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02-19-12, 10:06 AM | #721 | |
Seasoned Skipper
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02-19-12, 10:09 AM | #722 |
Grey Wolf
Join Date: Oct 2005
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No,the second after me
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
02-19-12, 10:15 AM | #723 |
Watch
Join Date: Jan 2005
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OK I admit I'm abit stupid when it comes to this sort of thing.
I see lots of people saying what DW is doing here is going to be game changing. So can someone give me a dummies guide on what can be done with SH5 once this is up and ready that can;t be done through mods without it? I sort of get the impression that in time we could have actual real sub interiors for all types of Subs rather than the standard one we have now...or am I wrong here? Thanks |
02-19-12, 10:24 AM | #724 |
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02-19-12, 10:26 AM | #725 |
Grey Wolf
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This is the antenna on the snorkel
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
02-19-12, 10:34 AM | #726 |
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Yes is the small "pig tail shape" Radar Warning Reciver antena that goes on top of the Snorchel, sorry i forgot to tell you the file is in data\objects\sensors\UBoot_Sensors.GR2
Download the file here http://www.mediafire.com/download.php?33188cldysg9sck is a special one of the TDW to be compatible for "R.E.M_by_Xrundel_TheBeast_1.2" |
02-19-12, 10:44 AM | #727 |
Grey Wolf
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You have just send the .sim ,i need the .GR2
and i have try with the original,but that give me error (with double clic on the bone) and the Z axis translation don't work again, I would have to see the mounted assembly to how much the move,if you can send a picture
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
02-19-12, 10:48 AM | #728 | |
Black Magic
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- create new GR2 files from scratch - replace geometry with new geometry (objects) - add new geometry (objects) - replace materials - add new materials - replace textures - add new textures - add new bones (can do this already) - edit existing items (change position, rotation, scale, properties) - export meshes (you can do this already) - import meshes (you can do this already) Basically it will open up the GR2 file so that you can do anything you want with it. Right now the GR2 file is the biggest hinderance to modding SH5. |
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02-19-12, 10:49 AM | #729 |
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02-19-12, 10:53 AM | #730 |
Black Magic
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What's the problem with it? Every axis works perfectly fine alone for me. I can move a bone/mesh using any axis with no problem. To reposition the Z axis it's click and hold right mouse button and move mouse forward/backward. To reposition X axis it's click and hold middle mouse button and move mouse left/right. To reposition Y axis click and hold middle mouse button and move mouse up/down.
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02-19-12, 10:54 AM | #731 |
Grey Wolf
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Fortunately, I am the needles specialist
edit: hold middle mouse button and move mouse up/down = Ok i don't have try with the middle button
__________________
~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
02-19-12, 10:57 AM | #732 | |
Black Magic
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02-19-12, 11:02 AM | #733 | |
Black Magic
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(this is generally the case): If you click and hold left mouse button and: - move mouse forward/backward: you change pitch of object (rotation about x axis) - move mouse left/right: you change yaw of object (rotation about y axis) If you click and hold middle mouse button and: - move mouse forward/backward: you change Y position - move mouse left/right: you change X position If you click and hold right mouse button and: - move mouse forward/backward: you change Z position - move mouse left/right: you change roll of object (rotation about Z axis) You can also press M to bring up the mouse actions help screen which tells you what all the mouse buttons and movements do. There is the possibility to use Shift key in conjunction with the mouse buttons and the mouse actions help screen defines it. This help screen is dynamic based on what you are doing/what you have selected. Axis Colors: Red - X axis, points to positive values Green - Y axis, points to positive values Blue - Z axis, points to positive values Last edited by TheDarkWraith; 02-19-12 at 11:16 AM. |
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02-19-12, 11:15 AM | #734 |
Grey Wolf
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TDW why i can not move the RWR bone ?
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
02-19-12, 11:18 AM | #735 |
Black Magic
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