SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-04-20, 11:25 AM   #1
Red Devil
The Old Man
 
Red Devil's Avatar
 
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,515
Downloads: 258
Uploads: 0
Default merchants - sonar?

It has happened now too frequently as to become a damn nuisance.

1. heading to get within range of a solitary merchant, 100 feet, slow ahead and when merchant is still out of range, it starts zig zagging. There is no way it knows I am there. Or two ships, out of range one turns about and does a runner whilst the other keeps coming!!

2. Radar off, heading into a port, or or home - nothing showing on blank screens and I keep getting radar hits??
__________________
>
>
Captain!, there's a destroyer on the por........ periscope is flooded Sir!
>
Darkness is only the absence of Light; Ignorance is only the absence of knowledge ©

www.worldwartwo.uk
www.captainwalker.uk
Red Devil is offline   Reply With Quote
Old 11-04-20, 06:20 PM   #2
Gray Lensman
Frogman
 
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
Default

Quote:
Originally Posted by Red Devil View Post
It has happened now too frequently as to become a damn nuisance.

1. heading to get within range of a solitary merchant, 100 feet, slow ahead and when merchant is still out of range, it starts zig zagging. There is no way it knows I am there. Or two ships, out of range one turns about and does a runner whilst the other keeps coming!!

2. Radar off, heading into a port, or or home - nothing showing on blank screens and I keep getting radar hits??

Funny... never happens to me playng stock, TMO or even FotRSU (in between save game corruption episodes)


They're detecting you visually, somehow... Scope up too long. Scope up at too high a speed. Yes, I saw that you were slow ahead. Did you wait until the speed actually dropped off to 3 kts or below before raising the scope? Once submerged, when I raise the scope, it's only to collect data as quick as possible and back down it goes, even if all I see are sonar tracks on the map, but especially once I can see them... Figure if I can see them, they might see me.
__________________
.

Member since February 2007

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since)
Gray Lensman is offline   Reply With Quote
Old 11-04-20, 08:48 PM   #3
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,914
Downloads: 434
Uploads: 27


Default

Quote:
Originally Posted by Gray Lensman View Post
Funny... never happens to me playng stock, TMO or even FotRSU (in between save game corruption episodes)


They're detecting you visually, somehow... Scope up too long. Scope up at too high a speed. Yes, I saw that you were slow ahead. Did you wait until the speed actually dropped off to 3 kts or below before raising the scope? Once submerged, when I raise the scope, it's only to collect data as quick as possible and back down it goes, even if all I see are sonar tracks on the map, but especially once I can see them... Figure if I can see them, they might see me.
actually both TMO and FOTRSU have merchies with sonar.
and yes, they will detect you even if you have snuck through the escort screen. they have the same sonar sets and when you increase your speed to rise above the therm, they will detect you and react negatively to your approach {those bastages!}.

tell me this: were there escorts nearby? did they react just after the merchies reacted?

war is hell. and the guy that said that never left the United States.

__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is online   Reply With Quote
Old 11-04-20, 09:58 PM   #4
Gray Lensman
Frogman
 
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
Default

Quote:
Originally Posted by KaleunMarco View Post
actually both TMO and FOTRSU have merchies with sonar.
and yes, they will detect you even if you have snuck through the escort screen. they have the same sonar sets and when you increase your speed to rise above the therm, they will detect you and react negatively to your approach {those bastages!}.

tell me this: were there escorts nearby? did they react just after the merchies reacted?

war is hell. and the guy that said that never left the United States.


Really? I've never had merchants behave like they detected me with sonar. It's always been a visual blunder I made, usually with the scope.
__________________
.

Member since February 2007

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since)
Gray Lensman is offline   Reply With Quote
Old 11-04-20, 10:45 PM   #5
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,914
Downloads: 434
Uploads: 27


Default

Quote:
Originally Posted by Gray Lensman View Post
Really? I've never had merchants behave like they detected me with sonar. It's always been a visual blunder I made, usually with the scope.
maybe not.
what i posted is fact for TMO and FORTSU.
check out the Eqp/Sns files for the merchies or tankers. check out the Nippon tankers. they get sonar in late 43/early 44.

not sure about the other Megas like RSRD (prob) or RFB (poss) probably Not GFO since it is a "fix" for Stock.

you're just going to have to adapt and get sneakier. (is that even a word)

__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is online   Reply With Quote
Old 11-04-20, 11:30 PM   #6
Gray Lensman
Frogman
 
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
Default

Quote:
Originally Posted by KaleunMarco View Post
maybe not.
what i posted is fact for TMO and FORTSU.
check out the Eqp/Sns files for the merchies or tankers. check out the Nippon tankers. they get sonar in late 43/early 44.

not sure about the other Megas like RSRD (prob) or RFB (poss) probably Not GFO since it is a "fix" for Stock.

you're just going to have to adapt and get sneakier. (is that even a word)


Oh, I believe you... I just never attributed their zig-zagging to them having sonar and only ever looked at the various sub .eqp files not the merchie files.

Jap merchies having sonar? Is that even historically accurate for WW2 or is it an attempt to make SH4 more challenging with these mods? That's pretty nasty also, considering the in-game SH4 AI sonar is always "on" whether you hear the pinging or not. No wonder Nicolas made his "launcher" mod that mitigates this always "on" behavior. All the more reason to use it. I just can't believe, historically, that Jap merchies were "pinging" away constantly on their sonar sets.

I've also never read any historical accounts where the author made mention of being detected by a Jap merchie using sonar. This is one of the gripes I have about SH4. Certain internal SH4 design mechanics prevent historical close-in penetrations that occurred with relative ease "before detection" historically, both with the "always on" sonar and nighttime visibility being such that you are always seen in-game trying to penetrate a convoy on the surface at night. Bubblehead1980 has been experimenting with some mods with some success to reflect these historical behaviors and accounts.
__________________
.

