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Old 02-03-13, 10:54 AM   #4276
fireftr18
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The Flying Dutchman, Aye. She's our favorite stock easter egg.
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Old 02-05-13, 11:59 PM   #4277
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Moving several of my Sub patrols from Ubi to here....

Here it is Feb 45, good career, no deaths, no use of saves. I have two convoys, one coming out of port going west, one on the bottom going to port coming east. I decide to go flank and attack the one coming out, diving in front going right at them. Water is 500ft, but 0 wind.
I have set all escorts to vet or elite in RSRD in 45...

Coming at them, they hear me and come around and make runs, often side by side or right after the other, I outrun the first attacks.



The convoy was now near, I decided to risk an attack, Had to circle around for a shot. I timed where I could shoot between escort runs. I got the shots off, sunk one, hit the other two, all M18's. However, one escort scored some damage, flooded me and I had to control the dive with speed. Here two escort listening helping those with sonar pinging.

I had to use some speed to control my dive due to flooding, not helping, but kept evading almost rubbing bottom. The attacks were endless, more minor damage.



These devils would make runs almost side by side.




Worse, after surviving multiple attacks, escorts from the other group just a few nms away joined in..on top of me here. Decoys saved me several times. Things were getting worse, batteries were damaged and I no longer had speed to evade.



I was about out of compressed air, decoys, flooded, but now controlled, could get one knot at flank. Most the escorts went back to fleeing convoys. I was down to only two escorts making dry runs, so thought they were out of charges. I thought I would survive. Then this devil that left earlier to rejoin the convoy comes back, you can see him coming up.


I couldn't do much. His first run was perfect, dump about 24 charges, he makes a perfect run, I could do nothing with no speed, dive planes, no compresed air...direct hit and a kill....

My career over




Why didn't I just chase the group leaving and wait for better
conditions...why can't I just wait..I played so smart up to now...So 3 years now still haven't finished a career without a death.
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Old 02-06-13, 12:58 AM   #4278
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Default Another Ubi report


Sorry bout sizing, will fix it later.

Here is story of me trying to sink four Yamato BB's, but only got 3.

Caught Kurita SE out of
the Bern, hit first Y with 6 M16's, all near bow, **** thing caught fire and kept going.


Hit the Y behind me with 3, stopped it, one miss, 2 more sunk it.






The other Y put out the fires fast and took off lagging behind the main group, but making 19kts.
I set all my capital ships to elite, so they repair too fast.

I couldn't catch it as the group changed course, but it finally turned back. I dived deep under main group and it finally came up.



I chased the group, gonna cut it off coming into Brunei. I lost full contact, but regained it back in the Bern, but the Y's didn't respawn.
They beat me back to Brunei. It left again early Nov, so I waited and passed up several nice BB TF. It finally came up with a nice BB group.





So 3 Y's sunk, wasted two torps that were misses, so four M16's left. I could'n't find the other Y when it left, so I took out a Hiyo.
Funny, I hit it with two in the bow, it kept going full speed with it's bow under water. It went on 20 nm's before the bow went under so far the props came out of the water, spinning at full speed in the air, it went no where. It finally sunk hours later.




Here is the convoy I attacked later. With the storm I was able to have at it with all guns. Some great action.











Aftermath of storm battle.


I think I could've went over
300K with no refit, but wasted a lot of gun ammo on 3 Type C escorts and smaller merchants, not to mention gun barrel flying all over the place due to waves. Hate I didn't take time to search all the large merchants.




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Old 02-06-13, 06:36 AM   #4279
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Very cool reports.

I'm loving your screenshots! Mind if i ask what mods your running?

My SH4 is still stock.
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Old 02-06-13, 09:33 AM   #4280
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great report armistead , now all you have to do is get your buddy to post same here also.

These reports are great for all players, gives them different tactics to try out if they are not already doing the same.
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Old 02-06-13, 09:38 AM   #4281
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Quote:
Originally Posted by FloppyRat View Post
Very cool reports.

I'm loving your screenshots! Mind if i ask what mods your running?

