SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 09-02-09, 10:59 AM   #1
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default LWAMI 3.09-3.10 bug advisory---SOLVED

EDIT: The trigger compatibility issue that follows below has been fixed. There will not be a compatibility issue from 3.10 onwards.


--------------------------------

OK guys, I have some good news and bad news.

The good news is, the release of LWAMI 3.10 is imminent. And it's got a lot of new platforms and doctrines, and DB improvements that will hopefully make this the most complete DW experience we've had yet.

The bad news is the reason it's been delayed. There is a error in the indexing system that began in 3.09. The effect of this error is that triggers which specify particular platforms to complete a trigger have had their platform switched. The effect of this is that some missions written for stock DW and earlier mod versions will have some non-functioning triggers in 3.09 and 3.10. I've held up the release of 3.10 to try to fix this, but after playing with the object numbers, class numbers, and entity numbers, the problem persists. The unfortunate truth is that this issue has TLAM, LW, OneShot and I stumped. If anyone out there has any ideas (other than moving object/classes/entities around to make sure no new o/c/e's appear inside groups of stock o/c/e's and are all added in the back) we would be very happy to hear them.

But, short of getting help, it's time to bite the bullet and move forward. I hope the impact of this indexing error will be minimal, but in any case, the LWAMI project has always prided ourselves on reverse-compatibility, so we will treat this as a serious issue. I will personally take responsibility for mitigating the effects. So, I'm going to do two things: (1) Create and publish a list of any missions effected--PLEASE inform me if you become aware of any such missions. I'll coordinate with Bill and Oneshot to make sure the appropriate notices are displayed whereever these missions are available so users downloading them will know what versions they work with. (2) With the mission designers' permission, I will personally edit and re-release any effected missions to be compatible with LWAMI 3.09 and 3.10.

I don't think this is something most users will even notice, but just the same, it's important to make sure the product works like it's supposed to. Thanks for your support.
__________________

Last edited by Molon Labe; 04-07-10 at 03:05 PM.
Molon Labe is offline   Reply With Quote
Old 09-02-09, 12:50 PM   #2
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 142
Uploads: 0
Default

Thanks for all the work you guys are doing ! I wasn't even expecting a new LWAMI release !
Take your time. There's no rush. The sim isn't going anywhere and I'm sure that all of us subsimmers would like LWAMI to be the best that it can be ! Editing the missions for compatability is going above and beyond anything I've ever seen a modder do ! Usually it's just. "Here's the mod. Such and such isn't compatable. Good luck with that." Editing things to make them compatable can be quite a task and I'm really greatful that you're willing to go that extra mile. Your work is appreciated !

Perhaps you could collect the "fixed" missions into a single zip file that can be downloaded and put into DW with JGME along with the new LWAMI, overwriting what's already in the scenario folder. Then just update that zipped folder as new "fixed" missions become ready. Or maybe set up a "Mega-Missions Pack" or something like that.
__________________
Be my friend or be a mushroom cloud.
"I am coming at you. You will explode in a couple of minutes !"
Blacklight is offline   Reply With Quote
Old 09-02-09, 01:47 PM   #3
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by Blacklight View Post
Editing the missions for compatability is going above and beyond anything I've ever seen a modder do ! Usually it's just. "Here's the mod. Such and such isn't compatable. Good luck with that." Editing things to make them compatable can be quite a task and I'm really greatful that you're willing to go that extra mile. Your work is appreciated !
Thanks. I don't really think it's that big of a deal, it's just a few fields that need to be changed. It's a small bit of effort I can make to try to make this right. One way or another, the error is probably my fault so it's my responsibility to deal with. Luftwolf takes reverse compatibility seriously and I don't want to tarnish his legacy with a noob mistake.

Quote:
Perhaps you could collect the "fixed" missions into a single zip file that can be downloaded and put into DW with JGME along with the new LWAMI, overwriting what's already in the scenario folder. Then just update that zipped folder as new "fixed" missions become ready. Or maybe set up a "Mega-Missions Pack" or something like that.
That's a pretty good idea, putting all the corrections in a single pack. I don't want to overwrite the old ones though--people may still want to play the same missions with stock DW.
__________________
Molon Labe is offline   Reply With Quote
Old 09-02-09, 02:47 PM   #4
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

