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Old 07-04-11, 08:05 AM   #436
parazaine
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Default remove flare fix

Ok, just read the post by stoianm where he says you can make your own mod for this based on changing the zone.cfg file.

Do i just make a folder named Remove flare fix and put a data folder in it with the modified zone.cfg file and load via gen mod enabler?
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Old 07-04-11, 10:21 AM   #437
Targor Avelany
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Quote:
Originally Posted by tobmic View Post
I tried changing my Mod load order dunno if its any better then the previous one, please have a look if this works out okay fine.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1 - make sure it is patched.
NewUIs_TDC_6_6_0_ByTheDarkWraith
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix - you aren't using UHS, so you don't need this mod.
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting - this mod ovewrites the two above. You only need 1 out of 3.
AirTorpedoes
EQuaTool 01.01 by AvM - Large Style
Grossdeutscher Rundfunk
Lite Campaign with Ice
Original map colors
Shadow Improvement Mod
Anti-Lag
Manos Scopes-patch for 16x9
NewUIs_TDC_6_6_0_Real_Navigation
Trevally Automated Scripts v0.6
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
stoianm pitch&roll for SH5 V1 (normal)
AOB slide ruller for TDW UIs and MO by stoianm

BTW: Im getting a strange Bug that my Crew Members have both German and English Voice (I chose German Voices when I installed the Game) Is this any normal ?
Also when I for example set Torpedo to Magnetic or Impact then the Crew members spams that message a couple of times.
see highlighted above.
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Old 07-05-11, 06:14 AM   #438
tobmic
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Thank you.

Now Iam using this Order

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_6_0_ByTheDarkWraith
AirTorpedoes
EQuaTool 01.01 by AvM - Large Style
Grossdeutscher Rundfunk
Original map colors
Shadow Improvement Mod
Anti-Lag
Manos Scopes-patch for 16x9
NewUIs_TDC_6_6_0_Real_Navigation
Trevally Automated Scripts v0.6
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
stoianm pitch&roll for SH5 V1 (normal)
AOB slide ruller for TDW UIs and MO by stoianm
NewUIs_TDC_6_6_0_U-Jagd_Chrono
DBSM_Speech_1_0_4
DBSM_Music_1_0_4

Does SteelVikings´Interior Mod V1.2 work with this ? And if yes where to put it ?
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Old 07-05-11, 04:02 PM   #439
Trevally.
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Quote:
Originally Posted by tobmic View Post
Does SteelVikings´Interior Mod V1.2 work with this ? And if yes where to put it ?
Check the readme txt in the mod MO. I think it is already in that one.
Have you patched MO with patch2?
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Old 07-06-11, 04:35 AM   #440
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Ah I see thanks.
Yup MO is patched.
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Old 07-07-11, 02:23 AM   #441
VWFKamikaze
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Someone care to double check latest Mod list for preparation for return to Let's Play?

Generic Mod Enabler - v2.6.0.157
[D:\Steam\steamapps\common\silent hunter 5\MODS]

Magnum_Opus_v0_0_1
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (hurricane version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
A Fistful of Emblems v1.51
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_1_2_byTheBeast
Equip_Upgrades_AFFOE
Stoianm Upgrade Equipment Upgrade and A Fistful of Emblems Compatible
NewUIs_TDC_6_6_0_ByTheDarkWraith
Manos Scopes Patch
IO_StrategicMap_4_4_for_TDWv660&MO
Enhanced FunelSmoke1.2_by HanSolo78
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.4
Grossdeutscher Rundfunk
Radio
Gramophone
SteelViking's Sky Banding Mod
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
DBSM_Music_1_0_4
Drifter's Damage Control Screen v1.02
Illyustrator_Loading_Mission_mod
Imported Ship Pack V1.1
Krauters Automated Scripts (v5_0_0 compatible)
R.E.M_by_Xrundel_TheBeast_1.2
SH5Lifeboats_2.0
SteelViking's Bunker Fixes V1.0
d3d_antilag101


Something that I've noticed straight away is that the glow that clickable officers have is still there, even though MO is supposed to remove it.
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Old 07-07-11, 05:05 AM   #442
Silent Steel
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Quote:
Originally Posted by VWFKamikaze View Post
Someone care to double check latest Mod list for preparation for return to Let's Play?

Generic Mod Enabler - v2.6.0.157
[D:\Steam\steamapps\common\silent hunter 5\MODS]
Manos Scopes Patch
d3d_antilag101
Please tell me;
What is the Manos Scopes Patch? Manos is default in NewUIs.
HOW you've applied the d3d_antilag101?

//
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Old 07-07-11, 05:20 AM   #443
VWFKamikaze
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As I understood it in its thread, the Manos Scopes Patch fixes the aspect ratio of the periscope should it not be in alignment with the monitor.

