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Old 08-13-12, 07:54 PM   #1156
muppet
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Is this correct?Please help 3 days trying to get it right.

altac
capt helms lighting effects mod for sh5
church compass dialsmod v2.2
detailed caustics 1.0
dynamic enviorment sh5 v2.1
mighty fine crew mod1.2.1 alt with beards
morale mod
naticalwolf torpedo textures v1.2
old style shcontrols 1 3 0 by the dark wraith
irai 0037 by tdw
chart color scheme3
tmo19 interior3d sclass overhaul
stoianm colored exterior modv2
sobers multi color mod v2
real enviroment revision 3
no damn bubbles no damn halo
open horizons II full v2

Thanks for looking and please help a sh fan.
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Old 08-13-12, 08:53 PM   #1157
gap
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altac <= I had to google it... stuff for perverts by the way

capt helms lighting effects mod for sh5
church compass dialsmod v2.2

detailed caustics 1.0 <= it gets overridden by Dynamic Environment (that is featuring a different version of HD caustics done by me ). If you like more this one, enable it after DynEnv, but you will wound fatally my pride!

dynamic enviorment sh5 v2.1 <= you cannot use both Dynamic Environment and Real Environment at the same time. Remove one of them from your mod list

mighty fine crew mod1.2.1 alt with beards
morale mod
naticalwolf torpedo textures v1.2

old style shcontrols 1 3 0 by the dark wraith <= this is an obsolete version of TDW's New UI's. Use NewUIs with TDC v 7.1.0 instead

irai 0037 by tdw
chart color scheme3

tmo19 interior3d sclass overhaul <= this is a mod for SHIV. Remove it immediately if you don't want the interior of your type VII to resamble an US S-class submarine!

stoianm colored exterior modv2 <= old mod, now included in DynEnv as secondary mod. Probably still compatible with it, but to be sure I suggest you to pick the one included in the Dynamic Environment pack, if you plan to retain it instead of Real Environment

sobers multi color mod v2

real enviroment revision 3 <= see my comments about Dynamic Environment

no damn bubbles no damn halo
open horizons II full v2
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Old 08-14-12, 09:37 AM   #1158
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Thanks gap
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Old 08-14-12, 09:50 AM   #1159
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Default Installation order

Good afternoon, I'm starting to play Silent Hunter V and I downloaded some mods that I find interesting but I don't know how to install them (Instalation Order in JSGME), I've read a couple of guides but do not understand the order in which I have to install them. The MODS are:

-Magnum_Opus_v0_0_1 with patch (I Really Need this?, I know it's a Mega Mod, but people say that it is obsolete)
-Shadow Improvement Mod
-FX_Update_0_0_19_ByTheDarkWraith
-IRAI_0_0_37_ByTheDarkWraith
-NewUIs_TDC_7_1_0_ByTheDarkWraith
-Real environment revision 3
-SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
-TDW_DC_Water_Disturbance_v2_0_SH5
-German U-Boat Crew Language Pack
-Advanced Shift Keys 2.3 DBSM
-MightyFine Crew Mod 1.2.1
-OpenHorizons II fullv2
-Stormys_DBSM_SH5_v1.3
-SteelVikings Interior 2.2.2
-Equipment_Upgrades_Fix_v1_4_byTheBeast
-Trevally Auto Scripts v0.6
-Trevally Tutorials

I ask you kindly please help me with the order of installation of this MODS. Suggestions of complementary MODS are welcome. Thank you for the help and sorry for my english.

Last edited by King3; 08-14-12 at 10:33 AM.
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Old 08-14-12, 10:07 AM   #1160
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Read sober's list, the first page. Everything is explained there very clearly.
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Old 08-14-12, 12:32 PM   #1161
Trevally.
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Quote:
Originally Posted by gap View Post
altac <= I had to google it... stuff for perverts by the way


Algebraic Translator & Compiler


Quote:
detailed caustics 1.0 <= it gets overridden by Dynamic Environment (that is featuring a different version of HD caustics done by me ). If you like more this one, enable it after DynEnv, but you will wound fatally my pride!




