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05-06-10, 11:18 AM | #1696 | |
Black Magic
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EDIT: just tried it in game and my officers change to wounded. Last edited by TheDarkWraith; 05-06-10 at 11:39 AM. |
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05-06-10, 11:51 AM | #1697 | |
Ace of the Deep
Join Date: May 2008
Posts: 1,231
Downloads: 92
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This maybe a stupid question but are you using version 2.0.0 or above aren't you ??? Just wondering if you have missed out on a versions change you may have blinked and didn't realise we are upto 2.1.0 now |
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05-06-10, 11:57 AM | #1698 |
Black Magic
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makman94 pointed out to me that the stadimeter in the notepads of the UZO, attack, and obs still aren't working correctly in v2.1.0. He sent me a test mission and I used it to figure out why. Yes, I have a solution
I added another dial to the TDC that is for mast height. The game defaults to a mast height of 20m (I verified this) and you can see it on the new dial added. When you identify a contact this value does not change - game bug! But using the new dial you set the mast height to the correct value and now you're range readings will be accurate Now what I need is someone to make me a new dial graphic for mast height. I used the speed dial's one for testing currently and it needs to be replaced with something much better. What's the highest mast height we have on the ships in this game? What should we set the highest mast height to? I ask because I have to setup the new dial to the graphic the person makes. Here is a screenshot of the new mast height dail with the game default setting of 20m: Here I've selected the target and identified it. You'll notice that the new mast height dial did not change! You have to manually set it to the mast height of the ship for your range readings to be accurate: I haven't added the code to update the mast height value in the notepads yet. I will do that next. |
05-06-10, 01:14 PM | #1699 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Sure no Problem, will knock something up any Idea on the Max Mast Height needed - will go with 60M for now.
This is Prob the same bug as the stock stadimeter, wonder will this fix that also? Last edited by reaper7; 05-06-10 at 01:26 PM. |
05-06-10, 01:35 PM | #1700 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Was wondering what type of dial to create, when it dawned on me why not use the Notepad as the dial (Recreate the Pic as a dial).
Here's the concept: So I created the Dial face and needle and have done the dial cfg for you to add to the Mod. If you could tie the Current val to the Mast: value thats displayed on the notepad - so the value would update onscreen as you dragged the needle. Just anchor the following on top of the stadimeter page so that it is on top of the corresponding image - Dial is transparent bar ship Image so page background colour will show through. Sending you a PM with link to created files. |
05-06-10, 01:36 PM | #1701 | |
Officer
Join Date: Jul 2006
Location: Hull
Posts: 239
Downloads: 170
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Quote:
Regards
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Like music only more painful http://profile.myspace.com/index.cfm...ndID=108090746 |
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05-06-10, 01:40 PM | #1702 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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05-06-10, 02:03 PM | #1703 |
Grey Wolf
Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
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@TheDarkWraith
I know that you have better (or worse ) stuff to worry about but I'm curious if you got my email with the updated compass graphics. Let me know if you like it better.
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05-06-10, 04:45 PM | #1704 | |
Black Magic
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Quote:
And yes this will more than likely fix the stock stadimeter problem also. EDIT: just confirmed that it fixed the stock stadimeter bug also. You have to set the correct mast height in the mast height dial first and then you can use either the notepads stadimeters or the stock XO stadimeter to get range readings. Last edited by TheDarkWraith; 05-06-10 at 05:12 PM. |
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05-06-10, 05:19 PM | #1705 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
Thats ok, yes the range is a bit limited - basically 2 feet to the degree. If you want I can redo it to have a greater range 180 degrees would give 1 meter every 3 degrees. |
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05-06-10, 05:27 PM | #1706 |
Black Magic
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Here is what I've come up with (and this wouldn't be possible without the work reaper7 did to the images used for the ships in the XO TDC dialog box. He put one key bit of info on them: the mast height!):
and most importantly it works |
05-06-10, 05:34 PM | #1707 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
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Hot Dawg guys
Sensational work both of you Just done a fresh OS install (W7 Ultimate, and of course a nice fresh SH5 install (still gotta do both sh3 and sh4 though lol)) so i will hover waiting for a release before firing my sub diesels up :P Can't wait he he Cheers for all the long hours and possible wife/partner nagging
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Have Fun Bye Def |
05-06-10, 05:36 PM | #1708 | |
Black Magic
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05-06-10, 05:38 PM | #1709 |
Officer
Join Date: Jul 2006
Location: Hull
Posts: 239
Downloads: 170
Uploads: 0
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Crack on then
Seriously, you may have just solved the biggest bug in the whole game! Regards
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Like music only more painful http://profile.myspace.com/index.cfm...ndID=108090746 |
05-06-10, 05:39 PM | #1710 |
Black Magic
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Tags |
dbrn, favorite, new ui |
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