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Old 03-05-07, 11:36 AM   #241
DivingDuck
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Default BETA VERSION available

Moin,

BETA Version is available for download at my FileFront Site (ca 16.13MB). Thanks Urfisch for pushing me this far.



Known Problems:
+lights still shine through the walls
+hatches not rotated yet

Dont´forget to backup your files before overwriting/deleting!!!

Since I haven´t had the time to test it to all detail I NEED FEEDBACK whether all sections of the radio room work correctly or not.


Regards,
DD
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Old 03-05-07, 11:44 AM   #242
nvdrifter
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Quote:
Originally Posted by DivingDuck
Moin,

BETA Version is available for download at my FileFront Site (ca 16.13MB). Thanks Urfisch for pushing me this far.



Known Problems:
+lights still shine through the walls
+hatches not rotated yet

Dont´forget to backup your files before overwriting/deleting!!!

Since I haven´t had the time to test it to all detail I NEED FEEDBACK whether all sections of the radio room work correctly or not.


Regards,
DD
It appears the download link is overloaded at the moment.
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Old 03-05-07, 11:56 AM   #243
ReallyDedPoet
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Just got into the site, still no go
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Old 03-05-07, 12:25 PM   #244
DivingDuck
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Moin,

here are alternate download links:

http://www.filefactory.com/file/4687fc

http://www.mediafire.com/?4hlqlwkujey

Regards,
DD
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Old 03-05-07, 12:33 PM   #245
Rubini
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I'm always late here in Subsim...Awesome work DivingDuck!
Kudos to you!

Rubini.
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Old 03-05-07, 12:39 PM   #246
Woof1701
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Wow. Thanks man! Looks great. And I now have to wait TWO days till I get home to try it out
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Old 03-05-07, 12:43 PM   #247
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Awesome stuff DD
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Old 03-05-07, 12:45 PM   #248
Rubini
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DD,
I can´t open the pdf (install directions) because it´s use a not common font (IVANOV?). Or is just me (my PC)?:hmm:

Rubini.

Edited: Opens without problem in my notebook. So is a problem with my PC!
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Last edited by Rubini; 03-05-07 at 02:26 PM.
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Old 03-05-07, 02:16 PM   #249
DivingDuck
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Moin,

@Rubini:
I´ve not used a font named IVANOV. Check your downloaded file. Maybe it´s corrupt.


For anybody having troubles opening the installation instructions:
  1. Copy the NSS_Uboat7_CR.dat to the folder ...\SilentHunter3\data\interior\NSS_Uboat7\...
  2. and delete NSS_Uboat7_RR.dat
Backup your original files before!

Regards,
DD
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Old 03-05-07, 02:28 PM   #250
Rubini
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Quote:
@Rubini:
I´ve not used a font named IVANOV. Check your downloaded file. Maybe it´s corrupt.
Fixed. it's really a problem with my PC.
Sorry DD!
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Old 03-05-07, 03:23 PM   #251
ReallyDedPoet
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Quote:
Originally Posted by DivingDuck
Moin,

@Rubini:
I´ve not used a font named IVANOV. Check your downloaded file. Maybe it´s corrupt.


For anybody having troubles opening the installation instructions:
  1. Copy the NSS_Uboat7_CR.dat to the folder ...\SilentHunter3\data\interior\NSS_Uboat7\...
  2. and delete NSS_Uboat7_RR.dat
Backup your original files before!

Regards,
DD
Thanks DD, look forward to trying this out tonight
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Old 03-05-07, 04:22 PM   #252
rascal101
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Default URFISH and his new smoke mod?

THis is an unbelievable development, I really didnt think you guys would pull it off and now I'm downloading the beta!

On a connected issue, when Urfish first hinted at this mod he had also posted pics of a smoke mod where smoke from damage and ship funnels goes higher and looks a tad more realistic, this mod was to have been released but then it all went quiet, does any one know ifit was released, is Mr Urfish still alive?

