SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-10-06, 03:35 AM   #21
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default

To Pampanito:

The primary reason RUb (last version 1.45) fell by the wayside was because its principal architect, Beery, decided that a) there didn't seem to be any worthwhile new mods to incorporate at that time; b) he was personally more interested in using film-making software.

However, RUb forms the basis of both NYGM and Grey Wolves (maybe of other mods too), with both sides adding subsequent new ideas to it.

This issue of two separate groups (NYGM/GW), and their mutual incompatability, keeps cropping up, and might as well be addressed again here.

It is impossible to reconcile all ideas and/or opinions about what to incorporate into just one mod, so as to please everyone.

To cite my usual example: Rubini's Harbour Traffic mod. It has been obvious from many posts over many months that a lot of people love it, and wouldn't want to be without it. Equally, it is obvious that many other players hate its effect on frame rates when in harbour. How can these diametrically opposite views be reconciled? NYGM tries to cater for both groups by adding Rubini's HT as an optional overlay (even so, traffic in U-boat bases has been reduced). But this means that all changes in the basic campaign_SCR.mis file have to be copied over into the HT file too. This is very tedious, and potentially liable to cause errors. It also increases the time for mod-checking before release.

One can think of many other examples of mods with strong views for and against their inclusion. To provide options for each and every one of these mods would create a massive, time-consuming and error-prone burden on the underlying super-mod. Until all SH3 users decide that they all want the same mod components, there are always bound to be several giant mods. The surprising thing, in retrospect, is that RUb was uncontested for so long, although even this evolved into sub-groups like IUb.

Competition also tends to stimulate new ideas, to everyone's benefit.

Stiebler.
Stiebler is offline  
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:53 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.