How I've applied the antilag? Same as I did any other mod. Put it in JSGME and hit "Enable"
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Old 07-07-11, 06:33 AM   #444
Silent Steel
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Quote:
Originally Posted by VWFKamikaze View Post
As I understood it in its thread, the Manos Scopes Patch fixes the aspect ratio of the periscope should it not be in alignment with the monitor.
Quote:
Originally Posted by VWFKamikaze View Post

How I've applied the antilag? Same as I did any other mod. Put it in JSGME and hit "Enable"


Hi again,

Aaah, silly me.
Of course you must have a patch to get the correct aspect ratio.

But, to get the Antilag working do this:

- Disable the Antilag in the JSGME

- Put the two files (antilag.cfg and d3d9.dll) in C:\Ubisoft\Silent Hunter file (where the sh5.exe is)".

- Open up the antilag.cfg
- Set these values

RenderAheadLimit=3
FPSlimit=36

Depending on your computer config maybe you can set higher values as well but try these.
If you still get a jumpy performance try to set lower values.


I think you will be as surprised as I was how smooth SH5 can run!

//

Last edited by Silent Steel; 07-07-11 at 07:47 AM.
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Old 07-09-11, 03:22 AM   #445
Sbygneus
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Quote:
Originally Posted by SalmonVGM View Post
Hey SilentSteel, you might want to get Magnum Opus as it'll make several of your mods redundant and may help you manage your mod soup. MO has these mods in it:

- TheDarkWraith: RemoveLogoIntro
- SteelViking: SV&Com Underwater Mod
- W_Clear: Environment 5.0
- Sober: sobers base wave mechanics for SH5 V11
- Conus00 and SteelViking: Compatible Conus00's Graphic Mod+SV's work
- SteelViking: SteelViking's Interior Mod v1.2
- SteelViking: Shadow Improvement Mod (High res version)
- ddrgn: U-boat Historical Specifications 1.4
- TheDarkWraith: FX Update_0_0_11_ByTheDarkWraith
- TheDarkWraith & Arclight: FX_Update_0_0_11_BARF_1_3_Full_Fix (Better and Realistic Flotation)
- TheDarkWraith: FX_Update_0_0_11_UHS_Fix
- TheDarkWraith: NewUIs_TDC_6_3_2_ByTheDarkWraith
- Trevally: Trevally Harbour & Kiel Canal Pilot v2.4
- Krauter: Krauters Automated Scripts
- Abd_von_Mumit: Patrol Routine Scripts v 01_02 by AvM
- TheDarkWraith: IRAI_0_0_29_ByTheDarkWraith
- TheDarkWraith: IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting
- Oby: AirTorpedoes
- Vickers03: SUB_hyd_fix_SH5
- TheDarkWraith: SubFlags_0_0_6_byTheDarkWraith
- TheDarkWraith: Sub_Exhaust_1_0_5_byTheDarkWraith
- Heretic: MightyFine Crew Mod 1.2.1 Stock w beards
- Athlonic: MCCD_1.04
- Athlonic: MCCD_1.04_MFCM_1.2.1_compatible
- Nisgeis: High Contrast Nav Map with Inverse Shallow Colour - Chart color scheme 3
- thfeu58: Terrain_harbour_flags_Mod_v1_2_1
- doomlordis: Dooms Decks for VIIABC41 1_4
- TheBeast: SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
- Athlonic: Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
- avee: No magic skills v1.5 MCCD compatible
- Venatore: Elite German Black & Copper Torpedo
- Pascal: Pascal uniforms
- Cerberus62: Historical Ship Equipment 1_3
- Ailantd: AilBubbles 1.0
- Ailantd: AilClouds 3_0
- Ailantd: AilSmoke 1_7
- KarlKoch: Speech fixes and additions (english version)
- Cerberus62: Additional Merchant Ships 1.1
- Heretic: Less annoying footsteps
- ACSoft: fix for Environment 5.0
- Trevally: Trevally's tutorials

You already have the latest versions of some of these mods so install them after MO. Then again, you may have a reason for not having MO in which case I should shut my mouth :P
So if there is a newer version of any of these submods, should they overwrite MO?
Doesnt for example W_Clear: Environment 5.0 interfere with Dynamic Environment mod if I instal it after MO?
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Old 07-09-11, 11:08 AM   #446
otto69
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OMG, does it realy take this many mods for SH5 to work right? As I stated in my Post "Bought it, Hate it." There must be a Mod list that will let me try again , however, I have DLd many of the Mods and are in a file on my Game HD. Also many of the mods do not have links that work any more and the DL on Subsim only allows a limited # of files per each login period. Well I have rambled on long enough but I would like to try SH5 again.