My SH4 is still stock.
These are older reports that I'm posting from Ubi, not sure of mod setup, but looks like TMO, plus I use numerous other mods.
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Old 02-06-13, 09:41 AM   #4282
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I think it is RFB being used.
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Old 02-06-13, 09:46 AM   #4283
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Pearl has been attacked. The Philippines under invasion. It's Jan in Surabaya. I'm given one of the older boats, a Salmom, but it will do.

Before we leave we are instructed all the way to the Halmahera Sea. I'm mad, the invasion is coming to Java, but the Admiral thinks Carrier Divisions will be leaving Palau to support the Java invasion.

The Doc hears reports a few of the guys have been over to Madaam's why on shore leave...I swear, they'll never learn.

"Well, step up, lets have a look" says Doc.

Doc: "Captgeo,..turn your head and cough...you're good."


Doc: "Alright Blowtanks, what's up..Geesh..."


Blowtanks: "That's all Johnson Doc..."
DOc: "Including the red sores, oh well, bend over."

NEXT..."What, Wernher, who do you think you're fooling with that hat...Oh my, you really had a time, at least the swelling makes it look bigger...I'll need my hammer."



We leave Java, not long we see smoke, but just some burning ships, we move on.


Intel says two enemy carriers will be leaving Palau to raid Ambrom. We look off the coast of Ambrom. Looking at my map, we decide to try to cut them off on the return leg. We spot a Hiryu and Soryu class.





We do a end around and sink both.


We are told to refit at Darwin since it's just two days away. Why at Darwin we get some fresh intel. The Japs will be sending a large Carrier group through the Halmahera pass. We're told to get there ASAP. We arrive on station, after a few days we get many sonar contacts.



We ID 4 Carriers, 6 CA's,including two Mogami's, a few BB's and at least 14 DDs. I track to where I can shoot bow and sterns at seperate carriers. We shoot, the torps arrive and strike both carriers at the same time.




No misses, all eight hit, one sinks quickly, I have to finish one off dead in the water. The TF passes over. We evade and give chase. This group should be headed to Kendari, just a day away, we start our end around. The DD's had a double ring extending over 10nms around the carriers. We lost visuals with the remaining carriers and track with sonar. Often DD's came back and chased us off.

Here is the chase. We had sunk 2 carriers before the refit and two in the Buru strait. The group is now headed for Kendari as we work around to the left. We want those last two carriers.


We get around at dawn and work to the front and start tracking on the two remaining carriers.





The plan is the same, get between both carriers and shoot bow and sterns at the same time. Tracking was off, I shoot 4 at the bow target at over 2000 yards...but all four hit.



I had only two stern remaining, he was zigging, but I got him with both.



The front target sinks.


The rear target takes a rear list, but moves on.


I chase it almost into Kendari Harbor..but sonar shows it had turned SE...dang..it was way off headed south. I chased it until noon. It was lagging far behind the TF, soon they left it and it became easy prey...




We head back to Darwin for fuel to get back to Surabaya..Dang, ran into a huge 30 plus ship convoy...no torps, had to leave it.



Made it to Darwin, 4 carriers sunk, but no rest for us. We are told Java is under attack. Intel has another large Carrier group coming through the Timor pass just 11 hours away from where we are, the Akagi, Kagi, ect...Loaded up, we're vectored to ambush this TF...You would think we've done enough.

We're on our way..
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Old 02-06-13, 09:49 AM   #4284
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Quote:
Originally Posted by AVGWarhawk View Post
I think it is RFB being used.
Nah, never liked RFB, although I do have a habit of tweaking mods.
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Old 02-06-13, 10:12 AM   #4285
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Default Getting rid of pesky escorts.

I was in convoy heaven, fought 3 large ones as they pass through the same area, just shooting at big ships.

This TYPEAB with his 6 Y guns was being a bug, so I timed him as he passed a large Pass. The torp set deep went right under him into the big boy. Look and you can see the escort already splitting from the explosion.


