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Old 02-09-08, 11:54 PM   #301
Erich Topp
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Installed. Had a lot of fun with mod. Really good and fresh experience (not many mods are changing Gameplay, not visual side of the game). Can someone tell me can we soon be able to d/l version 0.2 Beta?)) Or higher?))

PS: Yes, This MOD really worth to try it... if someone doubts...
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Old 02-10-08, 04:44 AM   #302
chris
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Quote:
Originally Posted by JScones
@Mikhayl: I've started building an "S-Boot War" campaign. I've decided to add the following S-Flotilles:

1 S-Flot
2 S-Flot
3 S-Flot
4 S-Flot
5 S-Flot

Any others really are just duplicates.

I'll use GWX as my base, because it better supports places like the Med and Black Sea. Variety.

However, with the release of GWX2.1 supposedly soon, I'd rather wait before continuing - there'll be changes to key files that I need to adjust and I'd rather do it once.

Once it's done, if others want to make compatible versions for other mods, they can go for it.

Nb: Does/will the S-boat display an emblem on each side? If so, some emblems for the above flotillas will be nice (http://www.wlb-stuttgart.de/seekrieg...sfl-frames.htm can be used as a guide). Maybe someone can help out with this?


Hello JSc,

maybe you are interessted in this information...








Inspiration for "Rank_Deco_ND"

(Schnellboot Kriegsabzeichen)

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Old 02-10-08, 06:14 AM   #303
Erich Topp
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Great news about upcoming update. We are waiting for it)) You managed to do something new... and more functional than it was done ever before. Respect))
Btw, where I can get a picture (painting with S-boat) which is on the loading screen of your mod (without progress bar - yes, I am lazy to photoshop it out))). I am interested in such an art for my Kriegsmarine page)) Sorry for off-topic.
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Old 02-10-08, 06:57 AM   #304
Letum
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I lack modding knowlage, but is it possible to change some or all of the flak guns in to deck guns that look and fire like flak guns?

That way the AI will fire at ships.

Is it simply a case of changeing a class, or more complex?

Please exscuse my ignorance and wild speculation.
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Old 02-10-08, 07:08 AM   #305
Mush Martin
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yes sort of
you can but it pooches the guns if your playing anyother way

what you do is swap out the visual model of the aa gun and
damage visual model of the aa gun for the same of the 105
then you tweak the 105 to fire at AA rates of fire and change
to sound to the aa one. this works because the model is still
a dg however consequently they wont take on aircraft.
also of course you would need to tweak the ammo for it.

you would need to then make a deck gun mount
on the sboat too of course.

better to do one and leave one I think.
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Tutorial

Last edited by Mush Martin; 02-10-08 at 07:40 AM.
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Old 02-10-08, 07:18 AM   #306
Boris
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Quote:
Originally Posted by chris
Quote:
Originally Posted by JScones
@Mikhayl: I've started building an "S-Boot War" campaign. I've decided to add the following S-Flotilles:

1 S-Flot
2 S-Flot
3 S-Flot
4 S-Flot
5 S-Flot

Any others really are just duplicates.

I'll use GWX as my base, because it better supports places like the Med and Black Sea. Variety.

However, with the release of GWX2.1 supposedly soon, I'd rather wait before continuing - there'll be changes to key files that I need to adjust and I'd rather do it once.

Once it's done, if others want to make compatible versions for other mods, they can go for it.

Nb: Does/will the S-boat display an emblem on each side? If so, some emblems for the above flotillas will be nice (http://www.wlb-stuttgart.de/seekrieg...sfl-frames.htm can be used as a guide). Maybe someone can help out with this?

Hello JSc,

maybe you are interessted in this information...








Inspiration for "Rank_Deco_ND"

(Schnellboot Kriegsabzeichen)

Well if anyone is interested in this, I certainly am! Some even show the colours of the camouflage schemes. Thanks!
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Old 02-10-08, 07:24 AM   #307
latemail
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Greetings Mikhayl,
first of all ...... I am really thrilled what can be done with SH3

... and that someone can do this all alone .... puhhh ..... it´s magic!!!!!

