SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-13-15, 03:41 AM   #691
GaetVa
Watch
 
Join Date: Aug 2013
Posts: 25
Downloads: 82
Uploads: 0
Default

Thanks for the link Maik !

I have just a question : how can i have this ships in the gwx campaign.

I would like to start a campaign in 1939 but i have the type VII B uboat.
GaetVa is offline   Reply With Quote
Old 07-15-15, 06:54 PM   #692
Archer7seven
Gunner
 
Join Date: May 2013
Posts: 95
Downloads: 334
Uploads: 0
Default

It should work fine for '39. I usually start with the Pocket battle ship. I find they have the best range and work best with supply ships.
__________________
Mir nach, ich folge.
Archer7seven is offline   Reply With Quote
Old 08-11-15, 07:53 PM   #693
mike9606
Swabbie
 
Join Date: Mar 2012
Posts: 6
Downloads: 62
Uploads: 0
Default

EDIT: Disabling and Re-enabling the mod fixed it.

I'm having a problem with this mod for some reason. I am running GWX 3 with the GWX 3 version of this mod. The Deutschland Class sits lower in the water then it should and has no guns except for 2 single barrel AA guns on the deck. Scharnhorst and Bismarck just crash the game in attempting to load the game (the above issues were done in single missions). Also, in career for the U-boat modification thing it displays it as if it was the submarine instead of the ship it should be.

Last edited by mike9606; 08-12-15 at 05:21 PM.
mike9606 is offline   Reply With Quote
Old 08-18-15, 09:36 PM   #694
therat
Bilge Rat
 
Join Date: Aug 2015
Posts: 1
Downloads: 5
Uploads: 0
Default

Hello every one. I have been following this game for a long time and this site too. I recently started modding the game bout a year ago with the GWX mod. I love it. I recently got interested in the warship mod.... I got this baby to work... kinda... everything is great. textures, skins... except the ships load in with no weapons. and the battleships load inside structures... i am using the WSM3.0 with sh3 v1.4.... any suggestions?
therat is offline   Reply With Quote
Old 08-18-15, 11:36 PM   #695
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,865
Downloads: 22
Uploads: 0


Default welcome aboard!

therat!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 08-19-15, 06:30 AM   #696
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,240
Downloads: 63
Uploads: 13


Default

It may be the case you have conflicting scripted layers but that would usually cause the installation to crash.

Try a fresh reinstalation.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is online   Reply With Quote
Old 08-21-15, 06:41 AM   #697
lion389
Watch
 
Join Date: Jul 2015
Location: Russia
Posts: 16
Downloads: 118
Uploads: 0
Default

Just not the topic y Hi my question to you. I try to find events WO3.3C full version, which 1234567 .tak like battleships WSM 3.05 do not go well on the first part mod.Mod battleships in the full 1234567 .. wrote a letter to U-47, but not the fact that he will answer. who has the full version of the realties WO3.3C ??? Could you help me ??? Thanks in advance ..... Sorry for my english
lion389 is offline   Reply With Quote
Old 09-19-15, 09:41 AM   #698
MrSinker888
Nub
 
Join Date: Feb 2015
Posts: 2
Downloads: 45
Uploads: 0
Default

Is the Warship Mod compatible with GWX 3.0 Gold Edition? Thanks.
MrSinker888 is offline   Reply With Quote
Old 09-19-15, 11:51 AM   #699
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,865
Downloads: 22
Uploads: 0


Default welcome aboard!

MrSinker888!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 09-22-15, 01:10 PM   #700
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,240
Downloads: 63
Uploads: 13


Default

Welcome Aboard Sinker
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is online   Reply With Quote
Old 09-24-15, 05:11 PM   #701
RoflCopter4
Seaman
 
Join Date: Jun 2015
Posts: 42
Downloads: 51
Uploads: 0
Default

Is it possible to get this mod to work in widescreen resolutions? The mod I was using in stock GWX for 1920x1080 does not work at all with this mod. Instant CTD the moment the game starts (ie when you start a save or a new patrol it crashes when attempting to display the models). It works for me without that mod, but I can't bring myself to play in a 4:3 box at the center of the monitor...
RoflCopter4 is offline   Reply With Quote
Old 10-05-15, 10:18 PM   #702
bismark141
Nub
 
Join Date: Jul 2013
Posts: 3
Downloads: 115
Uploads: 0
Default

Hey guys, i'm relatively new here. a few of you may have seen like, one other post of mine...

Anyway, I love this mod, but my one complaint would be enemy a.i. accuracy.

Idk if it's a mod conflict, but even with an enemy right next to me, they aim both light MG's and full on main batteries either too high, too left, too right, or a combination of those. Would love to know if anyone else has experienced this, as, though it's only a minor annoyance, it feels cheap to sink an entire convoy with them getting maybe one hit off on me
bismark141 is offline   Reply With Quote
Old 10-06-15, 06:41 AM   #703
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by bismark141 View Post
Hey guys, i'm relatively new here. a few of you may have seen like, one other post of mine...
Welcome aboard!!!
__________________
Magic1111 is offline   Reply With Quote
Old 10-13-15, 04:35 PM   #704
complutum
Torpedoman
 
Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 384
Uploads: 0
Default

i´ve just installed and make a Little test. I´m now adjusting starting points to make it works with st. nazaire and schluese.

In other way i want to adjust ammo for main batteries to have again AP shells, as GWX only gives HE.

So my question is:

Which files i must edit in order to have again AP shells?

Edit number of shells and also have again the images and option to select which one i want to be loaded.

Thanks in advance
__________________
complutum is offline   Reply With Quote
Old 10-14-15, 06:19 PM   #705
complutum
Torpedoman
 
Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 384
Uploads: 0
Default

Anyone could help me?
__________________
complutum is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:37 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.