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07-05-09, 10:39 AM | #76 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Yeah I had to do a copy and paste job on the DDS along with its Alpha Channel to get it to work right ingame. I never thought about changing H2O2 to U-235 though, I'll have to look into that. As for the sonar coating that shouldn't be a problem as there's no model for it so if I have to import it into the US Sub Senzors file I could. About the SS Radar at PD, there isn't one. Just the BPS-15 for surface navigation only, although it could technically be deployed at "radar depth" thus negating the need for a fairing.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
07-05-09, 04:42 PM | #77 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
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Ah, I see. Makes sense I suppose, seeing as anyone you'd be looking for is gonna be looking for you, with radar that can be picked up passively by the ESM system.
Edit: So now that I've got my turbine running, I've got new performance problems with my Skipjack... When set for 15,000 shp and a top speed of 30 kts my boat can only do 15 kts at ahead flank! Last edited by Capt Jack Harkness; 07-05-09 at 11:48 PM. |
07-08-09, 04:24 PM | #78 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Sorry it's taken me so long to respond. Hmm, that's a tough one. Maybe more details on the situation might help shed some light on this problem. On a positive note though I'm getting closer to putting the German sonar coatings on the boat. In the spirit of mod independence, what I would like to do is import the coatings from the German Sub Sensors file to the American one. However something doesn't seem to be working correctly. I know there's a tutorial for adding new units into the game but what about new sensors? Periscopes, anti-sonar coatings, radar, etc.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
07-08-09, 10:20 PM | #79 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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Quote:
Don't forget the stuff in the sensor files is also in the UPCDATA. (Upgradepacks.upc, Equipment.upc) and of course also in the subs upc files. (you knew that). And once you have them in the Equipment.upc, there is a line to link them the sensor.dat file. ExternalLinkName3D= So to create new sensors and radars you just need a new name and new IDs and link the .dat,.sim etc and add to necessary .upc files. Peabody
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07-09-09, 07:05 PM | #80 | |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Quote:
EDIT: I figured it all out now. Instead of trying to use only one Sub_Sensors_US file I took a page from the gun_radars book and added a _02 to the end of the file name. This preserves the original sub_sensors file and still allows for me to add my periscopes.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. Last edited by ETR3(SS); 07-10-09 at 03:15 PM. |
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07-11-09, 09:36 AM | #81 |
Sailor man
Join Date: Feb 2009
Location: The Virginia Military Institute
Posts: 47
Downloads: 14
Uploads: 0
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Ahoy mates! I'm using the following mods on my SH4 (v1.4):
Real Fleet Boat v1-4031408 RFB zones file-dont use with NSM or ROW RFB_V1-4_TorpedoFix_081108 I downloaded the latest fixed version of the Los Angeles 688i mod, installed it with the GME, and can't find the LA688i as a playable submarine in any situation or option setup. Is the 4th fix compatable with the mod combo listed above? I'm also having a sudden issue with the con towers with the LeTerrible, OhioSSBN, and Foxtrot+November mods... they've simply disappeared. They used to show up with these mods installed, but now I'm getting nothing. |
07-11-09, 10:52 AM | #82 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Currently the 688i mod is for stock only. I'm still working on getting it RFB+RSRDC compatible(polishing the cannonball actually). I would still expect the disappearing sail issues though. It seems the game only lets you have 9 different conning towers for the American side.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
07-11-09, 11:01 AM | #83 |
Sailor man
Join Date: Feb 2009
Location: The Virginia Military Institute
Posts: 47
Downloads: 14
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I just downloaded the 1.4 compatible Skipjack and OhioSSBN and got the same issue. I'n not installing them all at once, just one at a time when I choose to use a certain sub.
I'll try unloading the RFB mod... though its a downright shame - I've become used to its features and have a hard time playing stock. Funny thing is that my RedOctober con still shows, which is why I didn't immediately suspect the 9 con limit. |
07-11-09, 12:06 PM | #84 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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OK, my mistake. I completely missed the fact that you're running SH4 V1.4, the mod is built for 1.5 atm. When I'm done with the RFB version I intend to go back and update my stock version and release a 1.4 version as well.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
07-17-09, 10:08 PM | #85 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
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Ladies and Gentlemen, boys and girls...at 2157 CDT ESM was successfully implemented into the Los Angeles 688i mod.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
07-18-09, 07:34 AM | #86 |
Sea Lord
Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,917
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Running 1.5 stock, the 688i shows in the museum - minus the sail, and is not showing/selectable when starting a campaign.
It is available in a War patrol, but has no torps. Any ideas. Looks like a fantastic mod though. Congratulations, and well done. Last edited by d@rk51d3; 07-18-09 at 07:51 AM. |
07-18-09, 09:47 AM | #87 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Wow, thats a interesting one. Are you using the latest version of the mod? The sail not showing up in the museum is common and not something I've been concerned with. Not selectable for campaign, and no torpedoes? Are you using JSGME to enable the mod?
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
07-18-09, 10:28 AM | #88 |
The Old Man
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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A problem
I am having trouble with this one in OP. Whenever I start a mission it goes to the loading screen and crashes after a few seconds of loading. Any thoughts?
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07-18-09, 10:35 AM | #89 |
The Old Man
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
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Did I write OP. I mean OM
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07-18-09, 12:16 PM | #90 |
The Old Man
Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
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I am a little confused Karle94.. OM is a German side mod, this is an American sub... Why were you trying to run this in OM?
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