(And calling himself not a modder .... shy guy )




Quote:
Originally Posted by Erich Topp
..... (painting with S-boat) which is on the loading screen of your mod.....
how did you made this, it´s superb .... give me some ideas for own things, but how to?????
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finished
OLC1.1.4/1.2.1-Sale-Kombimod for Stock (Thread)
OLC1.2.1-Sale-Kombimod for GWX 2.0 (Thread)
OLC1.2.3-Sale-Kombimod for GWX 2.0 (Thread)

working on
Modding-Tutorial for menu_1024_768.ini (Thread, presently only german)

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Old 02-10-08, 07:40 AM   #308
Letum
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Quote:
Originally Posted by Mikhayl
Quote:
Originally Posted by Letum
I lack modding knowlage, but is it possible to change some or all of the flak guns in to deck guns that look and fire like flak guns?

That way the AI will fire at ships.

Is it simply a case of changeing a class, or more complex?
I think it would be possible but it would require probably a lot of work to swap models and specs for guns and shells (at least). And then the AI wouldn't fire at aircrafts anymore :hmm: Maybe it would be interesting to try it for the 37 and leave the 20s AA :hmm:

Edit : greatly outspeeded by MM !
That sounds like a good idea. The player could then man the 20mm against aircraft.
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Old 02-10-08, 09:22 AM   #309
Syxx_Killer
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Those emblems would look great. Is that medal at the bottom of the emblems a candidate to replace the U-Boat war badge?

Anyway, what I was wondering is, since the U-boat interior would need to be totally reworked, would it be possible to just disable the 3D interior views? The static views like message center and orders screen could stay. I don't know if this has been mentioned already or not. It's wild to see the interior bouncing around in rough seas but looks so weird as well.
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Old 02-10-08, 10:44 AM   #310
Boris
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Quote:
Originally Posted by Mikhayl
@Boris : I think it's a good idea to store the pictures but better not to work on new emblems .tga for the game yet, because at the moment these emblems don't show :



this was just a first try, I think I can fix it but we never now. I'll see to it after I'm done with some other stuff :hmm:

@Latemail : thank you, actually I'm not really alone, Jaesen and Boris for example are working on different parts of it, plus Privateer offered me help on a important matter (I just don't have the material needed at the moment), also lots of advices and feebacks from you guys and the search function
And your menu tutorial might be really handy quite soon :hmm:
I'm going to make the emblems anyway and paint them on the texture, as I already did with the panther. I think this looks better, because it actually looks like the emblem is painted on the hull, with rivets showing through, weathering etc, rather than having the game place the emblem on, like on the subs.
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Old 02-10-08, 10:52 AM   #311
Boris
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Quote:
Originally Posted by Mikhayl
Quote:
Originally Posted by Syxx_Killer
Those emblems would look great. Is that medal at the bottom of the emblems a candidate to replace the U-Boat war badge?
I'm working on it right now But this needs to be edited in menu.ini, which is different depending on the mod used by players :hmm:



It's a "wip" shot, the badge looks nice but I'm wondering about the clasp ? (plus the background "uboot" thing to remove)

Quote:
Originally Posted by Syxx_Killer
Anyway, what I was wondering is, since the U-boat interior would need to be totally reworked, would it be possible to just disable the 3D interior views? The static views like message center and orders screen could stay. I don't know if this has been mentioned already or not. It's wild to see the interior bouncing around in rough seas but looks so weird as well.
It's a quite "easy" thing to do, just disabling key shortcuts and GUI buttons, the interior will still be here but you just won't have any way to get in. But this also needs to be edited in the menu.ini so I guess I will have to include one :hmm:
I'll work on it for the rest of the day and see how it looks, I'm not so good at this.
The thing in the background is the Verleihungsurkunde (Certificate) for the U-Boat War badge.

Does anyone happen to have a Verleihungsurkunde, or a picture of one, for the schnellboot badge as a replacement?

