SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-06-10, 11:18 AM   #1696
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Monte View Post
I know it when I click on my moving officer to open the dialog window. In the top right corner theres a red text 'wounded' and the orders are greyed out (I´m not able to chose an order). I thought that the officer icon would change when this happens.
they should be

EDIT:

just tried it in game and my officers change to wounded.

Last edited by TheDarkWraith; 05-06-10 at 11:39 AM.
TheDarkWraith is offline   Reply With Quote
Old 05-06-10, 11:51 AM   #1697
SeaWolf U-57
Ace of the Deep
 
Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
Default

Quote:
Originally Posted by Monte View Post
I know it when I click on my moving officer to open the dialog window. In the top right corner theres a red text 'wounded' and the orders are greyed out (I´m not able to chose an order). I thought that the officer icon would change when this happens.

This maybe a stupid question but are you using version 2.0.0 or above
aren't you ???
Just wondering if you have missed out on a versions change you may have blinked
and didn't realise we are upto 2.1.0 now
SeaWolf U-57 is offline   Reply With Quote
Old 05-06-10, 11:57 AM   #1698
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

makman94 pointed out to me that the stadimeter in the notepads of the UZO, attack, and obs still aren't working correctly in v2.1.0. He sent me a test mission and I used it to figure out why. Yes, I have a solution

I added another dial to the TDC that is for mast height. The game defaults to a mast height of 20m (I verified this) and you can see it on the new dial added. When you identify a contact this value does not change - game bug! But using the new dial you set the mast height to the correct value and now you're range readings will be accurate

Now what I need is someone to make me a new dial graphic for mast height. I used the speed dial's one for testing currently and it needs to be replaced with something much better. What's the highest mast height we have on the ships in this game? What should we set the highest mast height to? I ask because I have to setup the new dial to the graphic the person makes.

Here is a screenshot of the new mast height dail with the game default setting of 20m:


Here I've selected the target and identified it. You'll notice that the new mast height dial did not change! You have to manually set it to the mast height of the ship for your range readings to be accurate:


I haven't added the code to update the mast height value in the notepads yet. I will do that next.
TheDarkWraith is offline   Reply With Quote
Old 05-06-10, 01:14 PM   #1699
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Sure no Problem, will knock something up any Idea on the Max Mast Height needed - will go with 60M for now.

This is Prob the same bug as the stock stadimeter, wonder will this fix that also?

Last edited by reaper7; 05-06-10 at 01:26 PM.
reaper7 is offline   Reply With Quote
Old 05-06-10, 01:35 PM   #1700
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Was wondering what type of dial to create, when it dawned on me why not use the Notepad as the dial (Recreate the Pic as a dial).

Here's the concept:


So I created the Dial face and needle and have done the dial cfg for you to add to the Mod. If you could tie the Current val to the Mast: value thats displayed on the notepad - so the value would update onscreen as you dragged the needle.

Just anchor the following on top of the stadimeter page so that it is on top of the corresponding image - Dial is transparent bar ship Image so page background colour will show through.



Sending you a PM with link to created files.
reaper7 is offline   Reply With Quote
Old 05-06-10, 01:36 PM   #1701
Linavitch
Officer
 
Join Date: Jul 2006
Location: Hull
Posts: 239
Downloads: 170
Uploads: 0
Default

Quote:
Originally Posted by reaper7 View Post
any Idea on the Max Mast Height needed - will go with 60M for now.
The highest mast I could find in the ERM was the Nelson at 55m so it looks like 60 will be good.

Regards
__________________
Like music only more painful

http://profile.myspace.com/index.cfm...ndID=108090746
Linavitch is offline   Reply With Quote
Old 05-06-10, 01:40 PM   #1702
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Quote:
Originally Posted by Linavitch View Post
The highest mast I could find in the ERM was the Nelson at 55m so it looks like 60 will be good.

Regards
Excellent, 60 I went with.
reaper7 is offline   Reply With Quote
Old 05-06-10, 02:03 PM   #1703
conus00
Grey Wolf
 
Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
Default

@TheDarkWraith
I know that you have better (or worse ) stuff to worry about but I'm curious if you got my email with the updated compass graphics.
Let me know if you like it better.
__________________
conus00 is offline   Reply With Quote
Old 05-06-10, 04:45 PM   #1704
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by reaper7 View Post
Was wondering what type of dial to create, when it dawned on me why not use the Notepad as the dial (Recreate the Pic as a dial).

