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Old 06-29-11, 11:21 AM   #406
Chinese U-47
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You know what I think?I'm really impressed with U-107's work.He stands his ground,even untill today.
Good job,thank you,U-107.
Alright,here I am.And I will release my SH3 mods of these days soon.
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Old 06-29-11, 04:52 PM   #407
Paulus von Rayburg
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Originally Posted by Chinese U-47 View Post
You know what I think?I'm really impressed with U-107's work.He stands his ground,even untill today.
Good job,thank you,U-107.
Alright,here I am.And I will release my SH3 mods of these days soon.
Hi U47

Glad to see you back. I have downloaded WSM 3.1 (Japanese ships) and have tried to change files to get my main gun to work on the super battleships and battleships with no success (the flak guns all work).

I have all guns worlking on the heavy cruisers, cuiser and destroyers, but not the battleships.

Also, in career mode, there are no other enemy ships (there are just enemy aircraft)

Is there a patch or a later updated version of WSM 3.1 to solve these problems?

Thank you for your great work on these ship mods, they are superb
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Old 06-29-11, 09:18 PM   #408
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Originally Posted by Chinese U-47 View Post
Alright,here I am.And I will release my SH3 mods of these days soon.
Welcome back, very good to see you!
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Old 06-30-11, 06:18 AM   #409
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Originally Posted by Paulus von Rayburg View Post
Hi U47

Glad to see you back. I have downloaded WSM 3.1 (Japanese ships) and have tried to change files to get my main gun to work on the super battleships and battleships with no success (the flak guns all work).
I have the same problem
Quote:
Originally Posted by Chinese U-47 View Post
Alright,here I am.And I will release my SH3 mods of these days soon.
That is good news
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Old 06-30-11, 09:21 AM   #410
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Good too see you :)

Quote:
Originally Posted by Chinese U-47 View Post
You know what I think?I'm really impressed with U-107's work.He stands his ground,even untill today.
Good job,thank you,U-107.
Alright,here I am.And I will release my SH3 mods of these days soon.

Good to see you Chinese U-47.
Fantastic work from WSM 3.1 IJN and these minor problems will certainly solved, and what the campaign is an interesting discovery in 1943 to almost no ships, but in 1939 everything is oki (maybe germany won the war to 1943)
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Old 07-07-11, 08:23 PM   #411
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Default what?

First off, welcome back U-47

I have WSM 3.0 for GWX3, it works fine, i want to tryout WSM 3.05 and then 3.1 or 3.3 or what ever the hell it is...

Now.... this is all getting a bit confusing, will WSM 3.05 work with GWX3 ?

If not i take it i will need to uninstall GWX3 and start with a new install of SH-III ?

And then i will need to install these-

http://u.115.com/file/f3ec022222 wo b1
http://u.115.com/file/f3f4b3666c b2 patch
http://u.115.com/file/f35ddf21d3 b3 patch
http://u.115.com/file/f35d9da749 b4 patch
http://u.115.com/file/f3fff5d62a b5 patch
http://u.115.com/file/f33a6857d0 b6 patch
http://u.115.com/file/f3f0e198dd b7 patch

and then this-

http://u.115.com/file/f3a290417f WSM3.05 German warships

If i chose to i can also install these-

WO C7
http://u.115.com/file/f314ea8e6e
http://u.115.com/file/f3c896fd1e
http://u.115.com/file/f390504d41
http://u.115.com/file/f3ce80e714
http://u.115.com/file/f33dc383f3
http://u.115.com/file/f3dabdaeeb
http://u.115.com/file/f383721fec

but they are not needed, and the game-play will then be in Chinese, not English, making the game difficult for anyone not able to read Chinese.

is that about right?
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Old 07-09-11, 04:53 AM   #412
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Default welcome back U-47!

its good to see ya mate! your is fantastic and i look forward to the IJN pack!
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Old 07-11-11, 11:52 AM   #413
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chinese you are the best let me know when the japan mod for sh3 is ready for download ok friend?
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Old 07-11-11, 12:17 PM   #414
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you tell me that the whole game is turn into chinese language? oh my:/ it looks like i have to make a silent hunter 3 english and a separate one
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Old 07-11-11, 04:03 PM   #415
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Originally Posted by chrysanthos View Post
you tell me that the whole game is turn into chinese language? oh my:/ it looks like i have to make a silent hunter 3 english and a separate one
You will be able to switch to German text I suspect (not English text, as Chinese has replaced that as text option).