@Mikhayl
If you want I can update the menu pictures to change all U-Boot references to S-Boot refences. Anyway, I'd like to, since the GWX menu screens are my baby.
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Old 02-10-08, 11:33 AM   #312
chris
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Quote:
Originally Posted by Mikhayl
@Chris : good find, where's that from ? Looks like I'm gonna have to press the attack to put back side emblems on the boat :hmm: (I have the 3D object for the emblems showing in game but it uses the wrong texture atm)
For the s-boat badge, I have it with proper alpha chanel, ready to display, but it needs a new artwork for the medal case (different proportions)

@Erich : this is the boxart from Revell S-100 kit, borrowed here http://www.ipmsdeutschland.de/FirstL..._FAST_ATTA.jpg
and slightly enlarged.

I spent about 2 hours trying to fix the heavy flak upgrade menu but with no luck, I'm gonna leave it alone for the moment. If someone knows how this thing works you'll be worshiped
-on the upgrade screen, the 3 guns show properly.
-when I click on the heavy flak gun icon, it displays the proper info and upgrade list (37, 37double, 20mmquad) but if I click on any in that list, the description of the gun shows light flak specs.
-in that case, if I double click on the say "37mm double" which displays 20mm single specs, it will upgrade my light flak to that single 20
-on the left side, if I click on the "heavy flak" line, it displays the light flak upgrade list.

Mikhayl,

at first my congratulations to your fantastic mod! I am always looking excited to this threat.

I have taken the emblems form a book that I have. It contents lots of drawings, photos and skins. If you need more technical informations maybe i can try to find. out.

Ciao, Einbecker (Chris)
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Old 02-10-08, 11:56 AM   #313
Boris
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@ Chris

I'll certainly be needing lots of good pictures of camouflage schemes and colours. If you could scan them in and post them, I'd be very grateful.
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Old 02-10-08, 12:26 PM   #314
sh3rules
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About the Flak guns, I think it’s a good idea. I would gladly have the crew fire with the 37mm at ships, and I would man the 20mm. With planes, then the crew would fire with the 20mm and I would man the 37mm. I think it’s a good compromise.

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Old 02-10-08, 12:38 PM   #315
USS Sea Tiger
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Default Noted a few out there who are not familiar with the S-100 boats soooo

Hi
I noted that this project is attracting even those who are unfamiliar with the S-100 class boats, so thought I would post this to help them have at least an idea what these boats were about. I would encourage all of us to seek out more and learn.

