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Old 10-11-2019, 10:05 PM   #5371
John Pancoast
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Was late to the NYGM game but am largely disappointed with a number of aspects of the mod version 6F. In my current 1944 career I have sailed from Bergen through the Faeroe's - Orkney gap to Rockall without a single crash dive due to aircraft. In GWX3 I would be crash-diving five or six per day on quiet days.

-C
Yeah, I've done a number of campaigns in both mods. Started at the same dates, flotillas, etc. for a good comparison.

To me, there's not much overall difference between the two gameplay wise once they're both "modded" the same*, but I feel the AI in GWX is marginally tougher.
But one thing I've learned; comparing AI responses to a given scenario is a losing proposition. To many variables in the game to do so objectively.
One can say, "Aha ! Mod X was better in this scenario than Mod Y !" Only to do the test again, and have the opposite results.

In your example, weather maybe affecting things ?

* = I.e, adding things to GWX that come stock in NYGM. Cam ship, fire damage, wolf packs, etc.
Making the two as similar as possible for comparison testing in other words.
I chose adding to GWX vs subtracting from NYGM because adding to is easy than taking out, for me anyway.
Plus, I like the NYGM features I added to GWX anyway. Although one big plus for NYGM, at least for me, is that it never crashes trying to load a save.
GWX almost always takes numerous tries before it'll finally load. Can be a pain wasting a half hour just to get the game to load at times.
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Last edited by John Pancoast; 10-11-2019 at 10:14 PM.
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Old 10-11-2019, 11:44 PM   #5372
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GWX almost always takes numerous tries before it'll finally load. Can be a pain wasting a half hour just to get the game to load at times.
Odd, this. I do not recall ever having a loading problem with any of the super mods once the mod soup is finalized although WAC and LSH3 seem to take forever to load. GWX3 loads in about two-three minutes with NYGM a bit less. Same thing with corrupted saves, they happen but they do not appear to be more common in one mod versus another.

Presumably everybody's set ups are unique enough that individual installations are more or less prone to issues. Anyway, good hunting!

-C
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Old 10-12-2019, 06:02 AM   #5373
John Pancoast
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Originally Posted by Randomizer View Post
Odd, this. I do not recall ever having a loading problem with any of the super mods once the mod soup is finalized although WAC and LSH3 seem to take forever to load. GWX3 loads in about two-three minutes with NYGM a bit less. Same thing with corrupted saves, they happen but they do not appear to be more common in one mod versus another.

Presumably everybody's set ups are unique enough that individual installations are more or less prone to issues. Anyway, good hunting!

-C
I think you're right. Probably a ram amount type of thing.
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".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

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Old 10-14-2019, 01:06 AM   #5374
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Kapitän Küster's and U-512 journeys early 1943...

So far only mentionable events are:

Surprised by flying boat while crossing bay of Biscay.

Surprised by old four stack destroyer off coast of Venezuela. Depth charged. Moderate damage which were repaired at sea.

Sunk one 150 ton coastal transport by artillery fire.

Miserable...
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Old 10-20-2019, 08:14 PM   #5375
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Default Successful convoy strike with wolfpack help

Have a couple campaigns going. This one is from an 8k env. modded vanilla that includes random mods as well as parts of GWX and NYGM.


After shadowing all afternoon in September, 1940, BdU finally gives the go ahead shortly after sunset.
Clear skies, half moon, heavy seas. Not ideal conditions.






Had a member of the wolfpack just east of me who hit this ship while I was closing in for an attack myself.
The ship sunk about ten minutes later.






I saw no escorts the entire attack, but the pack member above had company engaging him.





Results of the attack. The far right and left sinkings are mine. Others are the pack.


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Old 10-21-2019, 09:47 AM   #5376
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February 1944, things are really interesting.



I was reloading an external torpedo during day because I was chasing a convoy by radio and need to stay fully loaded. Unfortunately a group of naval bombers got me. 10 min of pure stress trying to cancel the torpedo load, all my hopes on the antiair-crew. Fortunately I had 4 man with the antiair trait, one of them RIP in this attack, but he saved us.


Aborted the convoy attack due to severe damage to the uboat.



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Old 10-22-2019, 04:03 PM   #5377
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Default GWX + Campaign

February, 1943, off to the west of the Iberian Peninsula.


Small convoy, five escorts. After probing their radar defenses throughout the night, ran ahead of them for a submerged early morning attack from their port beam. Tried a surface approach, but radar, calm seas, clear skies allowed the escorts to drive me off.
Haven't been able to radio a contact report due to their radar keeping me off the convoy.




The results. Two torpedoes each. Minor search and depth charging by one escort. Have reloaded, surfaced and back in pursuit. They should be approx. 30 kms, true bearing 185.








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".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

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Old 10-22-2019, 10:27 PM   #5378
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No luck on the pursuit. Tried getting in front of the convoy again, in the dark, but an escort located me via radar and called two others over.
Convoy also now had air cover.

Tried escaping on the surface but forced to dive. Took heavy damage and flooding to all systems via depth charges but the crew saved the boat at 180 meters, made repairs, and 15 game hours later was able to surface the boat.

Hull amazingly suffered no damage, so back on patrol. To bad there wasn't a pack again; they would have had a field day with 3 of 5 escorts busy with me.
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Old 10-23-2019, 01:17 PM   #5379
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Few game days later, been shadowing this convoy all day. Night comes and I get this.
So, to tough for them but I'm expected to give it a go !?! Thanks for nuthin' BdU. Wimps. Was really hoping for some help, as there are at least six escorts.
This attack could be interesting......


