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Old 10-17-10, 10:25 PM   #16
Akula4745
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Sweet mod! Many thanks!!
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Old 10-18-10, 12:54 AM   #17
Vorkapitan
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Cerberus62,


Thank you very much for these mods...it must have taken you a lot of time. Thanks for the dedication to detail.

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Old 10-18-10, 01:00 AM   #18
Venatore
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Quote:
Originally Posted by Cerberus62 View Post
Cerberus 62 Historical Ship Equipment 1.2 Download (NEW VERSION) v1.2 available here: http://www.filefront.com/17400026/Cerberus62 Historical Ship Equipment 1.2.zip
Cerberus62,

Awesome matey
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Old 10-27-10, 07:35 PM   #19
gvogt12000
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Wow one Hog Freighter had a AA gun with exploding shells! Awesome! This with IRAQ makes the game come to life.
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Old 10-27-10, 08:39 PM   #20
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Another mod I missed somehow. Thank you Cerberus62! Better have some maintenance done on my "Subsim MOD radar"
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Old 10-27-10, 09:12 PM   #21
ReallyDedPoet
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Another mod I missed somehow.
That makes two of us Nice mod
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Old 10-28-10, 01:34 AM   #22
tonschk
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Thank you a LOT for this Mod Cerberus62
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Old 10-28-10, 07:36 PM   #23
Cerberus62
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New version 1.3 available here: http://www.filefront.com/17446289/Ce...ipment 1.3.zip . See posting #1 for details.

Changes:

- All german warships now utilize the model file of the 40mm Twin Bofors as a substitute for the missing 3.7 cm Twin SK C/30 (looks more like the real thing than the 2 cm Quadruple Mount that has been used before)

- CA Admiral Hipper Class: Corrected torpedo tubes (triple batteries aft instead of quadruple). Regrettably, the forward tubes are not shown due to limitations of the sim file).

- Corrected texture anti-alializing of 1936A type destroyer.

Thanks for all the kind replies!
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Old 10-28-10, 07:49 PM   #24
Oby
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Hi Cerberus62,

Thank you for your great mod.

Is there some chance to add crew to guns on ships or that 's not possible yet?

I read that ASDIC was invented on the end of WWI. But I'm curious if allied ASW wessels were generally really equiped with that device on the beggining of WWII as in SH5?

Last edited by Oby; 10-28-10 at 08:12 PM.
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Old 10-29-10, 10:15 AM   #25
Cerberus62
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Quote:
Originally Posted by Oby View Post
Hi Cerberus62,

Thank you for your great mod.

Is there some chance to add crew to guns on ships or that 's not possible yet?

I read that ASDIC was invented on the end of WWI. But I'm curious if allied ASW wessels were generally really equiped with that device on the beggining of WWII as in SH5?
I'm sorry, but adding gun crews is far beyond my abilities. And to the best of my remembrance it's almost impossible yet. Perhaps apart from real adepts. Like TheDarkWraith. If he isn't just walking on water, he'll fix it within 20 minutes. If he's asleep. Otherwise within 10 minutes. Just kiddin'...

AFAIK all british warships with anti-submarine duties contained in SH5 were equipped with ASDIC at the beginning of WWII. Though of different kind and effectiveness. SH5 roughly simulates the improving of active and passive sonar systems through the years by different entries in the sensor definition files (e. g. \data\Sea\NDD_Keith\NDD_Keith.sns). Which ship uses type 123-A, 128-C etc. within which period may be discussed in the historical board. I didn't make any changes to these files so to avoid any interference with IRAI and other sensor tweaking mods.
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Old 10-29-10, 10:29 AM   #26
TheDarkWraith
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Quote:
Originally Posted by Cerberus62 View Post
AFAIK all british warships with anti-submarine duties contained in SH5 were equipped with ASDIC at the beginning of WWII. Though of different kind and effectiveness. SH5 roughly simulates the improving of active and passive sonar systems through the years by different entries in the sensor definition files (e. g. \data\Sea\NDD_Keith\NDD_Keith.sns). Which ship uses type 123-A, 128-C etc. within which period may be discussed in the historical board. I didn't make any changes to these files so to avoid any interference with IRAI and other sensor tweaking mods.
I'm all for realism. If you can edit each ship's .sns file to reflect the correct sensors that would be great This won't interfere with IRAI. It doesn't change any of the ship's .sns files.
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Old 10-29-10, 11:19 AM   #27
Cerberus62
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Quote:
Originally Posted by TheDarkWraith View Post
I'm all for realism. If you can edit each ship's .sns file to reflect the correct sensors that would be great This won't interfere with IRAI. It doesn't change any of the ship's .sns files.
Well, would take some time for investigations to find out which equipment has been installed in the different destroyer types, but that's not the challenge.

What's the difference in performance between e. g. an ASDIC type 123 and 128? Range, detection angle, susceptibility to speed, swell etc.? It's easy to define different types for each month and each ship in the sns file, but this wouldn't contribute to realism if we can only guess, in what way these devices differed from each other. By now, we're not even shure if a submerged type VII boat at 60 m depth could have been detected at 1200 m or at 600 m, regardless of device. So we may introduce nothing like an ostensive increase in realism.
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Old 10-29-10, 05:32 PM   #28
Pablo
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Hi!

FYI the Brooklyn class did not use the dual 5"/38 caliber gun turrets. See numerous photos at http://www.history.navy.mil/photos/s...nsh-b/cl40.htm. It had eight single 5"/25 cal guns

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Old 10-29-10, 07:05 PM   #29
Madox58
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Quote:
Originally Posted by Cerberus62 View Post
And to the best of my remembrance it's almost impossible yet.
No it's not.
All the animations exist in SH5 now.
There's only a few missing 'things'.
Those should be easily corrected if one were to look at them.
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Old 10-29-10, 07:05 PM   #30
Krauter
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Why must my laptop not run SH5 when the greatest Mods are coming out
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