In WWII the Friedrich Lurrsen/Vegesack shipyard successfully pioneered the development of a fast, seaworthy type of S-boat reaching to speeds even in heavy seas coupled with excellent maneuverability. Due to its well balanced construction, the design of the ship underwent no profound changes until the end of the war. S-boats (in German “Schnellboots” or “S-boots”….which means Fast Boats…proved their worth generally in escort sorties, in the sea reconnaissance role, in mine-laying operations and above all in fighting surface vessels and enemy submarines. The British hung the name “E-Boat” on them, the “E” meaning “Enemy”. However, the Germans never called them E-Boats.
Even though they scored lower in sinking enemy naval craft than the U-boats (submarines) operating in wide sea areas, owing to their high maneuverability and combat strength S-boats posed nevertheless a permanent threat to enemy shipping in the coastal areas and the English Channel, which contained a great deal of enemy forces. Despite continually improved defensive measures of the Allied Forces, S-boats achieved impressive success by lightning attacks. These attacks were carried out with much courage and commitment . They earned the S-boats the nick-name “Greyhounds of the Sea” (“Windhunde des Meeres”).
The final product and the last operative version of the S-boat types, that was used in significant numbers, was the S-100. These were produced from 1943 and which counts as the last S-boats of its time. The S-100 type was a successful compromise of size, performance and combat power coupled with a large range of action . This last developed type of motor torpedo boat was specially fitted with a rounded cuppola-shaped or “Kallote” bridge which was made of welded segments of steel (about 10 to 12mm of armor protection) and also with other areas of improved protection.
The enhanced armor protection, along with improved armament, had become a requirement when encountered with being out-numbered. Enemy MGB’s (Motor Gun Boats), corvettes and destroyers became more frequent and there was a significantly growing threat posed by enemy aircraft. In spite of wartime related shortages, this new type of S-boat afforded its crews a much improved weapon system with increased protection against machine-gun fire. This enhanced not only the suitability of the craft for combat operations, but also its chances for success.
The S-100 model was an average of 34.94m long, 5.28m wide and 2.9m high, with a 1.67m draught. It had a displacement of 98.91 tons and a full-load displacement of 110.74 tons. Depending on its speed, its operative range reached from 700 to 750 nautical miles. Several shipyards, such as Lurrsen/Vegesack, Gusto N.V./Schiedam and Schlichting/Travermunde did their best to satisfy the constant demand for new S-boats and have them stand up by superior performance and quality to Allied superiority at sea and in the air.
Initially fitted with three powerful Daimler-Benz MB 511-V four stroke diesel engines, each rated at 2000hps (later production series fitted with three MB 501A or MB 511, each with one motor-driven blower per engine, boosting up the power to 2500hps each). This was on 3 high-speed propellers of a diameter of 1.10m or 1.23m. The S-100’s had excellent acceleration power and could reach the astounding speed of 43.5 knots. This could be temporarily increased to up to 48 knots under combat conditions. Its rudder arrangement, which consisted of one half-balance main rudder and two side aerofoil-shaped rudders, which were located in the current of the outer propeller shafts, gave it particularly advantageous maneuverability. Also, this was owing to the so-called “Lurrsen-effect” additional acceleration powers.
Usually, S-boats carried a weapons load of two 533mm TR G7A torpedo launching tubes, mounted on the forecastle, and 4 torpedoes. Alternatively, the boats could be used as minelayers (carrying six mines in place of the reload torpedoes) or they were equipped with six depth charges which were used for fighting submarines. Further armament showed great differences over the last years of the war, but generally consisted of two 20mm Flak 38 (anti-aircraft) guns with up to 6000 rounds of ammo. One of these was mounted on the forecastle in a manhole which could be raised or lowered (“Drehkranzlafette 41”), the second one mounted on the quarterdeck. From about 1943, a 20mm socket-mounted gun was added in the mid-ship position. Technical development soon called for a replacement of these smaller calibers by an aft-mounted 37mm Flak 36 cannon (or improved versions) or by a range of versions of fully automatic 40mm Bofors Flak 28’s, with up to 2000 rounds of ammo. This was used on S-100 type S-boats alternately. Additionally, the bridge carried two MG 34 machine guns and later MG-42’s on a provisional basis. In late 1944/1945, one 20mm quadruple-mounted anti-aircraft gun was installed aft, one 20mm twin-mounted gun in mid-ship position and one 30mm SK 35 in the forecastle. With this increase in the weapons load, the number of crew grew from an initial complement of 24 to up to 30, whose sole tasks were to operate the widened range of weapons.
The greatest threat that arose to the German S-boat Force (“Schnellbootwaffe”), which worked with only optical devices, was the radar locating and fire direction technology used by Allied escort vessels and by radar-supported air raids during day and night. Fully adequate defensive technology was not available on board and not be fitted until the end of the war either. Naxos radar interception equipment only disclosed radar detection by the enemy. This facilitated some quick defensive measures.
Towards the end of the war, the Allies superiority…both in terms of numbers and material prevented the chances of sinking enemy craft in decisive numbers and forced S-boats to operate jointly and in smaller numbers, more and more on the defensive until Germany capitulated. S-boat type S-100 version comprised from 1943/1945 of S-100, S-136, S-138 to S-150, S-167 to S186, S-195 to S-200, S-203 to S-228, and S-301- S-307.
107 S-boats survived the war and were distributed among the Allies as welcome war booty.
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