, which (hopefully) makes
acceleration & maneuverability of surface ships more realistic.

http://www.subsim.com/radioroom/showthread.php?t=143775

This Mod changes acceleration & maneuverability of most
of the GWX3 ships PLUS the xtra ships contained in
"GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6"




Changes to TMTv2 .sim files according to Thomsens idea:
----------------------------------------------------------------
Only for ships with tonnage > 300:

Unit_Ship/Propulsion/eng_power: 30% of original value.

Unit_Ship/Rudders/drag: 0.02 (MERCHANTS)
0.025 (BATTLESHIPS)
0.03 (DESTROYERS)
0.04 (ESCORTS)



Version History
---------------

V4.3 -> V4.4:
Added modded NLOV.sim file for Jimbunas Q-Ship.

V4.2 -> V4.3:
Added modified .sim files for xtra ships which came with
"GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6"



Credits
-------
Makman94: For permission to use his TMTv2
Philip Thomsen: For his initial idea.
More Credits: See original TMTv2-Readme

This Combimod was made by
h.sie





-------------- Original Readme TMTv2 --------------------

TMT v2
-------
(Tribute to Manual Targeting - version 2)

for use with gwx3

----------------------------------------
ADDITIONS TO PREVIOUS VERSION 'TMT mod':
----------------------------------------

1. correcting all ships that was sinking on heavy seas
2. correcting the draft values on .cfgs
3. correcting an error to Averoff's length
4. adding missing funnel smoke to naval artillery and tranport Barge
5. immersion adding to the sailing of ships (they look more 'heavier')



credits to:
------------

a) NGT for all his support during the creation of 'TMT mod' and 'TMT v2'

b) RS77 for adding the correct draft values on .cfgs ,for adding the missing funnel smoke to barges and for testing the 'TMT v2'

c) RUBINI for his fixes on the most ships that had the 'sinking' problem and for all the info and help that he gladly gave me and of course for his 'GWX_ships_Buoyance&draught_mod'

d) Subtype_Zero for his fixes to some other ships that had also the 'sinking' problem

e) Phillip Thomsen for his wonderfull idea on his mod ''Thomsen's ships''.

f) H.sie for adding the drag-lr and drag-ud values to .sim files

e) Albrecht von Hesse for his ''enhanced funnel smokes '' mod ,which is reworked by Hansolo and additionaly and finally modified by RS77



note:
-----
unfortunatelly some issues are not clear yet with Phillip's ships so the tweaks on aceleration-decelaration-turning abilities of ships have NOT been included in TMT v2 . but his idea about the 'heavier' movement (meaning left-right ,up-down by its own axises) is included in 'TMT v2' with some minor tweaks by me



readme from 'TMT mod' (previous version)
------------------------------------------
'TMT mod'
---------

this mod is fixing all the ships's dimensions (masts and lengths).

is for use with gwx3.

WARNING: if you run the 'TMT mod' ,be sure that you are NOT running the 'GWX_ships_Buoyance&draught_mod' by Rubini.this mod is already incuded in the 'TMT mod'.[it includes all the ships that are adjusted , the rest ones-very small boats-are not included.so ,if you run the b+d mod on top of 'TMT mod' the mast of these ships (very small boats) will be affected but remember that these ships are not adjusted].
for this reason i am saying not to run 'b+d mod'.run ONLY the 'TMT mod'

ps: i want to express a big thank you to my friend NGT.Without his help,i would (for sure) had never complete this mod.
also ,i am thanking NGT for another reason: he found the name of this mod
--------------------------


enjoy it,


28/8/2009


makman94



Hope this helps mate.

Best regards.

Fubar2Niner
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