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Old 01-13-21, 01:17 PM   #40
kapuhy
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Join Date: Oct 2010
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Quote:
Originally Posted by Viktor_Prien View Post
@kapuhy

Danke Herr Kaleun very useful information!
Do you have any idea why if the IIA is not playble, in the .cfg file instead is listed as playable? ( HumanPlayable=YES )
Is it used for some kind of sub-hacks maybe?
No idea what this parameter does, but it does not allow to select ship as playable unit (wchich would be impossible anyway without interior modeled).

Quote:
Originally Posted by Viktor_Prien View Post
I'm making all these questions about the sub file structure because to import correctly the various files/3D stuffs I need to know, before, exactly what the current file structure is. Again thank you very much for your help and tips, very much appreciated here!
The information is, sadly, quite spread out over multiple threads on the forum. Here's few useful ones I had bookmarked:

GR2 Editor Thread:

https://www.subsim.com/radioroom/sho...d.php?t=188290

TDW's thread on importing .dat format units into SH5, also contains lots of info on how SH5 damage system works:

https://www.subsim.com/radioroom/sho...71#post1644371

"Complete Idiots Guide to Goblin Editor" (contrary to the title, very useful for non-idiots as well):

https://www.subsim.com/radioroom/sho...d.php?t=165805

Rosomaha's C3 Cargo Ship mod thread also contains lots of useful info on creating new units:

https://www.subsim.com/radioroom/sho...d.php?t=245139
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