Quote:
That's a pretty good idea, putting all the corrections in a single pack. I don't want to overwrite the old ones though--people may still want to play the same missions with stock DW.
Why not simply include them in 3-10? If the mod is enabled via JGSME, you play LWAMI and you get the correct missions. If you wanna play stock DW, fire up JGSME, disable LWAMI -and the fixed missions- and play again normally with the stock game.
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 09-02-09, 03:14 PM   #5
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by Hitman View Post
Why not simply include them in 3-10? If the mod is enabled via JGSME, you play LWAMI and you get the correct missions. If you wanna play stock DW, fire up JGSME, disable LWAMI -and the fixed missions- and play again normally with the stock game.
We could do that. But, the "list" will probably grow from week to week or month to month. So we'd have to re-release the mod every so often, I think. I'll ask OneShot about it. In any case, it wouldn't be too much trouble to have a single downloadable zip that is constantly being updated. The first line of the Mission Description will have version notes so people scrolling through missions will know right away which one they're browsing.
__________________
Molon Labe is offline   Reply With Quote
Old 09-02-09, 04:39 PM   #6
Tarrasque
Lieutenant
 
Join Date: Feb 2006
Location: UK
Posts: 253
Downloads: 44
Uploads: 0
Default

Quote:
Originally Posted by Molon Labe
So we'd have to re-release the mod every so often, I think.
Perhaps I'm being dumb but couldn't you just release the missions separately and just get the user to stick them in the relevant folder - much as (for example) Operation Monsun for SH4 has done with its hotfix.
Tarrasque is offline   Reply With Quote
Old 09-02-09, 07:13 PM   #7
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Tarrasque View Post
Perhaps I'm being dumb but couldn't you just release the missions separately and just get the user to stick them in the relevant folder - much as (for example) Operation Monsun for SH4 has done with its hotfix.
Yes exactly.
No need to release the missions with the mod, just update them and put a readme file telling to put the missions in the mods/lwami3.10/scenario folder.
goldorak is offline   Reply With Quote
Old 09-03-09, 01:11 AM   #8
OneShot
Grey Wolf
 
Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
Default

Isn't a problem ... just need to make sure that the folder structure is right. Separate release it will be ...
OneShot is offline   Reply With Quote
Old 10-03-09, 06:51 AM   #9
dd149
Soundman
 
Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
Default Mod status?

Any news about possible relase timeline of 3.10, or are you waiting to have a deeper look on DW RA before? Thanks for the efforts in any case.
dd149 is offline   Reply With Quote
Old 10-03-09, 07:06 AM   #10
OneShot
Grey Wolf
 
Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
Default

The last time I talked to ML about this his PC had just gone into electronic nirvana, at that time he was hoping to have access to his data (and thus the Mod) within a few days. Haven't heard from him since (that was about 2 weeks ago).
OneShot is offline   Reply With Quote
Old 10-03-09, 07:46 AM   #11
caymanlee
Medic
 
Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by OneShot View Post
The last time I talked to ML about this his PC had just gone into electronic nirvana, at that time he was hoping to have access to his data (and thus the Mod) within a few days. Haven't heard from him since (that was about 2 weeks ago).
"nirvana"?! that's real bad news
hope ML can get his data back. heard TLAMstrike said that a lot of new model in 3.10, can't wait to see that
caymanlee is offline   Reply With Quote
Old 10-03-09, 10:20 AM   #12
dd149
Soundman
 
Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
Default

Thanks for the news OneShot. Another interesting mod to play with soon hopefully. Cheeers to ML for that and hope he can retrieve data.
dd149 is offline   Reply With Quote
Old 10-19-09, 06:58 AM   #13
dd149
Soundman
 
Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
Default

Hey guys, it seems RA is not going to publish the new installment before some time (based on previous experiences with due dates). there is a window of opportunity opening for Lwami 3.10, will you try to seize it? Hope Molon got his files back...
dd149 is offline   Reply With Quote
Old 01-31-10, 02:51 AM   #14
Sag75
XO
 
Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
Default

any news about 3.10 version ?


Thanks!
__________________


Betasom - XI Gruppo Sommergibili Atlantici
http://www.betasom.it/forum/index.php
Sag75 is offline   Reply With Quote
Old 02-01-10, 01:40 PM   #15
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default

Quote:
Originally Posted by Sag75 View Post
any news about 3.10 version ?


Thanks!
ML is back to work after a break. But it looks like we are going to have to abandon the backwards compatablity to prevous versons. So any old missions will need a once over in the editor to make compatable. But on the plus side expect a lot of cool new platforms in the new verson.
__________________


TLAM Strike is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:10 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.