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06-17-20, 06:03 PM | #1 |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 259
Uploads: 51
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SH3.sdl File
Sorry to bother you guys with this question, but I am enabling various mods that have in the Sounds folder the SH3.sdl file, and I am wondering if they are not overwriting the info included in each one of them... Is there an issue of incompatibility?
To illustrate my question, I list the mods that have the same file: - BigBoyWooly - GWX3.0 Wilhemshafen, St. Nazaire, Schluese & Xtra Ships V7 - Racerboy - SH4 Effects for GWX3.0 V7.1 Fixed - Rubini - LifeBoats & Debris V4 - Racerboy - SH4 Effects for GWX3.0 Fixed LifeBoats Compatible Are these mods compatible talking about the file SH3.sdl? In case they are not, is there a way to make compatible? Thanks a lot for your suggestions/opinions... CapZap
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Last edited by CapZap1970; 06-17-20 at 06:16 PM. |
06-18-20, 12:02 AM | #2 |
A-ganger
Join Date: May 2011
Posts: 71
Downloads: 66
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Yes, the SH3.als must then always be adapted to the mod that is activated last. The entries have to be added manually, otherwise the new sounds will not work.
mfG a-kermit ps: with the S3D ps2: otherwise the links for the newly created sounds are missing Last edited by a-kermit; 06-18-20 at 12:26 AM. |
06-18-20, 02:01 AM | #3 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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06-18-20, 02:24 PM | #4 | |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 259
Uploads: 51
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Quote:
Thanks a lot Anvar and a-kermit for your replies and suggestions. That should solve the problem! CapZap
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