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11-11-05, 12:45 PM | #35 | |
Officer
Join Date: Sep 2001
Location: Trieste, Italy
Posts: 236
Downloads: 0
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Quote:
I still can't understand why "objectively" having a TIW warning which CAN be disabled is a bad idea... I'm not talking about changing parameters of modifing doctrines...just something ADDITIONAL that will modify the game as it is now only if the player wants it... Probably you've intentionally "stretched" it that much, but by gaming experience (little experience, I admit) I don't see anything FATAL in realizing a TIW after 5 seconds it occurs. And honestly, we've got simulations out there where you don't even know a missile is shot at you and where missile cruising times are matters of seconds. An example above all is Falcon 4 Allied Force... The purpose of disabling TIW warnings is that of making you more concentrated on sonar which is the station you are probably using more. Again, when playing alone, you may want to keep the TIW warnings on but while playing in multistation, you may want to give the buddy looking at the sonar a higher degree of responsability...
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