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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#601 | |
Swabbie
![]() Join Date: Jan 2017
Location: New York City
Posts: 9
Downloads: 0
Uploads: 0
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First, can I say I love love _love_ this game.
And that comes from a guy who basically only ever plays Nethack, Dwarf Fortress, and Tracon II. While I think there is still plenty of room for growth in this game (and I do hope it does grow!) there is only one feature that I so wish were incorporated now: an option to allow the pumps to continue to work at depth. I realize that it may not be realistic for the bilge pumps to work below 90 meters or so, and maybe defaulting to realism is fine. But it would be so much fun to battle the incoming water and try to make repairs as the sub sinks toward crush depth. I've lost many many subs that could have been saved if the pumps even partially worked below 90 meters. (My lame solution right now is to fast-drive the sub into shallow water, and get magically snapped up above 90 meters when it hits the shallow bottom. It's not like that's realistic either.) This problem actually got me interested in how deep bilge pumps actually work on real subs. Turns out, this is not something easily google-able. TL;DR: Add an option to allow the pumps to work continue working at any depth. I wouldn't care if they continued working minimally below 90 meters, or if it's easier, just an option to disable the pump depth limitation altogether. Thanks so much! Quote:
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#602 |
Gefallen Engel U-666
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toothandnail!
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"Only two things are infinite; The Universe and human stupidity; And I'm not too sure about the Universe" ![]() Last edited by Aktungbby; 01-15-17 at 08:12 PM. |
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#603 | |
Planesman
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First, download the new .exe file here and put it in the main Sub Commander folder: https://www.dropbox.com/s/8sx2qzoncw...0_28b.zip?dl=1 Then, for each sub you want to use, go to the /subs/[sub name]/performance.ini file and add the following lines at the bottom: Code:
[ SYSTEMS ] min_pump_flow_rate_limit = 150
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Sub Commander: A free roguelike submarine simulator |
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#604 |
Chief of the Boat
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Welcome to SubSim toothandnail
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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#605 |
Swabbie
![]() Join Date: Jan 2017
Location: New York City
Posts: 9
Downloads: 0
Uploads: 0
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This is so great!
I have not yet successfully put a sub through crush depth, repaired it and pumped it out, and brought it back up yet. But I intend to keep trying. Thanks so much! |
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#606 |
Swabbie
![]() Join Date: Jan 2017
Location: New York City
Posts: 9
Downloads: 0
Uploads: 0
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Update: I did successfully push both November and Typhoon class subs down below their crush depths (collapse depths?), sustained damaged, repaired and pumped them out, and brought them back to the surface. If the pressure hull cracks relatively shallow (above 300 meters or so), it's not too hard to make the repairs and get back to the surface with these pump limitations. (As long as you do everything perfectly.) If the pressure hull holds out to below 300 meters, you take too much damage too quickly to save the boat.
Conclusion: these pump settings definitely add fun to the game. Thanks again! |
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#607 |
Swabbie
![]() Join Date: Nov 2016
Posts: 8
Downloads: 9
Uploads: 0
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Hello,
During torpedo attack on large taskforce, torpedo hits trigger change in diplomacy several times during attack. So taskforce don't fight back efficiently, if at all. So I have request. Could you remove trigger on torpedo hit, that change diplomacy? Or maybe add option to turn it off? Sorry for my english. Cheers. Last edited by Torrance-Smith; 02-10-17 at 09:06 AM. |
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#608 |
Ensign
![]() Join Date: Feb 2013
Posts: 222
Downloads: 156
Uploads: 0
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Very Cool, I was commanding a Japanese 688 sub out of Tokyo and there was a leak in the Fire Suppression system in the forward torped0 room. Took me awhile to fix that one, couple of crew almost asphixiated from lack of air. Next mission the entire crew died from radiation do to a leak somewhere! This software is a keeper!
![]() Christopher Tarana |
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#609 | |
Planesman
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Sub Commander: A free roguelike submarine simulator |
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#610 |
Swabbie
![]() Join Date: Nov 2016
Posts: 8
Downloads: 9
Uploads: 0
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#611 |
Swabbie
![]() Join Date: Oct 2015
Location: Canada
Posts: 8
Downloads: 9
Uploads: 0
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This game is amazing. And I want to said good job for that
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#612 |
Torpedoman
![]() Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
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I believe it is dead.
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No amount of experimentation can ever prove me right; a single experiment can prove me wrong. - Albert Einstein |
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#613 |
Swabbie
![]() Join Date: Mar 2010
Location: Germany
Posts: 10
Downloads: 98
Uploads: 0
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First of all, great game, thanks!
Do you have some original sounds/alarms for USSR boats by chance? |
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#614 |
Nub
![]() Join Date: Aug 2015
Location: Spokane, WA
Posts: 3
Downloads: 35
Uploads: 0
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I'm having trouble getting fullscreen to work. When I change the gameoptions file to fullscreen, it simply removes the border and places the same-size window at the top left of my screen. Any tips?
Win 10, nVidia. * Figured it out right after posting this ha. R-click exe, properties, compatibility, disable fullscreen optimization. |
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#615 |
Sonar Guy
![]() Join Date: Jun 2004
Location: Paris/France
Posts: 390
Downloads: 246
Uploads: 0
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Wow !, very great game I discover only now !
![]() Congratulations.... ![]() But, it's a pity, because few links about Submarines addons are dead ! ![]() I search about: - Pinto Class - Ohio Class - Brisingr Class - HMS Vanguard I downloaded the Reverie Class, but it seems don't working with the last update of the game. I solved the problem, it's because files are missing in UI\reverie folder, I copied the UI\Default in UI\reverie and erase them with the reverie's files ! ![]()
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\"Le Triomphant\" listens you ! |
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