Here's the concept:


So I created the Dial face and needle and have done the dial cfg for you to add to the Mod. If you could tie the Current val to the Mast: value thats displayed on the notepad - so the value would update onscreen as you dragged the needle.

Just anchor the following on top of the stadimeter page so that it is on top of the corresponding image - Dial is transparent bar ship Image so page background colour will show through.



Sending you a PM with link to created files.
the problem with this is precision and range. You have only a limited arc to give the mast height for. The dial provides greater precision and range. Remember that the mouse is 'controlling' the height value - the mouse works in screen pixels and thus the more area it can cover (or sweep) the better the precision and range available. The idea is great but not the way I want to take this. I want to go the dial route.
And yes this will more than likely fix the stock stadimeter problem also.

EDIT:

just confirmed that it fixed the stock stadimeter bug also. You have to set the correct mast height in the mast height dial first and then you can use either the notepads stadimeters or the stock XO stadimeter to get range readings.

Last edited by TheDarkWraith; 05-06-10 at 05:12 PM.
TheDarkWraith is offline   Reply With Quote
Old 05-06-10, 05:19 PM   #1705
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Quote:
Originally Posted by TheDarkWraith View Post
the problem with this is precision and range. You have only a limited arc to give the mast height for. The dial provides greater precision and range. Remember that the mouse is 'controlling' the height value - the mouse works in screen pixels and thus the more area it can cover (or sweep) the better the precision and range available. The idea is great but not the way I want to take this. I want to go the dial route.
And yes this will more than likely fix the stock stadimeter problem also.

EDIT:

just confirmed that it fixed the stock stadimeter bug also. You have to set the correct mast height in the mast height dial first and then you can use either the notepads stadimeters or the stock XO stadimeter to get range readings.

Thats ok, yes the range is a bit limited - basically 2 feet to the degree.
If you want I can redo it to have a greater range 180 degrees would give 1 meter every 3 degrees.
reaper7 is offline   Reply With Quote
Old 05-06-10, 05:27 PM   #1706
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Here is what I've come up with (and this wouldn't be possible without the work reaper7 did to the images used for the ships in the XO TDC dialog box. He put one key bit of info on them: the mast height!):



and most importantly it works
TheDarkWraith is offline   Reply With Quote
Old 05-06-10, 05:34 PM   #1707
Defiance
Grey Wolf
 
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
Default

Hot Dawg guys

Sensational work both of you

Just done a fresh OS install (W7 Ultimate, and of course a nice fresh SH5 install (still gotta do both sh3 and sh4 though lol)) so i will hover waiting for a release before firing my sub diesels up :P

Can't wait he he

Cheers for all the long hours and possible wife/partner nagging
__________________
Have Fun

Bye

Def
Defiance is offline   Reply With Quote
Old 05-06-10, 05:36 PM   #1708
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Defiance View Post
Hot Dawg guys

Sensational work both of you

Just done a fresh OS install (W7 Ultimate, and of course a nice fresh SH5 install (still gotta do both sh3 and sh4 though lol)) so i will hover waiting for a release before firing my sub diesels up :P

Can't wait he he

Cheers for all the long hours and possible wife/partner nagging
should be available for release here soon.......
TheDarkWraith is offline   Reply With Quote
Old 05-06-10, 05:38 PM   #1709
Linavitch
Officer
 
Join Date: Jul 2006
Location: Hull
Posts: 239
Downloads: 170
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
and most importantly it works
Crack on then

Seriously, you may have just solved the biggest bug in the whole game!

Regards
__________________
Like music only more painful

http://profile.myspace.com/index.cfm...ndID=108090746
Linavitch is offline   Reply With Quote
Old 05-06-10, 05:39 PM   #1710
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Linavitch View Post
Crack on then

Seriously, you may have just solved the biggest bug in the whole game!

Regards
there is no may about, I did solve it
TheDarkWraith is offline   Reply With Quote
Reply

Tags
dbrn, favorite, new ui


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.