Quote:
tmo19 interior3d sclass overhaul <= this is a mod for SHIV. Remove it immediately if you don't want the interior of your type VII to resamble an US S-class submarine!
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Old 08-14-12, 12:53 PM   #1162
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Quote:
Originally Posted by Sartoris View Post
Read sober's list, the first page. Everything is explained there very clearly.
Hello, so, according to that sober's list, I no longer need the magnus opus MOD?
Some Mods like ''life boats, advanced shift keys and Stormys DBSM SH5 1.3" are missing in that list, in what order should I install them? Please help me and check with my list of Mods.
Thank you and sorry for my english.

Last edited by King3; 08-14-12 at 01:21 PM.
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Old 08-14-12, 01:17 PM   #1163
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Quote:
Originally Posted by Trevally. View Post
Quote:
detailed caustics 1.0 <= it gets overridden by Dynamic Environment (that is featuring a different version of HD caustics done by me ). If you like more this one, enable it after DynEnv, but you will wound fatally my pride!
That one was the worst side effect that I could think of
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Old 08-14-12, 01:22 PM   #1164
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Quote:
Originally Posted by King3 View Post
Hello, so, according to that sober's list, I no longer need the magnus opus MOD?
Some Mods like ''life boats, advanced shift keys and Stormys DBSM SH5 1.3" are missing in that list, in what order should I install them? Please help me with my list of Mods.
Thank you and sorry for my english.
You don't need Magnum Opus.

I have no experience with the other mods you mentioned so I would recommend you follow sober's mod list. It works and lots of us use it. Here is my list, based on sober's:


Generic Mod Enabler - v2.6.0.157
[C:\Igre\SilentHunter\MODS]

RemoveLogoIntroTheDarkWraith
DBM Background Video
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Window_Lights_Redone_V1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
OPEN HORIZONS II_full v2
Reworked Morale and Abilities v.1.01
Grossdeutscher Rundfunk
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
sobers no footstep sound mod
Shadow Improvement Mod
NewUIs_TDC_7_1_0_Real_Navigation
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Old 08-14-12, 05:40 PM   #1165
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Last attempt

Capthelms Lighting Effects mod for sh5
Church's Compass Dials Mod v2.2
MightyFine Crew Mod 1.2.1 Alt w beards
MoraleMod
Nauticalwolf's_Torpedo_Textures_v1.2
IRAI_0_0_37_ByTheDarkWraith
Chart Colour Scheme 3
sobers multi color mod V2
No Damn Bubbles, No Damn Halo Mod
RemoveLogoIntroTheDarkWraith
sobers 3D deck spray mod V7
NewUIs_TDC_7_1_0_ByTheDarkWraith
Dynamic Environment SH5 Basemod (realistic version) V2.1
OPEN HORIZONS II full V2

Could someone please check this over for me.The y all install fine i think except when i try to install OH II ,I get the popup box saying the a ton of stuff has already been added by The dar wraith new ui mod.
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Old 08-14-12, 05:51 PM   #1166
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Quote:
Originally Posted by muppet View Post
Could someone please check this over for me.
Something like this.. I think so..

RemoveLogoIntroTheDarkWraith
No Damn Bubbles, No Damn Halo Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
sobers 3D deck spray mod V7
sobers multi color mod V2
Capthelms Lighting Effects mod for sh5
Chart Colour Scheme 3
MightyFine Crew Mod 1.2.1 Alt w beards
MoraleMod - not needed.. see Sober's post below..
Nauticalwolf's_Torpedo_Textures_v1.2
NewUIs_TDC_7_1_0_ByTheDarkWraith
Church's Compass Dials Mod v2.2
IRAI_0_0_37_ByTheDarkWraith
OPEN HORIZONS II full V2
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El sueño de la razón produce monstruos © - and for some people awakening will be cruel
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Old 08-14-12, 05:57 PM   #1167
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The morale was fixed in patch 1.2
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Old 08-15-12, 09:55 AM   #1168
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Quote:
Originally Posted by muppet View Post
when i try to install OH II ,I get the popup box saying the a ton of stuff has already been added by The dar wraith new ui mod.
It is ok to overwite these files
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Old 08-15-12, 01:46 PM   #1169
King3
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Default My List