Then he buckles...lol


And one heck of an explosion





One torp, two kills....
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Old 02-06-13, 04:28 PM   #4286
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I didn't get a video or screenshots since none of this was planned, it just sort of happened. Career with a Sargo class, Webster's improved US torpedos, current test version of my resupply mod, otherwise stock 1.4. Found a task force with one Yamato, two large tankers, and one Takao heavy cruiser in the starboard column, port column was one Kongo BB, two Hiryu CVs, one Furutaka CA. 12 escorts. Dove to 220 feet under a layer facing away from the task force at a 45 degree angle to fire all four stern tubes at the Yamato first, then turn left to fire the bow tubes at the Kongo and the two carriers. That was the plan anyway, but like most plans it didn't survive first contact with the enemy. After the lead escort passed overhead I ordered periscope depth, passing 80 feet I hear high repetition pinging - the lead escort decided to double back. Okay, the jig is up, fire the stern tubes at Yamato, go to flank speed and start my turn to port to line up on the Kongo and carriers. Up scope, look to see where the escorts are, the lead is 600 yards behind and drops too early - another escort following him gets caught in his depth charge blast, a third escort heading toward me from the side collides with the lead escort and both are destroyed. Things are looking up, so I fire two at the Kongo and one at the leading Hiryu, all three hit. Yamato meantime dead in the water, fire my last loaded bow tube at the Kongo, which stopped him dead. Kicked out a decoy and went down to 100 feet while waiting for reload, turned to intercept the last Hiryu. 10 minutes later back to periscope depth - Yamato is sinking, Kongo is sunk, Hiryu 1500 yards ahead, fire and hit. At this point I've sunk 2 BBs, 2 CVs, time to head for the deep and call it a day.
But.
The 9 remaining escorts are still chasing each other's tails in circles outside, new fish 90% loaded, the Furutaka has collided with a tanker 2500 yards ahead and both are sitting there tangled up between me and the nearest destroyers. Close in on them and fire one fish at each, down they go. I've done enough for one day, Miller Time.

So after going deep and silent, move slowly outside the five mile circle, back to periscope depth, no sound contacts no visual, surface the boat and head for the resupply base. Still got 4 fish forward and 2 aft, the following day as I'm approaching the resupply base I get another contact - One Takao cruiser, one large tanker, 7 escorts - it's the remains of the task force from yesterday! So I run in there, two fish at each, wiped out the entire task force except for the escorts. Who actually didn't need any help from me, they were doing a pretty good job on each other, I saw ANOTHER incident where a destroyer crossed too close behind another one and got blown up by his depth charges. Six out of 12 escorts sunk by their own bad seamanship and lack of training in the use of explosives, most fun I ever had without taking my clothes off.
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Old 02-06-13, 04:42 PM   #4287
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right on Sniper, bagged the Yammy

@ armistead: great SS's.....story to go with...LOL
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Old 02-06-13, 05:39 PM   #4288
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Yeah, that was kinda surprising. Rule of thumb for surface ships when you see torpedo wakes;

If the torpedoes are coming from forward of the beam, turn toward the wakes and speed up, they will miss astern.
If the wakes are coming from aft of the beam, turn away from them and slow down, they will miss ahead.

That tin can forced me to fire too soon, the Yamato was still over 2000 yards away and at a bad angle - if he had turned toward the wakes all four would have missed. But when the escort sounded the "ALL HANDS MAN YOUR PANIC STATIONS" alarm the Yamato immediately turned the wrong way, and all four hit him broadside.
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Old 02-07-13, 03:57 AM   #4289
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Quote:
Originally Posted by Armistead View Post
These are older reports that I'm posting from Ubi, not sure of mod setup, but looks like TMO, plus I use numerous other mods.
Ok, thanks.
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Old 02-13-13, 08:24 AM   #4290
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Sat down a bit this morning, and decided to try the Yamato scenario.

Never made it past the screen of destroyers. I managed to lose them after the first encounter, but both scopes were out of commission for good. So, I tried to follow the fleet for a bit, but managed to get myself found again. This time it did not end well for me.

No Yamato_a.jpg
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