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Old 07-25-11, 04:33 PM   #1606
vlad29
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Quote:
Originally Posted by 0rpheus View Post
One question which leads to another: how expensive (in terms of promotion points) have you made the 'Faster Battery Recharge' ability on the Motor Officer? I have 37 promotion points and I still can't afford it - I don't mind so much for the other skills (not even used them yet as I've been saving up for this) but this one is a bit of a must as it takes almost the whole day to charge batteries early on, and according to the forums I should be getting skills like the cook's meal etc as well, which will take forever at this rate!

Which leads to the next - can I change the cost manually - and subsequently, is it possible to revert to the stock abilities whilst still using MO? I assume you changed them for realism as I understand they were a little overpowered, but as the stock game is arse I've not played an unmodded game yet, and so have never tried any of them.

Cheers in advance
If I'm not mistaking, 'stoianm upgrade available mod' and 'stoianm crew abilities available mod' + 'eguipment upgrate fix by the Beast' allows to make any upgrades without any points that are good for 'shooters' but not for the realistic sim. Just read the 'List your mod loadout/order' thread to install the propper versions of this mods correctly in to the right place.
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Old 07-26-11, 08:35 AM   #1607
0rpheus
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Thanks Vlad, I'm running with Stoianm's free upgrades and Beast's extra upgrades as a result of your post. I'm not sure I want all the crew abilities to be free though - I like the progression and I don't mind having some of the more unrealistic ones locked out (wtf is 'reveal hidden enemies', lol?).

So I think, if possible I'd just like to alter the cost for the battery recharge skill. It doesn't make much sense for it to cost more than 37 points when other abilities cost one or two points a level. Any thoughts TDW? Is it possible?
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Old 07-26-11, 08:40 AM   #1608
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Originally Posted by 0rpheus View Post
So I think, if possible I'd just like to alter the cost for the battery recharge skill. It doesn't make much sense for it to cost more than 37 points when other abilities cost one or two points a level. Any thoughts TDW? Is it possible?
Anything is possible. You just have to edit the correct file. I'm away from my computer so I can't look and see which file it is. Try doing a search on your computer for SpecialAbilities.upc as that seems to ring a bell currently.
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Old 07-26-11, 10:02 AM   #1609
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That's the file, there's one in MO & the stock data files. The entry in both the stock SH5 file and the MO file are the same (presumably because I'm running the mod):

[SpecialAbility 7]
ID=Ability-Reduce-Battery-Recharge
NameDisplayable=Ability-Reduce-Battery-Recharge-Name
Description=Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description
Levels= 1
AbilityType=BatteryRecharge ;reduces battery recharge time (in percents)
AbilityValue= 0

PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 2
MoraleCost= 0
PointsCost= 1000

AbylityActsIn= ALL

Duration=3600
Cooldown=86400

So not sure what 'Levelup Tree' is, but looks like it costs 1000 points! I assume that's the number to alter anyway?

If I alter these files, will I have to remove and re-add MO to the mod list in order for it to work? Last time I messed with the mod list too much it wrecked my campaign and I'm a bit wary!

EDIT: just tried RTB's Morale Mod, but it CTDs any existing saves, so thats not an option.

Double Edit: Yup, altering that file (found in data/UPCDataGE/UPC Crew Data) to 10 sets the in-game cost to 10 as expected. Assume it'll revert if I uninstall MO but it's an easy tweak, thanks for the pointer TDW. Will probably go back through that list and check the others, as I think there are a few more that costs 1000 points.

Last edited by 0rpheus; 07-26-11 at 10:45 AM.
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Old 08-01-11, 06:54 AM   #1610
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Following Sobers Mod List, to the T, i see he does not use MO.

So going from MO, IRAI, FX, and OHII in one day to

Quote:
Generic Mod Enabler - v2.6.0.157
[C:\Games\Silent Hunter 5\MODS]
Carotio_IntercontinentalRadioPack
Accurate German Flags
RemoveLogoIntroTheDarkWraith
NDB,NDH OM#1 - No Dialog Indicator
Capthelms Audio Mod
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
U-Boat Ballast Tanks SFX
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
sobers silent hud
FX_Update_0_0_16_2_ByTheDarkWraith
NewUIs_TDC_6_6_0_ByTheDarkWraith
NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
Manos Scopes-Core Files
Manos Scopes-patch for 8x5
Trevally Automated Scripts v0.6
Trevally Tutorials - All v0.2 (for TDW UI+OH II)
OPEN HORIZONS II
OH II and Light Campaign Radio Messages v3
MightyFine Less Annoying Footsteps 1.0
Church's Compass Dials Mod v2.2 - Option Three
sobers chimney smoke V2
sobers see thru wake fix
sobers smaller water drops
MadMaxs_SH5_Subdiesel
I have noticed that, the weird black flashy objects/glitchy textures of far away objects IS GONE.

I believe something in MO causes black flashy on/off texture weirdness for some people. Can anyone else confirm that their game of MO has black flashy on/off weirdness? The problem is most apparent looking through binoculars at ships.
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Old 08-01-11, 07:31 AM   #1611
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Quote:
Originally Posted by mobucks View Post
I have noticed that, the weird black flashy objects/glitchy textures of far away objects IS GONE.
I believe something in MO causes black flashy on/off texture weirdness for some people. Can anyone else confirm that their game of MO has black flashy on/off weirdness? The problem is most apparent looking through binoculars at ships.

Hi Mobucks,

How distant do you mean these objects are? 2-3 miles, ~10 miles or maybe more?

