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Old 02-28-19, 04:26 AM   #1
Julhelm
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60.000 yards is the maximum practical range to the horizon, but you have to remember that the submarines' radar and ESM reciever are mounted on small masts that protrude only a few feet above the surface of the water, thus drastically reducing the range at which detections can be made. If you surface the sub and raise the masts, you should be able to detect enemies out to max range, but submarines do not transit on the surface.
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Old 02-28-19, 12:11 PM   #2
DicheBach
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Quote:
Originally Posted by Julhelm View Post
60.000 yards is the maximum practical range to the horizon, but you have to remember that the submarines' radar and ESM reciever are mounted on small masts that protrude only a few feet above the surface of the water, thus drastically reducing the range at which detections can be made. If you surface the sub and raise the masts, you should be able to detect enemies out to max range, but submarines do not transit on the surface.
Is 25,000 yards the maximum range at which the ESM, radar masts of the ships in the game realistically could make contacts? If so, my bad for assuming 60,000 was tenable. Probably should've brushed up on my geodesics before I spouted off about that

Hmm
this wiki page on "horizon" is saying that the horizon from an eye view 1.7m above sea level is 5km!? 5468 yards. I did not realize it was that close.

So I guess the fact that my SH4 crews routinely spot enemy contacts out to ~6 or (if memory serves) even 8 nautical miles (~16,000 yd) under ideal atmospheric conditions reflects the fact that those contacts have masts sticking up 10s of meters above sea level.
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Old 02-28-19, 03:25 PM   #3
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More likely your SH lookouts are spotting the smoke.
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Old 03-01-19, 10:07 AM   #4
DicheBach
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Quote:
Originally Posted by Julhelm View Post
More likely your SH lookouts are spotting the smoke.
RIGHT!

Since CDR-PH is on a roll here with his patronizing me for offering you folks some constructive feedback, just let me offer some clarification.

Much respect for what you have achieved here. Wonderful game, well worth what I paid for it. Engrossing, engaging, well-balanced, excellent tutorials and reference materials, based on what little I know about the actual subject of the game, seems to be an excellent balance between realism and playability, app performs well, all the assets are good to excellent (voice, sounds, models, anims, textures, etc.). 8.75/10.

What would make it a 10/10?

Read my previous comments.

Given you guys are GAME DEVELOPERS and have been for quite some time, I'm honestly not too worried that my harsh feedback is going to cause you any undue stress or strain. I'm also quite confident that, you can weigh such feedback for what it is worth, i.e., (a) hmmm, this guy is so full of **** I can smell him through the screen < (b) hmmm, seems like some reasonable ideas, but who cares! We are already rolling in bank from the units we sold with the exact design we implemented! Why would we fix it if it ain't broke!? < (c) hmmm, you know he does make some good points, and this isn't the first time we've had this type of feedback. Maybe for next project we could take some of these points into mind from the ground up during design and maybe expand our market appeal a bit, maybe sell more units??

Now CDR here, sorry to get your panties in a wad bro
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Old 03-03-19, 01:26 AM   #5
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Cold waters maps..You cannot zoom in like sh4 and it makes it hard for those wih poor eyes to find out where the hell your
are supposed to go...
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Old 03-03-19, 02:30 AM   #6
bstanko6
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My issue is that CW is your typical run of the mill modern sub game that we seen before in SSN, 688i, DW, and so forth. You get a scenario, and you have to solve it. In CW at least you can move your sub around the world, and some options can effect your mission, but it is still lacking.

I like the SH series because it features a dynamic campaign, where how you begin it, and transit, and approach your patrol area can have an effect on your game.

*I want to see a hybrid of SH5 style immersion, walking your boat, interacting with your crew, starting from pier to zone.

*Then mix in some DW style game play, with more of a CW Russian story, than your typical US one.

*Then for your transit, you can have a Silent Steel like interaction or "scenario" situations pop up along with other mini game style interactions, where wrong answers can effect your long term game.

I dont like hearing no one will play that, because they said the same thing when SH1 came out. You cant say no one will buy it, because they said the same thing about SSN and SH3. Subsim alone is a built in audience that will play a game like this,a nd will wait a long time for it... jus tlook at UBOAT on Steam! I mean it is a typical German uboat game with the "Sims" game attached, and I know most of you as well as myself will buy it... why? because we are true nerds, and we love this crap!!!

With kickstarters and other ways of raising money, I know it can be done. We just need someone out there who is willing to take the time and make the game.

No more excuses, time for SH6! Cold War!
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Old 03-03-19, 06:41 PM   #7
DicheBach
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Quote:
Originally Posted by bstanko6 View Post
My issue is that CW is your typical run of the mill modern sub game that we seen before in SSN, 688i, DW, and so forth. You get a scenario, and you have to solve it. In CW at least you can move your sub around the world, and some options can effect your mission, but it is still lacking.

I like the SH series because it features a dynamic campaign, where how you begin it, and transit, and approach your patrol area can have an effect on your game.

*I want to see a hybrid of SH5 style immersion, walking your boat, interacting with your crew, starting from pier to zone.

*Then mix in some DW style game play, with more of a CW Russian story, than your typical US one.

*Then for your transit, you can have a Silent Steel like interaction or "scenario" situations pop up along with other mini game style interactions, where wrong answers can effect your long term game.

I dont like hearing no one will play that, because they said the same thing when SH1 came out. You cant say no one will buy it, because they said the same thing about SSN and SH3. Subsim alone is a built in audience that will play a game like this,a nd will wait a long time for it... jus tlook at UBOAT on Steam! I mean it is a typical German uboat game with the "Sims" game attached, and I know most of you as well as myself will buy it... why? because we are true nerds, and we love this crap!!!

With kickstarters and other ways of raising money, I know it can be done. We just need someone out there who is willing to take the time and make the game.

No more excuses, time for SH6! Cold War!
Hear! Hear!

Totally agree, though I cannot "blame" any developer for making the game they made, and that is not even part of my intent. Just to get a game to market which runs well and makes the developer a living earns me enormous respect, I do not intend to second guess their decisions.

With that said, as a user, if I imagine myself in the shoes of the developer, I like to think I would appreciate constructive feedback along the lines of "what would make me love this game even more long time . . ."

In addition to SH6 Cold War, I would like to see an SH6.5 Post-Cold War, and an SH6.75, Future War which explores hypothetical future developments in naval warfare.
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Old 03-03-19, 02:48 AM   #8
GeneralGamer
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Quote:
Originally Posted by Berserker View Post
Cold waters maps..You cannot zoom in like sh4 and it makes it hard for those wih poor eyes to find out where the hell your
are supposed to go...

I agree. Zoom would be a fantastic addition to the main map. I heard CW is done with updates, but just one more.....update PLS
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