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Old 11-20-14, 12:21 AM   #11
PanicEnsues
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Quote:
Originally Posted by deadhead1971 View Post
Hey Scott, a few more comments / questions.

As the difficulty increases, which of these are affected?
1. Number of destroyers with convoys (I know this increases as difficulty increases)
2. Accuracy of destroyer depth charges (better chance of getting sunk)
3. Greater chance of the destroyer picking you up on sonar
1: Yes; more escorts, with a higher percentage of Destroyers vs. Corvettes.
2. No, depth charge accuracy/power are constant. Having more escorts dropping them was enough of a difficulty multiplier.
3. No (same as above, having more escorts pinging you already makes them more likely to pick you up).

Some of the other things that change with difficulty:
  • Convoy angle relative to you.
  • Escort search time.
  • Escort attack speed.
  • Escort gun fire rate and accuracy.
  • Periscope detection speed.
  • Torpedo spotting distance/chance.
  • Flooding repair time.

Quote:
Originally Posted by deadhead1971 View Post
Also on the Sim setting / difficulty, it appears to me that the submarine is only firing straight line torpedoes- torpedoes from World War I and the early 30s- where the submarine had to be pointing in the direction of the torpedo shot.

What you could do is press a button on the screen from the periscope view and have a little box pop up and the user could input estimated angle on bow and estimated ship speed to calculate an angle shot. You could have a wheel of fortune scroll down numbers to pick from for each input number.

I just checked and it looks like the torpedoes go where ever the periscope is pointed.
Correct, I went with the simplest UI for manually torpedoes (one that wouldn't require any additional GUI items). Your suggestion could be a cool solution for it, since it's a pop-up GUI.

Quote:
Originally Posted by deadhead1971 View Post
Another thing you could do way on down the line is have an option to create your own encounter- kind a like the app Pacific Fleet. you could select the ships from a drop-down menu and maybe use your finger to draw out their direction heading on that tactical map or something.
I think that's a great idea!

Thanks for the feedback/suggestions,

-Scott
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