Voices you can select to be in English
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Old 07-12-11, 09:59 AM   #416
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this mod is perfect for me but there is a little problem ok here it goes...when i choose to play with battleships like kongo nagato fuso or ise the main gun does not have the flash from shooting or the barrel recoil from boom if you know what i mean ...the same thing for all the 14inch non playble turrets... is there a glitch? or if i am doin something wrong ? please help me...oh by the way its a great great mod since i have playing last night for three hours sorry if i bother you ok?
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Old 07-13-11, 11:16 AM   #417
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Hello Chinese U-47

I have a request if you could make this ship too playbe

http://www.subsim.com/radioroom/showthread.php?t=179755

Ship Specifications and history

ORP Orzel was the lead ship of her class of submarines serving in the Polish Navy during World War II. Her name means Eagle in Polish. The boat is best known for the Orzel , her escape from internment in neutral Estonia during the early stages of the Second World War.

Orzel was laid down 14 August 1936 at the Dutch shipyard De Schelde; launched on 15 January 1938, and commissioned on 2 February 1939. She was a modern design (designed by the joint venture of Polish and Dutch engineers), albeit quite large for the shallow waters of Baltic Sea.[citation needed]
World War II

Orzel

Main article: Orzel
At the beginning of the invasion of Poland (1939) Orzel had been deployed on patrol in a designated strategic zone of the Baltic Sea. Due to the German invasion, the Orzel was unable to return to the Polish naval bases at Hel near the major port city of Gdynia.


The Orzel's crew decided to head to Tallinn, Estonia as a result of an unidentified illness from which their Captain Lieutenant-Commander Henryk Kloczkowski had been suffering since September 8. ORP Orze***322; reached Tallinn on 14 September 1939 and on 15 September the Captain was forced to leave the submarine to undergo hospital treatment. Under the Hague Convention of 1907, section XIII, Article 12,"belligerent ships" could enter a neutral port but were forbidden from remaining there for "more than twenty-four hours." At the insistence of Germany, the Estonian military authorities boarded the ship, interned the crew, confiscated all the navigation aids and maps, and commenced removing all her armaments. However, only fifteen or her twenty torpedoes were removed before the hoist cable parted; this was because it had been secretly sabotaged by her new commander, former chief officer Lt.Cdr. Jan Grudzinski VM VM DSO.
The crew of the Orzel conspired together to carry out a daring escape. Around midnight 21 September, the submarine's Estonian guards were overpowered, the mooring lines were cut, and Orzel got under way. The alarm was raised, and her conning tower was peppered by machine-gun fire. Running half-submerged, Orzel ran aground on a bar at the harbour mouth, where artillery fire damaged her wireless equipment. Grudzinski managed to get the boat off the bar by blowing her tanks, and she proceeded out of the Gulf of Finland, intending to sail for a British port, the crew having heard a radio report that the Polish submarine Wilk had been welcomed in Britain.
Orzel escaped from Tallinn with two Estonian guards on board as hostages. The Estonian and German press covering the ORP Orzel declared the two captured guards missing at sea. Captain Grudzinski set them ashore in Sweden, providing them with clothing, money, and food for their safe return to homeland. The Polish crew believed that those returning from the underworld "deserve to travel first class only". The escape of the submarine Orzel was used by the Soviet Union and Germany to challenge Estonian neutrality.


Scotland


Since Orzel's navigational charts had all been removed by the Estonian authorities, Captain Grudzinski resolved to stop a German ship and take her charts. However, the only German vessels encountered were warships rather than merchantmen. The submarine's sole remaining navigational aid was a list of lighthouses, and using these as a reference, Orzel followed a course along the Baltic coast, around Denmark, and out into the North Sea where she came under attack by British as well as German forces, since without her wireless equipment she had no means of identifying herself.
Forty days after she had originally sailed from Gdynia, Orzel made landfall, off the east coast of Scotland. She lay on the bottom until emergency repairs were made to the radio, then surfaced to transmit a message in English. A Royal Navy destroyer then came out and escorted her into port, much to the surprise of the British who had thought her long since sunk.
Orzel sank no enemy vessels during her journey from Estonia to Britain, although Soviet authorities blamed her for sinking the Soviet tanker Metallist in Narva Bay on 26 September, the being used as a pretext for the Soviet invasion of the Baltic states.


