SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-13-07, 11:54 AM   #76
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by nvdrifter
I have abandoned the extreme shaking effects in v1.02 due to the fact that it was making some players sick.
So did getting depth-charged.:rotfl:
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-13-07, 11:58 AM   #77
The Munster
Ace of the Deep
 
Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by HEMISENT
Before I installed this mod I was getting nothing but heavy seas and very aggressive AI DC'ing the crap out of me constantly. Now, with the mod installed all I experience are calm seas, gentle winds and an enemy that would prefer to be freakin pen pals. You'd think that I was in command of The Love Boat instead of a VIIC.

Drifter, does your mod mess with the enemy AI behaviour and the weather files.
Don't know if coincidence but am encountering similar since installing this; only difference being I've just sailed from Lorient to AL29 [in October 1940] and not spotted a ship of any kind or nation ?! The quickest TC I used was 32 so been sailing all afternoon if you know what I mean.
__________________



GWX Team Member; Retired
GWX Home Page










The Munster is offline   Reply With Quote
Old 01-13-07, 11:58 AM   #78
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by nvdrifter
I have abandoned the extreme shaking effects in v1.02 due to the fact that it was making some players sick.
So did getting depth-charged.:rotfl:
I know, I know... I tried to tell them that. Lol. :p
  Reply With Quote
Old 01-13-07, 12:01 PM   #79
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Kpt. Munson
Quote:
Originally Posted by HEMISENT
Before I installed this mod I was getting nothing but heavy seas and very aggressive AI DC'ing the crap out of me constantly. Now, with the mod installed all I experience are calm seas, gentle winds and an enemy that would prefer to be freakin pen pals. You'd think that I was in command of The Love Boat instead of a VIIC.

Drifter, does your mod mess with the enemy AI behaviour and the weather files.
Don't know if coincidence but am encountering similar since installing this; only difference being I've just sailed from Lorient to AL29 [in October 1940] and not spotted a ship of any kind or nation ?! The quickest TC I used was 32 so been sailing all afternoon if you know what I mean.
It's all psychological. After installing Depth Charge Shake, you just can't wait to be depth charged. :rotfl:
  Reply With Quote
Old 01-13-07, 12:28 PM   #80
Capt.Crackerjack
Loader
 
Join Date: Jun 2006
Posts: 84
Downloads: 28
Uploads: 0
Default Good Work!

Good work and thanks for the 1.03 effort NVDrifter!

Now that there are three choices (weaker, medium, and stronger) shakes- does that also mean there are now three levels of surface rolling reduction?
Capt.Crackerjack is offline   Reply With Quote
Old 01-13-07, 01:02 PM   #81
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,198
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Kpt. Munson
Quote:
Originally Posted by HEMISENT
Before I installed this mod I was getting nothing but heavy seas and very aggressive AI DC'ing the crap out of me constantly. Now, with the mod installed all I experience are calm seas, gentle winds and an enemy that would prefer to be freakin pen pals. You'd think that I was in command of The Love Boat instead of a VIIC.

Drifter, does your mod mess with the enemy AI behaviour and the weather files.
Don't know if coincidence but am encountering similar since installing this; only difference being I've just sailed from Lorient to AL29 [in October 1940] and not spotted a ship of any kind or nation ?! The quickest TC I used was 32 so been sailing all afternoon if you know what I mean.
Only one way to find out :hmm:
Installing it NOW
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 01-13-07, 01:03 PM   #82
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Capt.Crackerjack
Good work and thanks for the 1.03 effort NVDrifter!

Now that there are three choices (weaker, medium, and stronger) shakes- does that also mean there are now three levels of surface rolling reduction?
It's kind of hard for me to explain how the camera settings and the u-boat rolling (from center of gravity) affect each other.

But...

To answer your question- no. All 3 surface rolling motions are the same (greatly reduced rolling). But, you can maybe get by using the medium or strong shaking option without installing the included u-boat files. Weak shaking option, probably not. You can try this if you really don't want to give up the surface rolling action. It might work ok.
  Reply With Quote
Old 01-13-07, 01:05 PM   #83
Vikinger
Captain
 
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
Default

Thank you for your hard work NvDrifter.

Gona install and try it right away
Vikinger is offline   Reply With Quote
Old 01-14-07, 03:42 PM   #84
Albrecht Von Hesse
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Confused about how to install

Ok, I'm normally good at figuring out, and following, installation instructions, but this time I'm confused on two points.

First off, there are three different installation 'strengths'. The instructions say to be careful in installing only one version at a time. OK, I got that. However, how the heck do I identify which version is which? This is what I see in the .zip file:




Secondly, I'm not sure how to install this using JSGME. Normally all the mods I've installed using that are prepped for that, already having the DATA folder, etc, as part of the zipping process. I'm guessing I just create a folder, for example, named 'depth charge shake' inside the MOD folder of my GWX installation, then unzip the contents inside there. But as there are triplicate-named files in this, how is that going to work?
  Reply With Quote
Old 01-16-07, 11:27 AM   #85
Paajtor
The Old Man
 
Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,545
Downloads: 64
Uploads: 1
Default

That's odd.
I just downloaded this mod, and it opens up nicely.
I use WinRar, though.

Here's the content of the main mod-folder:
__________________



Paajtor is offline   Reply With Quote
Old 01-16-07, 12:04 PM   #86
Vikinger
Captain
 
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
Default

What is odd?


Unzip the main folder to some place. Then choose one of the mod you want to use. weaker, meadium or stronger. (there is 3 versions of the mod) Copy that folder/map to the Mod map in your sh3 directory and enable the mod whit jsgme.
Vikinger is offline   Reply With Quote
Old 01-16-07, 12:09 PM   #87
Albrecht Von Hesse
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Vikinger
What is odd?


Unzip the main folder to some place. Then choose one of the mod you want to use. weaker, meadium or stronger. (there is 3 versions of the mod) Copy that folder/map to the Mod map in your sh3 directory and enable the mod whit jsgme.
What's odd is that the three different folders do not appear for me when I unzip the file (as might be noticed from my screenshot). I'll try again using WinRar tonight when I get home.
  Reply With Quote
Old 01-16-07, 12:22 PM   #88
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: The one and only East Coast
Posts: 10,775
Downloads: 946
Uploads: 5


Default

Nvdrifter, I may have missed this but can you confirm that this mod changes the files regarding periscope magnification. I play GWX, have this mod and a few others, my mag is down to 6x from 10x, had a reply that is was this mod that was causing this.

Thanks.
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 01-16-07, 12:48 PM   #89
Vikinger
Captain
 
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
Default

Quote:
Originally Posted by Albrecht Von Hesse
Quote:
Originally Posted by Vikinger
What is odd?


Unzip the main folder to some place. Then choose one of the mod you want to use. weaker, meadium or stronger. (there is 3 versions of the mod) Copy that folder/map to the Mod map in your sh3 directory and enable the mod whit jsgme.
What's odd is that the three different folders do not appear for me when I unzip the file (as might be noticed from my screenshot). I'll try again using WinRar tonight when I get home.
Oki i understand. well that was Odd
Vikinger is offline   Reply With Quote
Old 01-16-07, 12:55 PM   #90
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by reallydedpoet
Nvdrifter, I may have missed this but can you confirm that this mod changes the files regarding periscope magnification. I play GWX, have this mod and a few others, my mag is down to 6x from 10x, had a reply that is was this mod that was causing this.

Thanks.
I just checked all 3 versions of Depth Charge Shake v1.3. All 3 Cameras.dat settings for Periscope optical zoom are at 10x. Must be something else. :hmm:
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:43 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.