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Old 12-24-12, 06:33 AM   #751
DrJones
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Quote:
Originally Posted by von faust View Post
Great work DrJones !!!
This is one of the best MOD for SH5 !!!
Excuse me for my bad English
I have read many post but I have not see how to activate the RAOBF (or it is removed ? ).

I'm testing Your MOD with a part of Sober list and I find some little bugs (little things) whith teleport.

Do You think to realize a little manual of You MOD ?

It's possible to change the style of the line to trace the course ?

An example


Thank you very much,

yes the teleporting is a little bit buggy. Still do not know how to fix that.

The RAOBF will come in the next update soon this year.

I think you mean the pencil lines.

Look at the the mod from obelix the io strategic map...i think there a different pencil lines to get for that what you mean..

Best Regards and Merry Xmas

DrJones
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Old 12-25-12, 12:16 AM   #752
Silent Steel
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Default @ von Faust

Quote:
Originally Posted by von faust View Post
It's possible to change the style of the line to trace the course?

If you mean the pencils I think you're looking for A Set of Mods for I/O Map by Obelix

Buon Natale e felice Anno Nuovo

Last edited by Silent Steel; 12-25-12 at 01:13 AM.
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Old 12-25-12, 11:53 PM   #753
TheBeast
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Quote:
Originally Posted by DrJones View Post
yes the teleporting is a little bit buggy. Still do not know how to fix that.
This is a native bug in SHV that can sometimes happen if you teleport to a station you have not already activated.
I found that if I manually visit each station prior to using any teleport command, the teleport commands function correctly so it may be a simple fix by ensuring all station scripts are loaded on game start.
Quote:
I think you mean the pencil lines.

Look at the the mod from obelix the io strategic map...i think there a different pencil lines to get for that what you mean..
For Nav Map plotted course line, I beleive you only need to update one file.

I am sure that Obelix will know what file that you need.

Regards!
TheBeast
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Old 12-26-12, 01:46 AM   #754
Obelix
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Originally Posted by TheBeast View Post
For Nav Map plotted course line, I beleive you only need to update one file.

I am sure that Obelix will know what file that you need.

Regards!
TheBeast
No, with the lines of the course is not so simple! Line - individually, hand - individually. And for each variant line (during the laying of the course, the course is paved, off-course, etc.) uses a individually files.
Just use one of the mods to choose from: IO_MapCourseLine_normal pencil_mod or IO_MapCourseLine_sharp pencil_mod from a set A_set_of_mods_for_IO_map. Each of them only changes the course line, so they can be used with any other mods.
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Old 12-26-12, 03:54 AM   #755
Silent Steel
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Quote:
Originally Posted by Obelix View Post
... Just use one of the mods to choose from: IO_MapCourseLine_normal pencil_mod or IO_MapCourseLine_sharp pencil_mod from a set A_set_of_mods_for_IO_map. Each of them only changes the course line, so they can be used with any other mods.
And the mod does it very well, a must have.
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Old 12-27-12, 07:22 AM   #756
DrJones
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Quote:
Originally Posted by TheBeast View Post
This is a native bug in SHV that can sometimes happen if you teleport to a station you have not already activated.
I found that if I manually visit each station prior to using any teleport command, the teleport commands function correctly so it may be a simple fix by ensuring all station scripts are loaded on game start.
For Nav Map plotted course line, I beleive you only need to update one file.

I am sure that Obelix will know what file that you need.

Regards!
TheBeast
Hey Mate,

nice to see that you are back. Yes that's point to get it them loaded by the scripts by game starts. treid it serveral times but does still not work for the stations....
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Old 12-27-12, 12:36 PM   #757
DrJones
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Default Question about square and non-square Textures

Hey Mates,

here is a special question for the artist of graphic design...

i am still in the need of help from you. i am still working to get the attackdisk running and i have the problem that the touchpads are screwed up by turning the items.

As i had a look at radcarpicorns threat about mouse movement he pointed out, that the images has to be squared textured.....but how????

still surfing arround the www and try to find a hint...

anybody an idea???

Best Regards and thanks for your help

Best Regards

DrJones
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Old 12-27-12, 12:42 PM   #758
von faust
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Quote:
Originally Posted by Silent Steel View Post
If you mean the pencils I think you're looking for A Set of Mods for I/O Map by Obelix

Buon Natale e felice Anno Nuovo
Exact! is what I wanted
Thank You Silent Steel

Felice anno nuovo
Happy New Year to all members and your family

Thank again to DrJones, Your mod is great !!
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Old 12-27-12, 01:31 PM   #759
DrJones
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Quote:
Originally Posted by von faust View Post
Exact! is what I wanted
Thank You Silent Steel

Felice anno nuovo
Happy New Year to all members and your family

Thank again to DrJones, Your mod is great !!
Thank you very much...wich you also a happy new year....
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Old 12-28-12, 09:01 AM   #760
DrJones
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Quote:
Originally Posted by DrJones View Post
Hey Mates,

here is a special question for the artist of graphic design...

i am still in the need of help from you. i am still working to get the attackdisk running and i have the problem that the touchpads are screwed up by turning the items.

As i had a look at radcarpicorns threat about mouse movement he pointed out, that the images has to be squared textured.....but how????

still surfing arround the www and try to find a hint...

anybody an idea???

Best Regards and thanks for your help

Best Regards

DrJones
The Answer was simple...

Now everything is working fine....just have to place a toggle switch for the raobf and the next update can be released...

Best Regards

DrJones
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Old 12-28-12, 09:23 AM   #761
Silent Steel
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Originally Posted by DrJones View Post
... everything is working fine ... just have to place a toggle switch for the raobf and the next update can be released ...

Klasse
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Old 12-28-12, 02:40 PM   #762
DrJones
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Default Alternative Binocular

Because of so many of you asked for it



Now ready for download as an additiona Mod called Alternative Binocular 1

Best Regards

DrJones
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Old 12-28-12, 02:51 PM   #763
Captain73
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Quote:
Originally Posted by DrJones View Post
Because of so many of you asked for it
Now ready for download as an additiona Mod called Alternative Binocular 1
Best Regards
DrJones

Perfect!!! You can add rangefinder?
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Old 12-28-12, 02:53 PM   #764
gap
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Quote:
Originally Posted by DrJones View Post
Because of so many of you asked for it

Now ready for download as an additiona Mod called Alternative Binocular 1
Good move DrJones
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Old 12-28-12, 02:55 PM   #765
DrJones
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Default Alternative Binocular 2

And this is the other promissed option



You can find it in the additional Mods as Alterantive Binocular 2

Best Regards

DrJones

The Next Update of the Interface will be uploaded tomorrow
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