Norwegian Campaign


After a refit, Orzel was assigned to the Royal Navy's 2nd Submarine Flotilla, and was assigned to patrol missions. Shortly after noon on 8 April 1940 she sank the 5,261 ton clandestine German troop transport Rio de Janeiro off the small harbour village of Lillesand in southern Norway, killing hundreds of German troops intended for the invasion of Norway. Rio de Janeiro was heading to Bergen in order to take part in the initial landings of Operation Weserübung - the invasion of Norway and opening move of the Norwegian Campaign. Two days later Orzel fired torpedo at a German minesweeper; however, she was forced to dive before the sinking of the German ship could be confirmed.
Orzel departed on her seventh patrol on 23 May, to the central North Sea. On 1 and 2 June a radio message was transmitted from Rosyth ordering her to alter her patrol area and proceed to the Skagerrak. No radio signals had been received from her since she had sailed, and on 5 June she was ordered to return to base. She never acknowledged reception, and never returned to base. 8 June 1940 was officially accepted as the day of her loss. Although various theories exist regarding her loss, and it is commonly believed that she ran on to a mine in the Skagerrak, the true cause of her loss remains unknown to this day.
In July and August 2008 a Polish expedition searched the region of North Sea where she went missing with the hope of finding her final resting place. Wrecks of various other ships have been located, but Orzel has not been among them and ultimately the fate of the ship remains a mystery.






Career (Poland) Name: ORP Orzel

Namesake: Eagle

Owner: Polish Navy Operator: Polish Navy Laid down: 14 August 1936 Launched: 15 January 1938 Commissioned: 2 February 1939 Decommissioned: 11 June 1940 Fate: missing, presumably sunk


General characteristics


Displacement: 1,110, surfaced
1,473, submerged

Length: 84.00 m (275 ft 7 in)
Beam: 6.7 m (22 ft 0 in)
Draft: 4.17 m (13 ft 8 in)
Speed: 19.4 knots (35.9 km/h; 22.3 mph), surfaced
9.0 knots (17 km/h/10 mph), submerged Complement: 60

Armament: 1 × Bofors wz.25 105 mm (4.1 in) gun

1 × double Bofors wz.36 40 mm (1.6 in) AA gun

1 × Hotchkiss 13.2 mm (0.52 in) HMG

12 × 533 mm (21.0 in) / 550 mm (22 in) torpedo launchers (4 aft, 4 rudder, 4 waist)
*20 torpedoes

Thank you for your hard work on the Warship mod and Wolf of Ocean

I greet you Lipud U-107
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Last edited by Lipud U-107; 07-20-11 at 10:35 AM.
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Old 07-13-11, 07:53 PM   #418
Paulus von Rayburg
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Originally Posted by chrysanthos View Post
this mod is perfect for me but there is a little problem ok here it goes...when i choose to play with battleships like kongo nagato fuso or ise the main gun does not have the flash from shooting or the barrel recoil from boom if you know what i mean ...the same thing for all the 14inch non playble turrets... is there a glitch? or if i am doin something wrong ? please help me...oh by the way its a great great mod since i have playing last night for three hours sorry if i bother you ok?
You are not doing something wrong, it is a glitch. None of tne main guns on the battleships/battlecruiser work in WSM 3.1..

If you read other posts on this thread (for example mine on 06-29-11 timed at 10.52pm) you will see that others have the same problem as yours with the main guns on the bigger ships.

I'm hoping U-47 will give kindly us a solution to this problem
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Old 07-15-11, 04:43 PM   #419
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Any way too get free cam too tour the ship, it isn't enough that I got it running, I always want more.
Guess what I've been doing????? I got the freecam to work on warship mod , I've been walking the decks of these beautiful mods, stem to stern, this is way cool, still haven't lost any weight yet. But bet you guys are aready doing that.
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Old 07-16-11, 04:03 AM   #420
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here is my adventure last night....i choose to play malta mission with nagato and guess what...i face about 8 destroyers and since i give the guns order to fire it pass almost 2 minutes to execute....so my poor girl sunked:/ talking about armor huh?
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