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Old 06-14-10, 12:47 PM   #1
Sunburn
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Default Red Pill screenshots #7 - Bits and pieces

Another month, another round of screenshots from various aspects of the new air/naval wargame; Everything from satellite overlays to airbase ops to buddy-lazing:
http://www.warfaresims.com/?p=1218
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Old 06-14-10, 04:53 PM   #2
Overkill
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It's looking really good!
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Old 06-14-10, 06:50 PM   #3
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Harpoon with whole world maps, textured land and elevations. It looks like H3 scenarios can be imported.
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Old 06-15-10, 03:31 AM   #4
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Quote:
Originally Posted by -Pv- View Post
Harpoon with whole world maps, textured land and elevations.
Quite more than that. Red Pill is a clean-slate project that aims to transcend the limitations of existing legacy air/naval wargames.

Quote:
It looks like H3 scenarios can be imported.
-Pv-
Unfortunately this is not possible. Red Pill's internal object model has many differences from [what is publicly known about] Harpoon's object model.
In addition, the scenario file format of H3 is encrypted and its structure has never been published. So any direct conversion is impossible.

That said, one of the definite goals of Red Pill is a stellar improvement in the scenario-authoring experience. A lot of features and tools (some of which are shown in these screenshots) are aimed towards making the scenario author's life a lot easier.

The improvements in this regard have already been met enthusiastically by members of the Red Pill team who were previously A-list scenario creators in the H2/H3 community. Their feedback and experience is making a strong project even better.

The good times are ahead.
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Old 06-15-10, 12:25 PM   #5
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Thanks for sharing this news. I am looking forward to it's release, as that type of sim is right up my alley.
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Old 06-15-10, 02:36 PM   #6
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I'm definitely interested. The scenario authoring tools sound excellent. The ability to use imagery is really fantastic too.

Will there be settings regarding training or readiness of forces?

I remember one of the things that irked me in H3 and JFC was outdated and outclassed aircraft taking on and often beating more advanced aircraft. I remember one scenario from H3 where a couple of Somali MiG-17s took out a dozen US Navy fighters, seemingly due to random die rolls and/or lack of micromanagement of a dozen F-4s on my part... how much of an issue will this be in RP?

How will arming planes work? Set loadouts? Can players pick and choose down to the individual platform level?

Any capability to model WX or MX conditions?

Will there be a demo/beta demo?

How moddable will it be? Can I add/build notional platforms in my database if I want to?

Any provision in the near or far term for 3D ship/plane/structure/etc models? Not important to me, but it'd be a nice "to have" sometime down the road.
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