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Old 03-18-10, 09:21 AM   #1
az
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Default [REL] Window_Lights_Redone_V1.1_Proper

WINDOW LIGHTS REDONE V1
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Redone color balance and exposure levels of window night lighting textures in game. I hated vanilla night windows, they were too orange and too bright, making some docks look like the vegas Strip.

This version makes them more subtle, and as a bonus of lowering the intensity of the glows textures makes distant windows blends better with the night so you don't see them so far off which is more realistic. It only gets brighter as you move closer.

P/S: I kept the vanila system of industrial lighting being brighter than resedential lighting. Everything is dimmer overall but the difference between those two types is still quite noticeable. Let me know if anyone wants a completely balanced version.

INSTRUCTIONS:
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JSGME compat. Just extract in your JSGME mod folder and use that app to install. Otherwise just extract zipped data folder into your SH5 data folder.





Looks better ingame without this gamma and compression crud.


DOWNLOADS:
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1: Windows_Lights_Redone_V1:

http://www.mediafire.com/download.php?yieznzygm4j

Original Release. Due to an unfortunate error on my part, actual mod looks a bit different than that screenshot up there.
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2: Windows_Lights_Redone_V1.1_Proper:

http://www.mediafire.com/download.php?04zmy0q4duh

Should look more like the screenshot and what I intended initially.
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3: Windows_Lights_Default:

http://www.mediafire.com/download.php?dn3otwdmumy

Incase of JSMGE mess up and you lose vanilla file without another backup present. These will revert windows lights to normal. JSMGE enabled also.


----------------------------

Enjoy,
Az.

Last edited by az; 03-24-10 at 07:45 AM. Reason: Updated Proper version to 1.1 to fix 2 alphas
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Old 03-18-10, 09:48 AM   #2
mookiemookie
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Mod looks great! I'm going to use this.

But not to be a stickler, and not directed at your mod at all, but shouldn't ports be blacked out in wartime?
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Old 03-18-10, 09:50 AM   #3
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Nice idea to do this, looks good and makes sense too, im going to try this out, thanks.
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Old 03-18-10, 10:06 AM   #4
BowfinSS287
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very nice....each and every mod i add makes SH 5 look better
and better...yes i'd like to see a completely balanced version.

thanks
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Old 03-18-10, 10:19 AM   #5
sergei
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Good work Az
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Old 03-18-10, 10:56 AM   #6
Coldcall
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brilliant! I always thought the vanilla window lights were too orange and too homogenised.

Thanks!
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Old 03-18-10, 11:06 AM   #7
Safe-Keeper
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Always thought the lights were really orange and obtrusive, but I didn't realize how much I disliked them until I saw this.

Downloading now.

EDIT: Think you placed readme.txt in the wrong spot, though, it comes into conflict with another readme file. You're meant to put the readme, and whatever graphics you may want the player to look at, in a sub-folder named "Documentation". Then players can right-click the mod in JSGME and go straight to whatever files are in this folder.

Last edited by Safe-Keeper; 03-18-10 at 11:28 AM.
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Old 03-18-10, 01:33 PM   #8
etheberge
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Good idea, looks nice, thanks.
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Old 03-18-10, 01:43 PM   #9
java`s revenge
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Thank you for this mod

I am downloading now.
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Old 03-18-10, 02:01 PM   #10
bigboywooly
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Quote:
Originally Posted by mookiemookie View Post
Mod looks great! I'm going to use this.

But not to be a stickler, and not directed at your mod at all, but shouldn't ports be blacked out in wartime?
Aye
Lorient looks like a holiday resort all lit up in stock
This will help tone down
Wonder if a totally dark one can be done
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Old 03-18-10, 02:06 PM   #11
Dowly
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Quote:
Originally Posted by bigboywooly View Post
Wonder if a totally dark one can be done
Yup, AFAIK, just download the mod and paint all the files black. Should work. Or if you can find the file that tells the game to load the night textures then edit that.
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Old 03-18-10, 02:14 PM   #12
reaper7
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Very nice, just ralised how much night lighing there is.
Guess everybody's home.
Thanks, downloading now.
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Old 03-18-10, 02:17 PM   #13
coronas
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Nice work.
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Old 03-18-10, 03:53 PM   #14
az
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Quote:
Originally Posted by bigboywooly View Post
Aye
Lorient looks like a holiday resort all lit up in stock
This will help tone down
Wonder if a totally dark one can be done
Theres an easier to do this other than painting all them textures black. Just go to your textrures folder and find each of the 76 files and just delete them. Or cut and paste somewere as backup. No lights at all will appear.

Dont worry buildings wont be missing textures during the day. The textures I edited in this mod are just the glow effect.

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Glad so many ppl like this small mod.

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EDIT: I'll do the "balanced" version soon.

Az.
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Old 03-18-10, 04:07 PM   #15
Nisgeis
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Quote:
Originally Posted by mookiemookie View Post
But not to be a stickler, and not directed at your mod at all, but shouldn't ports be blacked out in wartime?
You know, I'm not so sure. I saw a program about illusions used by the allies during the war. One section looked at how they set up a fake 'port' about three miles away from the real one and set up the lighting to look like the real port at night (the made little concrete sections under the lights and filled them with water. They even set fires after the first wave had passed as well, to try and draw off the second wave. So, I'm not sure that docks were blacked out at night. There didn't appear to any procedure for turning the lights off during an air raid either. They interviewed a German pilot and he said he could see the real port's lights and was trying to tell some of the planes that were heading for the decoy to ignore it. He was quite annoyed that they bombed the decoy. In winter, you'd lose a lot of time if you couldn't unload at night - and this was before cargo containers, so did they work by night? Obviously the house and office windows would be blacked out, but the exterior lights may not have been.

Is there any resource to find out about this?
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