What GPU do you have?
Are you using some software to adjust the GPU's performance?
In case you do - what are your settings?

What are your graphics settings in the game menu?

Regards

//
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Old 08-01-11, 08:01 AM   #1612
mobucks
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Opps sorry for the confusion, i did not mean far away,


the problem is visible on close ships, any range where you can clearly see the details of the ship. Much more easily noticed when looking at close range ship with binoculars.

Nothing has changed in my graphics options/video setup from the transition from MO to Sobers set up.

intel q9300 quad core 2.5ghz

geforce 260 896mb

6GB DDR2 ram

All game settings maxxed, except FSAA, which is off.
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Old 08-01-11, 08:40 AM   #1613
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Be aware that i get ctds from OH2 full . The campaign is flawless , its just that the ships need some work . The lite version of OH2 has no ctds . I just thought i would let you know .
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Old 08-01-11, 09:56 AM   #1614
Silent Steel
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Quote:
Originally Posted by mobucks View Post
Opps sorry for the confusion, i did not mean far away,


the problem is visible on close ships, any range where you can clearly see the details of the ship. Much more easily noticed when looking at close range ship with binoculars.

Nothing has changed in my graphics options/video setup from the transition from MO to Sobers set up.

intel q9300 quad core 2.5ghz

geforce 260 896mb

6GB DDR2 ram

All game settings maxxed, except FSAA, which is off.


Can't see why this config shouldn't work just fine.

But-
Are you using nHancer for your GPU?
If you're using nHancer - what settings? Even try to just switch it off. I remember my old GeForce GPU and nHancer... Could be a real pain in the a**
Pay attention to Anti Aliasing, don't push it too far + AA mode.
Also - I get best performance with Vertical Refresh on.
Even try to lower your Shadows in the main menu.

What about your screen -
Make?
Rez?
Settings?

I agree with what Sober said above. The OH2 Full is eating FPS and memory so I find it better to run the Light beacause of better performance.
(ATI FirePro-V7800 2GB and 8 Mb Ram GDDR5)

Cheers
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Old 08-01-11, 10:10 AM   #1615
mobucks
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EDIT: The anomilies came back when stress testing in Scapa Flow OHII. I think it has something to do with too much resources being used. Oh well. Disregard all I've said below.


hmm, going from the MO/FX/UIs/IRAI/OHII ---- terrible FPS

to

Sobers modlist i stated below,

I have a much smoother game leaving port on first mission.

I will test more.

I wont be reinstalling MO just to see these graphics anomilies and troubleshoot them, they are gone with this current setup, so that is all i care about.

I merely posted my experience because AFAIK people had been reporting similar issues, I know many of us use MO, and figured people might see them resolved by removing that mod.

Cheers.

Last edited by mobucks; 08-01-11 at 01:07 PM.
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Old 08-02-11, 05:55 AM   #1616
Silent Steel
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Quote:
Originally Posted by mobucks View Post
EDIT:
...terrible FPS...

I have a much smoother game leaving port on first mission.
Have you tried the d3d Antilag yet? It should help you get a steady FPS and smooth performance in all missions/campaigns.
If not download it here;

http://www.gamefront.com/files/user/BadgerFinn

Read the 'readme.txt' file carefully, you can't apply this one with JSGME.

/
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Old 08-02-11, 08:03 AM   #1617
mobucks
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Well, the 260 is not that great for this game. It struggled with the stock game. So things will always be framey for me.


I use the D3Dantilag with default settings. It allowed me to run the game with shadows. Even FSAA.

Heh, give me a few more FPS, and i'll find a way to make it low again. Love shadows.
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Old 08-08-11, 11:26 PM   #1618
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I haven't tried playing SH5 for several months now due to low machine performance specs, I have since upgraded my video card so it may be playable, my specs:
Win XP Pro
Asus M3A32-MVP Deluxe Motherboard
4gb HyperX Ram (1070mhz)
AMD Phenom II Deneb dual core (3.71ghz)
AMD Radeon HD6850 (GPU 850mhz Mem 1050mhz)
Are these specs sufficient?
@ TDW, since I do not yet have OM, is it worth downloading and adding mods or would it be better to have patience and wait for the next version?
Thanks.
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Old 08-09-11, 09:52 AM   #1619
Silent Steel
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Quote:
Originally Posted by Reece View Post
I haven't tried playing SH5 for several months now due to low machine performance specs, I have since upgraded my video card so it may be playable, my specs:
Win XP Pro
Asus M3A32-MVP Deluxe Motherboard
4gb HyperX Ram (1070mhz)
AMD Phenom II Deneb dual core (3.71ghz)
AMD Radeon HD6850 (GPU 850mhz Mem 1050mhz)
Are these specs sufficient?
@ TDW, since I do not yet have OM, is it worth downloading and adding mods or would it be better to have patience and wait for the next version?
Thanks.
Hi Reece

Your specs should be capable enough.

I think you should download the OM + it's patch and the NewUIs_TDC too and try them. Enable the NewUIs_TDC after MO.
Don't forget the patch.

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Old 08-09-11, 08:09 PM   #1620
Reece
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Quote:
Originally Posted by Silent Steel View Post
Hi Reece

Your specs should be capable enough.

I think you should download the OM + it's patch and the NewUIs_TDC too and try them. Enable the NewUIs_TDC after MO.
Don't forget the patch.

Very tempted, I just didn't want to possibly exceed my download limit if there was a new version around the corner, maybe a long way off yet but it would be typical my luck for me to download it then a new version is announced!
Edit:
Cripes it's only 250mb, thought it would be GWX size!!
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