Quote:
Originally Posted by DivingDuck
Moin,

BETA Version is available for download at my FileFront Site (ca 16.13MB). Thanks Urfisch for pushing me this far.



Known Problems:
+lights still shine through the walls
+hatches not rotated yet

Dont´forget to backup your files before overwriting/deleting!!!

Since I haven´t had the time to test it to all detail I NEED FEEDBACK whether all sections of the radio room work correctly or not.


Regards,
DD
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Old 03-05-07, 04:34 PM   #253
Kumando
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I dont know if it is imcompatible with some of the other mods i have but all the interiors went to stock again (depht gauges, compass, hidrophone dials),also i couldnt acess the radio room trough the hatch i had to click the side bar and in the radio room the sonar operator didint looked at me when i ask for contacts, and another probem was that i couldnt man the hidrophones myself it would exit from outside the sub like i hited the external view or something. This is the problems i´ve found.
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Old 03-05-07, 05:30 PM   #254
rascal101
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Default Some feeback for you

Hi there,

Downloaded it, installed it, ENJOYED IT!- Well done it works, at least for me;



I tested it on a single mission and could clearly see the captain’s bunk from the control room, from both control room camera viewpoints. And I could see into the control room when looking back from the radio / hydrophones room.

Some issues- In the old game (without this mod), you could click on the hatch door and go to the captains bed, radio and hydrophone room, you could stand virtually in the middle and look down on you radio man or your hydrophone operator or turn around to look at your nicely made bed, with the Playboys stashed underneath.

With the BETA version a few things change:

1. You cannot click on the hatch lid, (because its not there), and the hatch space itself does not work, so you cannot click on the space to enter or leave either the control room or the radio/hydrophones compartment. The only way to enter either from the other is to use the relevant icon in the menu slide out.

2. You can sit in the radio man’s chair and look around but the ugly radio and Hydrophones guys are not at their stations, presumably the modders have not placed any one in there yet.

3. You cannot sit on the captain’s bed and twiddle your thumbs, nor look about you. The camera positions in this compartment seems to have been moved further back into the compartment which does produce some weirdness which I shall describe.

4. When you move to the hydrophones station the camera positioning problem becomes apparent as you wind up sitting half in your own body and half in the hydrophones machine housing, you cannot see the direction dial, cos your kind of sitting in it and you cannot therefore work the dial to find direction, the station itself seems to have been rendered inoperable by the mod.

In summary:
You guys should be congratulated for making this work, you are 98% there, the graphics work, (though I wouldn’t want to be rushing around my U-Boat with those hinges blocking my way, hopefully that issue can be fixed).

The lights shining through bulkheads are still there but hey that’s always been an issue, and can be sorted later.

The big problem as I see it are with the camera and crew positions in the listening / radio rooms and captains bunk, no doubt these can be sorted out and this s a beta after all! Well Done!

I played a single mission and the fact that I could look around the control room and see into the next compartment sure made my boat feel like a long thin tube, rather than a rather badly dressed film set.


One thing I would love to see is more fruit and cold meat hanging around or scattered around all compartments, Germans love their delicacies such as cold or preserved meats, and fruit would have been a high priority. U-Boat men were treated like gods and got much better rations than the general population. Unlike the US subs they did not have fridges or air con, at least not in the smaller early war boats, so they would have been loaded to the max with canned food, fruit and preserved meats, please modders more messy Uboats!!

Hope you get the other rooms and issues sorted this mod lends a nice feel to the game!


Quote:
Originally Posted by DivingDuck
Moin,

BETA Version is available for download at my FileFront Site (ca 16.13MB). Thanks Urfisch for pushing me this far.



Known Problems:
+lights still shine through the walls
+hatches not rotated yet

Dont´forget to backup your files before overwriting/deleting!!!

Since I haven´t had the time to test it to all detail I NEED FEEDBACK whether all sections of the radio room work correctly or not.


Regards,
DD
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Old 03-05-07, 08:44 PM   #255
ReallyDedPoet
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Nice write-up, look forward to this new option. Amazing what modders continue to do
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