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06-14-10, 12:47 PM | #1 |
Warfaresims
Join Date: Nov 2002
Posts: 299
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Red Pill screenshots #7 - Bits and pieces
Another month, another round of screenshots from various aspects of the new air/naval wargame; Everything from satellite overlays to airbase ops to buddy-lazing:
http://www.warfaresims.com/?p=1218 |
06-14-10, 04:53 PM | #2 |
Frogman
Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
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It's looking really good!
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06-14-10, 06:50 PM | #3 |
The Old Man
Join Date: Apr 2006
Posts: 1,434
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Harpoon with whole world maps, textured land and elevations. It looks like H3 scenarios can be imported.
-Pv- |
06-15-10, 03:31 AM | #4 | |
Warfaresims
Join Date: Nov 2002
Posts: 299
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Quite more than that. Red Pill is a clean-slate project that aims to transcend the limitations of existing legacy air/naval wargames.
Quote:
In addition, the scenario file format of H3 is encrypted and its structure has never been published. So any direct conversion is impossible. That said, one of the definite goals of Red Pill is a stellar improvement in the scenario-authoring experience. A lot of features and tools (some of which are shown in these screenshots) are aimed towards making the scenario author's life a lot easier. The improvements in this regard have already been met enthusiastically by members of the Red Pill team who were previously A-list scenario creators in the H2/H3 community. Their feedback and experience is making a strong project even better. The good times are ahead. |
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06-15-10, 12:25 PM | #5 |
Commodore
Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
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Thanks for sharing this news. I am looking forward to it's release, as that type of sim is right up my alley.
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RVAH-9 RA-5C Vigilante at NAS Sanford, Fl 1966 The coolest plane few have heard of! |
06-15-10, 02:36 PM | #6 |
Seaman
Join Date: Aug 2006
Posts: 37
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I'm definitely interested. The scenario authoring tools sound excellent. The ability to use imagery is really fantastic too.
Will there be settings regarding training or readiness of forces? I remember one of the things that irked me in H3 and JFC was outdated and outclassed aircraft taking on and often beating more advanced aircraft. I remember one scenario from H3 where a couple of Somali MiG-17s took out a dozen US Navy fighters, seemingly due to random die rolls and/or lack of micromanagement of a dozen F-4s on my part... how much of an issue will this be in RP? How will arming planes work? Set loadouts? Can players pick and choose down to the individual platform level? Any capability to model WX or MX conditions? Will there be a demo/beta demo? How moddable will it be? Can I add/build notional platforms in my database if I want to? Any provision in the near or far term for 3D ship/plane/structure/etc models? Not important to me, but it'd be a nice "to have" sometime down the road. |
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