Hello again, well, reading the "sober's list" and the "Guide for Beginners Mod SH5" I installed the mods in this order, please, check it and give me your expert opinion:


Generic Mod Enabler - v2.6.0.157
[D:\Juanca\Juegos\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
Dynamic Environment SH5 Basemod (normal ) V2.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
German U-Boat Crew Language Pack
Dynamic Environment SH5 Shallow Waters V2.1 Patch
MightyFine Crew Mod 1.2.1 Alt faces
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
FX_Update_0_0_19_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys_DBSM_additional_creaks_and_noises_1.0
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
IRAI_0_0_37_ByTheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
NewUIs_TDC_7_1_0_ByTheDarkWraith
OPEN HORIZONS II_full v2
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Trevally Tutorial - All v0.2(for OHIIv1.3)
Church's Compass Dials Mod v2.2 - Option Two
EQuaTool 01.01 by AvM - Large Style
Shadow Improvement ModLR

I have been able to play mission like "wolfpacks" with this MODs activated and the game look gorgeous,, but in the others historical mission I only get a black screen, no load, can't play historical missions.....Any suggestions about this? I installed the MOD correctly? I really appreciate your help. Thank you.
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Old 08-16-12, 04:08 AM   #1170
Kalleblom
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Moin kaleu´s,

i have checked sobers list and i´ve added some mods i like respectively i want.

Great Thanks to sober for his work and all the modders who create the mods, you can not say often enough that.


EDIT:
So i tested the list below and it seems to be working

Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
Loading Screens Mod 2.0
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (normal ) V2.1
stoianm colored exterior mod v2 (low color)
DynEnv 2.1 SkyColor Hotfix DarkerNights
Sub_Bubbles_v0_0_2a_ byTheBeast
Capthelms Audio+SV Touch Ups
sobers better terrain v3 SH5
sobers best ever fog V13 SH5
sobers best ever waves V5 SH5
Small_trees_SH5_V1
sobers see thru wake fix
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SteelViking's Interior Mod V1.2.1_NVidia_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
MightyFine Crew Mod 1.2.1 Alt w beards
nVidia missing lights
MCCD_1.04_GER
Speech fixes and additions (german version)
DBSM_Music_1_0_4
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_New_radio_messages_German
NewUIs_TDC_7_1_0_Das_Boot_Crew_Mod_by_Illyustrator
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Manos Scopes-patch for 16x9
IRAI_0_0_37_ByTheDarkWraith
TDW_Ship_Inertia_1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
OPEN HORIZONS II_full v2
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Three
IO_StrategicMap_4_7_for_TDWv710
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships 1_0b
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
AMMO_v1.0_SH5_by_Raven_2012
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
Shadow Improvement ModLR
Critical hits 1.1 Torpedos
Critical hits v 1.2
SD_MapLocationNameFix_v1.2
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
DEUTSCHMOD
OHII_2.0_Campaign_tsr_de (testfile)

two things i noticed. The first one is, that my dials are not the choosen one
"Church's Compass Dials Mod v2.2 - Option Three", it is the "stock" dial from TDW´s UI.

The second i noticed, it´s only running without the 4gig switch. When it´s enabled i get ctd while loading the game after the bunker! With the stock exe it works.
i running Win7 64bit, Intel I7 with 4gb ram.
Edit2: After searching here and in the internet i have come to the decision, that i didn´t need it.
For thoose you wants to know: http://www.subsim.com/radioroom/showthread.php?t=187567

I´m grateful for any idea


Kalleblom

Last edited by Kalleblom; 08-17-12 at 09:19 AM.
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