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Old 10-23-2019, 03:59 PM   #5380
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Let's see, a single boat verses convoy battle in February 1943. "Interesting" is probably not the adjective that I would use to describe the coming attack...

Just wondering, is this a new 1943 career or a survivor from an earlier start?

Good Hunting anyway.

-C
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Old 10-23-2019, 04:07 PM   #5381
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Mine (Feb 44) is a survivor from Sep 39. I almost die twice. I'm taking extreme precautions, except in some weird cases like the one I posted, returning to base without reaching my quadrant if needed.


Until 43 everything is quite boring for me. Fortunately I could bypass these years quicky adjusting SH Commander to 60 days of resting between patrols. 44 is pure action and pushing your uboat to the limit, but I think I will not survive until 45... or XXI!
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Old 10-23-2019, 05:46 PM   #5382
John Pancoast
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Quote:
Originally Posted by Randomizer View Post
Let's see, a single boat verses convoy battle in February 1943. "Interesting" is probably not the adjective that I would use to describe the coming attack...

Just wondering, is this a new 1943 career or a survivor from an earlier start?

Good Hunting anyway.

-C
Kind of/sort of a continuation. I started the career in 9/40. After seven patrols, the captain of that career was assigned a desk job on 4/42 via SH3 Commander "Realistic Career Length" option.

But I always "continue" my careers by then taking the crew from the previous career and using it in the next with the new career Captain, with a start date of the next month after the previous career ended.
Again, via SH3 Commander.

I.e, this one started 5/42, on it's third patrol now. I'm not going to press this attack to much obviously, though the escorts don't appear to have radar.
Another clear skies, calm seas to boot. No moon though. Yet.
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Old 10-24-2019, 03:33 PM   #5383
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Quote:
Originally Posted by JuanLiquid View Post
Mine (Feb 44) is a survivor from Sep 39. I almost die twice. I'm taking extreme precautions, except in some weird cases like the one I posted, returning to base without reaching my quadrant if needed.


Until 43 everything is quite boring for me. Fortunately I could bypass these years quicky adjusting SH Commander to 60 days of resting between patrols. 44 is pure action and pushing your uboat to the limit, but I think I will not survive until 45... or XXI!
I don't find early-war careers boring so much as void of any challenge. Two kills per patrol from 39-41 are ridiculously easy in the game although the reality was that most boats seldom saw such success. Sinking any two ships from June 1944 on and getting back to base alive is an accomplishment particularly in a Type VII patrolling the Western Approaches or a Type IX operating off North America.

So well done to you!

-C
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Old 10-24-2019, 06:03 PM   #5384
John Pancoast
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Default Success

Was trying to figure out what to do when the watch spotted an aircraft. Crash dive. Was ahead of the convoy so I didn't want to lose it if possible.
But I would lose this position while I was submerging waiting out the aircraft, so upon submerging I immediately turned the boat into a submerged attack position as long as the convoy stayed on course, and I didn't have to stay down to long.

There was just enough daylight left when I dived so after 30 minutes I went to periscope depth and found myself in position to strike the rear of it.
The weather had picked up, so the little bit of chop would help hide the scope and deafen the escorts a bit.


Fired four, two hit including one at a target I didn't aim at (coastal freighter). Dove to 100 meters, turned the boat opposite course of the convoy.


Had one escort faintly ping at a distance, no attack.


Sneaked away, reloaded, and surfaced a couple game hours or so later. Tried to recontact the convoy but no luck. After a few more days was low on fuel, so headed back to port.


Slight damage from another air attack on the way, couple hours to fix, along with lots of other crash dives due to aircraft.


So ends the third patrol of this career.



Not a bad 1943 patrol result I don't think.



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".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

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Old 10-31-2019, 11:16 AM   #5385
David I
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Default Surface Battle

For all my years playing SH3/GWX I never saw a surface ship battle, until....

1942 running my patrol North of Tunis and I get a radar warning and submerge to periscope depth. As the boat goes under I hear gun fire but see no splashes near me. I checked my external view and saw three British Destroyers moving fast and firing their bow guns. There were splashes near them from where they were taking fire. I then got hydro readings on another group of ships. Since I had their bearing I went to camera mode and flew along over the water until I found the Brit Destroyers.

From there I followed their course and there were the Italian Ships. The battle shaped up to be the three Brit destroyers vs two Italian destroyers and two Small Merchants. The Italians were heading from the North to the South. The Brits were heading in column from the East directly at them, thus allowing their T to be crossed. Many shells were exchanged and you could see the clumps of splashes from salvos coming down.

At first it looked like the Brits were going to wipe out the small convoy, but the lead destroyer slowed, listed and began to sink. The combined Italian ships shifted their targeting to the second Brit destroyer. The small Merchantmen were firing away and as the ranged closed got some hits. Finally the 2nd Brit destroyer slows and it's bow begins to go under. It and it's predecessor had also hammered one of the Italian Destroyers which began to slow.

Finally the third Brit Destroyer was on it's own and put some damage to one of the Merchants before it too went down, almost simultaneously one the battered Italian destroyers sank.

The Italian Convoy continued on it's course, with one Merchant falling behind.

End score 3 Brit Destroyers sunk, 1 Italian Destroyer sunk, one Merchant Crippled and the other ships slightly damaged.

Pretty exciting stuff.

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