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Old 02-13-08, 12:43 PM   #391
coronas
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Only a few words about tactics:
Usually, attacks on ships were by nigth in coastal waters, ambush style. German (and Italian) wait their catchs with electric motors under cover of the night and very low speed. After a sucessfull attack they running away at main engines' full speed so far as possible from escorts.
Luis de la Sierra's books (in Spanish) expound S-Boot's tactics.
I wish this help.
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Old 02-13-08, 01:21 PM   #392
platounet
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Thanks and Bravo Michael!

You've created a new game !
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Old 02-13-08, 03:07 PM   #393
latemail
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Default [WIP] New cockpit for the S-Boot

Quote:
Originally Posted by Mikhayl
-The plan is to have a customized GUI to better fit the mod in the future, and it will be based on OLC's one, then there really won't be a point to keep the standard GUI :hmm:


And to give you a feeling how this GUI will look like (hopefully), here are two screens (still with faked dials and buttons!), but the second screenshot shows


- the dials and buttons with red check marks >>>> already inserted and functional
- the dial with the green check mark >>>> easy to add (today )
- the buttons with the question mark >>>> there is tricky work to do


The first step is to get all things work properly, then rework the graphics ....




(I will add a button for closing the selected tube as well)



you get access to the menu via the left "OLC"-button at the bottom


more to come .........
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Old 02-13-08, 03:53 PM   #394
STEED
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Maybe GUI one and non one to keep all happy.

Great work.
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Old 02-13-08, 04:13 PM   #395
bigboywooly
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Finally found time to have a go
Version 1
Did a quick and dirty edit to leave from Calais







Ran into an army of armed trawlers off Dover
Ended up
:rotfl:

Pity cant get an AI firing gun on the bow and is it possible to alter the speed dial to include the available speeds ? Stops where top speed of the uboat was but as you know the S boot goes a lot lot faster

Anyway very cool mod
Will bash up a couple of single missions for it when GWX 2.1 out of the door
Give you a chance to run with some other S boats or the big boys



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Old 02-13-08, 04:38 PM   #396
bigboywooly
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Thanx Mikhayl
I take you have radiod in for help
Yu may get some aircover
The BS is pretty well covered
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Old 02-13-08, 06:53 PM   #397
Antenor
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Well guys, for now, I prefer the original gwx/gui that I use, with the spawolves (spanish mod for sh3), my own config I mean.

Like said Mikhayl before, I try to reduce the mod to the basic settings that allow control the sboot, plus the new intro screens, damage screen and a pair of thing more (skin, flotillas...).
I try to avoid the OLC/GUI MOD for those who prefer your own GUI/settings. I test a little and seems it works, I have my original mods/gui/dials, etc config but with the features of the new mod beta version.

Try it if you want, and tell if works for you mod configs, here´s the download link:


http://rapidshare.com/files/91624332...tings.zip.html


Salute and hope this can help you!


P.D: Of course, thank you Mikhayl and modders helping you for this great job and I hope you don´t care this changes in your original mod .
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Old 02-13-08, 08:49 PM   #398
sh3rules
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First of all, congratulations Mikhayl for this awesome mod. I would’ve preferred an armed trawler, but zipping about in an S-Boot is loads of fun. I wasn’t completely sold on the GUI though, which is why I didn’t install it. You can choose which files you want to overwrite (weapons or damage screens) so that you end up with an S-Boot with the old interface. So, you can really have it your way.

All in all, a great mod!


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Old 02-13-08, 09:02 PM   #399
latemail
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Quote:
Originally Posted by Mikhayl
Well, my GUI tastes don't seem to be shared by a great many, but I love it
I hope you can find a trick for these torp buttons :hmm: Or maybe a switch like the salvo one, with two positions, one for each tube is possible ?
Already told you this but : nice work


Hi Mikhayl,

I have already realised a "quick and dirty"-solution, I´ve got a togglebutton working to cycle through the tubes, so it´s now possible to select the single tubes and open them and fire them ... all you need (a close-tube-button is also ready)

but I try to realise the tube-selection like it is normally done, because of the tube status, a very usable feature in combat .... we will see!! :hmm:


and I think it should be possible to keep the main changes in the menu.ini in one big block (and only few additional others) .... so everybody could use the modification with his most loved version .... but cleaning up the changes will be the third step, first function, second graphic, and then usability ..... Sorry, time is limited!!
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Old 02-13-08, 09:16 PM   #400
onelifecrisis
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latemail,

Try making the ParentID of the TDC page be 0x3F000000 instead of 0x0. Not all of the functionality will work but the torpedo tube "buttons" just might! Then its just a case of moving things around.

Oh, and the attack map will become redundant, but who cares?

HTH
OLC
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Old 02-13-08, 09:34 PM   #401
latemail
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Quote:
Originally Posted by onelifecrisis
latemail,

Try making the ParentID of the TDC page be 0x3F000000 instead of 0x0. Not all of the functionality will work but the torpedo tube "buttons" just might! Then its just a case of moving things around.

Oh, and the attack map will become redundant, but who cares?

HTH
OLC


?????????? :hmm: :hmm: :hmm:

THX, I will test this, I can´t imagine right now what will happen, but that´s modding for me, change something and see what will happen .....

By
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Old 02-13-08, 09:44 PM   #402
Kaleu. Jochen Mohr
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Quote:
Originally Posted by Mikhayl
With the stock/GWX UZO all you can do is select a tube and fire a torp. If you want to set different running depth and pistols, you have to go to TDC view, where you can't see your target nor steer the boat properly :

:hmm: ?
thats why i liked the "Big Dails" mod wich DID had it and did not changed the entire bloody thing

unfortunatly its not included in GWX and i dont know what to change else i already did it myselve
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Old 02-13-08, 09:57 PM   #403
onelifecrisis
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Quote:
Originally Posted by latemail
I can´t imagine right now what will happen, but that´s modding for me, change something and see what will happen .....


I could try to explain but its simpler if you just see it. You'll go, "Ah-ha"
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Old 02-13-08, 10:30 PM   #404
Hakahura
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Latemail
Your addition to OLC's GUI looks great.

This mod just gets better and better.
I'm having a blast with it.

Apart from a custom GUI I only see 2 small problems with it...

The ability to save mid patrol &
The ability for the AA guns to target shipping.

Don't take these as a critisism, in fact it's praise, I cannot fault anything else.
I realise your working within the games limitations Mikhayl.
But those are the only real issues I have with the mod.
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Old 02-13-08, 10:36 PM   #405
Madox58
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You can change the type setting in the Guns_sub.sim file.
type 0 is Deck guns
type 1 is AA

Change the 20's and 37's to type 0
and see what happens.
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