Thanks for listening,

Otto
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Old 07-09-11, 11:16 AM   #447
Trevally.
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Default

see here http://www.subsim.com/radioroom/showthread.php?t=185160
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Old 07-14-11, 10:05 AM   #448
Husksubsky
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Quote:
Originally Posted by parazaine View Post
Right, I've been struggling for a while to get a stable mod loadout that includes magnum opus.

The following is my current mod list but i keep seeing that there are two patches for magnum opus, 1 and 2 and i only have the 2nd one installed via stoianm's video tutorial....I have also seen people patch MO in a different way to stoianm who does it directly by overwriting MO with the patch 2 data

Some people just seem to add patch 2 as another mod after MO

Do both ways work the same?

Anyway, here is my current 'soup'...I would greatly appreciate any help in sorting out why I get CTD's a lot (I have patched MO via stoianm's method)

all installed via the generic mod enabler:

Magnum_Opus+v0_0_1 (patched with patch2)
Original map colors
Manos Scopes-patch for 16x9
NewUI's_TDC_6_5_1_Real_Navigation
NewUI's_TDC_6_5_1_Das_Boot_Crew_Mod
Equipment_Upgrades_Fix_1_2
R7 HiRes Alt English Panels
Critical Hits 1.1 Torpedoes
stoianm pitch&roll for SH5 V1 (normal)
Icebergs v2.4
Lite Campaign with Ice
Unterseeboot II SFX
German U-Boat Crew Language Pack
sobers & stoianm base fog mechanics V16 SH5
sobers base sky mechanics V1
sobers 3D deck spray mod V7
stoianm realistic color exterior mod (high color) v1
Dark Interior V1
Dark Interior additional sounds
EquaTool 01.01 by AvM - Large Style
d3d_antilag

I would like to add more but perhaps i should get the order for these sorted out first? Is Old Style Explosions merely a matter of choice or does it address some sort of problem with the stock explosions?

I'm running an I7 Mobo with 6 gigs of Ram and a GTX 480 1.5 gig card and using antilag in conjunction with EVGA Precision to contol the temperature....I usually dont run any hotter than about 70-80 with the latter during the hottest time of the year so overheating can't be the problem.
Sorry I forgot all about this mate. This is my list, but it seem you have found one that fits you nice allready.
I m not experienced enough to sort your order.There is a 6_6_0 vers of new ui s out ...

Anti lag
Magnum_Opus_v0_0_1 (patch1+2)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0 das boot crew mod
Manos Scopes-patch for 16x9
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_2_for_TDWv640&MO
Patch for IO_StrategicMap using NewUIs_TDC_6_5_0_TheDarkWraith
Kriegsmarine Grid Map for MO and TDW UIs by stoian
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
NewUIs_TDC_6_5_0_Real_Navigation

Thomas
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Old 07-16-11, 05:22 PM   #449
Deep Source
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I made i little changes here and i need opinions, about highlight mods.

Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\Silent Hunter 5\MODS]

01. antilag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1 (with Patch 2)
Enhanced FunelSmoke1.2_by HanSolo78
Grossdeutscher Rundfunk
noir decks
Speech fixes and additions (german version)
Window_Lights_Redone_V1
Capthelms Audio+SV Touch Ups
Naights Submarine Textures (internal) V1.1
OPEN HORIZONS II
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_16_2_ByTheDarkWraith
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sounds V2.1
sobers talking conning crew mod
Unterseeboot SFX
U-Boat Propulsion SFX
MightyFine Crew Mod 1.2.1 Alt faces
NewUIs_TDC_6_6_0_ByTheDarkWraith
NewUIs_TDC_6_6_0_New_radio_messages_German
Manos Scopes-patch for 8x5
Equipment_Upgrades_Fix_1_2_byTheBeast
U-boat Historical Specifications 1.7 for TDW Mods

Equip_Upgrades_AFFOE
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_3_for_TDWv651&MO
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.4
NewUIs_TDC_6_6_0_Real_Navigation
stoianm pitch&roll for SH5 V1 (low)
tiny! - torpedo mod
nVidia missing lights
Church's SHV 1.01 Keyboard Commands v1.1
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
Nauticalwolf's_Torpedo_Textures_v1.2
Remove mines-ice-dolphins from OH II full
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 (conflicts with Equipment_Upgrades_Fix, is okay put these at last?)


And i need a opinion about interaction about these three mods.

Equipment_Upgrades_Fix_1_2_byTheBeast
U-boat Historical Specifications 1.7 for TDW Mods

R.E.M_by_Xrundel_TheBeast_1.2

Whats the order to install them?
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Last edited by Deep Source; 07-16-11 at 06:17 PM.
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Old 07-16-11, 05:30 PM   #450
TheDarkWraith
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You need MO patch 2 also
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