SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims > Sub Commander
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-13-14, 03:55 AM   #1
TheGeoff
Planesman
 
Join Date: Jul 2008
Location: 37°47'S 144°58'E (Melbourne, Australia)
Posts: 197
Downloads: 27
Uploads: 0


Default Frequently Asked Questions

Frequently Asked Questions
For specific technical help with crashes or bugs, please go to the troubleshooting thread instead.
  • Where can I download Sub Commander?
    Download links are in this post: http://www.subsim.com/radioroom/show...96&postcount=1

  • Is there a Mac or Linux compatible version?
    Not yet. Some players have reported it is possible to run the game through Wine on Linux and Wineskin Winery on OSX, however. The following instructions were posted in the Reddit thread for the game by user arcsey:
    "Use Wineskin Winery. Create a wrapper with Wineskin 2.6.0 (current version) and use WS9WineCX13.1.0 as your engine. Just move the subcommander_0_23 folder into Program Files and set subcommander_0_23.exe as the executable. It should run fine without having to change any other settings."

  • There are too many random accidents on board the submarine! How do I make them less frequent?
    Set the sub_reliability parameter in gameoptions.ini to a higher number. The mean time between failures on the sub is 10 + 2*sub_reliability seconds, so higher numbers mean accidents are less common. Setting this value to -5 will completely prevent random accidents from occurring.

  • Is there a wiki/manual/game guide?
    The guide.txt file in the game folder lists all of the keyboard controls and describes most of the subsystems in the game. An updated, improved manual will be released soon.

  • How do I change my submarine's nationality?
    Set the player_nation line in gameoptions.ini to whatever you want. As of version 0.24, your choices are:
    • USSR
    • USA
    • United Kingdom
    • China
    • East Germany
    • West Germany
    • France
    • Spain
    • Italy
    • Turkey
    • Japan
    • South Korea
    • North Korea
    • India
    • Pakistan
    • Brazil
    • Philipenes
    • Indonesia
    • Cuba
    • Argentina
    • Australia
    • South Africa
    • Libya
    • Iran
    • Israel
    • Poland
    • Canada
    • Sweden
    • Finland
    • Peru
    • Venezuela
    • Colombia
    • Chile
    • Taiwan
    • Netherlands
    • Norway

Last edited by TheGeoff; 09-24-14 at 11:06 PM.
TheGeoff is offline   Reply With Quote
Old 06-18-14, 09:07 AM   #2
SubwayCommander
Swabbie
 
Join Date: Jun 2014
Posts: 7
Downloads: 0
Uploads: 0
Default

I have questions that I haven't found the answer to in the guide! I'm not yet a pro submariner, but this game is very entertaining.


  • Does using the radar make me easier to detect by enemies?
  • In the weapons system, if ships are "unknown vessel", how do I identify them?
  • What else can I do with the sonar, besides scrolling through ship signatures with + and -?
  • How do I read sonar signatures? I don't see how the signature lines and sonar output correlate.
  • If a steam turbine is damaged, does it suffer further damage if I keep it turned on? The turbines always seem to fail spectacularly.
__________________
SubwayCommander is offline   Reply With Quote
Old 06-18-14, 07:14 PM   #3
TheGeoff
Planesman
 
Join Date: Jul 2008
Location: 37°47'S 144°58'E (Melbourne, Australia)
Posts: 197
Downloads: 27
Uploads: 0


Default

Good questions!
  • Does using the radar make me easier to detect by enemies?
    Not at the moment. In the future, however, some enemy vessels and aircraft will be able to detect and track your submarine's radar emissions.

  • In the weapons system, if ships are "unknown vessel", how do I identify them?
    To determine the exact type and name of the ship you need to get close to it (within ~6 nautical miles) while at periscope depth or shallower. The ship's name, nationality and type can then be seen by viewing it through the periscope (T to cycle targets).

  • What else can I do with the sonar, besides scrolling through ship signatures with + and -?
    You can also target ships by pressing 'T' to cycle through sonar contacts. If you select a target this way before firing a torpedo, the torpedo will automatically track the target vessel. Targeting a sonar contact will also show its sound signature on the LOFAR analysis screen, allowing you to identify the ship by comparing its signature to the database.

  • How do I read sonar signatures? I don't see how the signature lines and sonar output correlate.
    Select the sonar contact by pressing T until it is highlighted. The contact's sound signature will now appear in the LOFAR analysis screen - you can determine what type of ship it is by comparing the signature to the database.

  • If a steam turbine is damaged, does it suffer further damage if I keep it turned on? The turbines always seem to fail spectacularly.
    Most mechanical systems on the submarine (turbines, generators etc) have a speed governor which prevents the machine from exceeding safe limits on speed, power output etc. If the governor is damaged, other components in the system (like the rotor) may also be damaged if the system is not promptly shut down. If a turbine is damaged you should immediately shut it down using the turbine control panel so it can safely be repaired.
TheGeoff is offline   Reply With Quote
Old 06-24-14, 04:47 PM   #4
Fenex
Swabbie
 
Join Date: Jun 2014
Posts: 6
Downloads: 0
Uploads: 0
Default Sonar

I coudn't help but notice that you said you can scroll through signatures of ships in the sonar panel I have tried this but can't i can only change my heading so what am i doing wrong, also the f1 dousn't show anything about ship signitures

EDIT:Sorry I am a idiot I downloaded wrong the wrong version.
Fenex is offline   Reply With Quote
Old 08-05-14, 01:31 PM   #5
kust
Swabbie
 
Join Date: Aug 2014
Posts: 9
Downloads: 9
Uploads: 0
Default User created subs ?

Will we be able to create our own submarines or will we get more submarines ?
Keep the good work up with this game

Last edited by kust; 08-05-14 at 01:45 PM.
kust is offline   Reply With Quote
Old 08-06-14, 07:38 AM   #6
Tango589
Still crazy as ever!
 
Tango589's Avatar
 
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,358
Downloads: 180
Uploads: 1
Default

Quote:
Originally Posted by kust View Post
Will we be able to create our own submarines or will we get more submarines ?
Keep the good work up with this game
Here is the latest Sub Developer Tools program, have fun designing your own sub!
__________________


Hanging on in quiet desperation is the English way...
Tango589 is offline   Reply With Quote
Old 08-06-14, 08:39 PM   #7
TheGeoff
Planesman
 
Join Date: Jul 2008
Location: 37°47'S 144°58'E (Melbourne, Australia)
Posts: 197
Downloads: 27
Uploads: 0


Default

Quote:
Originally Posted by kust View Post
Will we be able to create our own submarines or will we get more submarines ?
Keep the good work up with this game
You can create your own submarines using these tools: http://goo.gl/MxBNIc

There is a step-by-step guide included to walk you through the process. Be warned that the submarine editor has a terrible, unfriendly user interface at the moment and is kind of hard to use - hopefully I'll get time to make a better version soon!

Let me know if you have any problems, and feel free to share your creations with us!
TheGeoff is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:08 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.