Member since February 2007

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since)
Gray Lensman is offline   Reply With Quote
Old 11-05-20, 05:13 AM   #7
Rinaldi
Watch
 
Join Date: Apr 2015
Posts: 28
Downloads: 184
Uploads: 0
Default

Quote:
Originally Posted by KaleunMarco View Post
maybe not.
what i posted is fact for TMO and FORTSU.
check out the Eqp/Sns files for the merchies or tankers. check out the Nippon tankers. they get sonar in late 43/early 44.
Now this is news to me. I've never had them behave that way but then again I use lone merchants as practice for a more pressing attack and go through all the usual steps taken to reduce noise, aspect, etc.
Rinaldi is offline   Reply With Quote
Old 11-05-20, 08:03 AM   #8
Red Devil
The Old Man
 
Red Devil's Avatar
 
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,515
Downloads: 258
Uploads: 0
Default

I was at 100 feet depth, so certainly zero visuals. Thanks for all the above info, very interesting. I can attack a convoy with relative ease, getting inside the destroyer screens, but even then some merchants will suddenly change course and the convoy becomes haphazard. But not all the time. Maybe as it was stated, 1943 saw a turning point where sonar is on merchants but I have never been pinged by a merchant so it must be passive. I have been pinged by destroyers quite a lot. Tactics in a convoy dictate a quick attack, on at least 2 vessels, go deep, change course to that which the convoy was originally going, and once deep, (300-320) stay at slow, if rough weather, go to standard for as long as I can, leaving enough battery power to make an eventual escape, hopefully the convoy will begin to converge again, and I am waiting. The destroyers for some reason think I am still behind the convoy and continue search patterns. It works. Single shipping or pairs, no destroyers (unless liners) and it seems to be harder. Talking of liners, they do not take evasive action when I am sneaking in. I am at 300+ when the lead destroyers goes past, coming up to P depth after he has passed. No fast than 1/3 at this stage. I dont know if its in the game, but its a fact that Asdic ( sonar) was terrible in rough weather, almost 100% useless.
__________________
>
>
Captain!, there's a destroyer on the por........ periscope is flooded Sir!
>
Darkness is only the absence of Light; Ignorance is only the absence of knowledge ©

www.worldwartwo.uk
www.captainwalker.uk

Last edited by Red Devil; 11-05-20 at 08:16 AM.
Red Devil is offline   Reply With Quote
Old 11-05-20, 09:48 AM   #9
jorgegonzalito
Officer
 
Join Date: Jul 2015
Location: Buenos Aires, Argentina.
Posts: 237
Downloads: 322
Uploads: 0
Default Hi Red Devil!

Quote:
Originally Posted by Red Devil View Post
It has happened now too frequently as to become a damn nuisance.

1. heading to get within range of a solitary merchant, 100 feet, slow ahead and when merchant is still out of range, it starts zig zagging. There is no way it knows I am there. Or two ships, out of range one turns about and does a runner whilst the other keeps coming!!

2. Radar off, heading into a port, or or home - nothing showing on blank screens and I keep getting radar hits??



In Silent Hunter the inexplicable things abound. It's a game designed to make life miserable for the player, regardless of realism or historical facts. The ships did not start the war with installed sonars, perhaps a few and then they were equipped over time, but in SH even the poorest fishing boat has it. Ridiculous situations like what happened to me, which I explain in another post: "The unsinkable merchant", serve as a sample engine for this topic.
jorgegonzalito is offline   Reply With Quote
Old 11-05-20, 12:23 PM   #10
Red Devil
The Old Man
 
Red Devil's Avatar
 
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,515
Downloads: 258
Uploads: 0
Default

Yeah, I read your post 'The unsinkable'
__________________
>
>
Captain!, there's a destroyer on the por........ periscope is flooded Sir!
>
Darkness is only the absence of Light; Ignorance is only the absence of knowledge ©

www.worldwartwo.uk
www.captainwalker.uk
Red Devil is offline   Reply With Quote
Old 11-05-20, 04:46 PM   #11
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,914
Downloads: 434
Uploads: 27


Default

Quote:
Originally Posted by Gray Lensman View Post
Jap merchies having sonar? Is that even historically accurate for WW2 or is it an attempt to make SH4 more challenging with these mods? That's pretty nasty also, considering the in-game SH4 AI sonar is always "on" whether you hear the pinging or not... I just can't believe, historically, that Jap merchies were "pinging" away constantly on their sonar sets.
i am pre-disposed to believe the same thing.
i have read dozens if not hundreds of books on the the PTO and not one mentions electronic sensors on merchies.
so, in the end, i suspect what i heard from a friend is true:it is an attempt to make SH4 more challenging with these mods.

and that's ok.
it's a game...although it is predisposed to act in one way, but that's ok.
despite being depth-charged and shelled, i am still here.

i'm playing DW at the moment. and the escorts are murder if they detect you. i wonder if the Nicolas-mod would work with DW.
i am hesitant to use a TSR like that because SH4 gets real funky when you shell out to another app.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is online   Reply With Quote
Old 11-05-20, 05:33 PM   #12
Gray Lensman
Frogman
 
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
Default

Quote:
Originally Posted by KaleunMarco View Post
i am pre-disposed to believe the same thing.
i have read dozens if not hundreds of books on the the PTO and not one mentions electronic sensors on merchies.
so, in the end, i suspect what i heard from a friend is true:it is an attempt to make SH4 more challenging with these mods.

and that's ok.
it's a game...although it is predisposed to act in one way, but that's ok.
despite being depth-charged and shelled, i am still here.

i'm playing DW at the moment. and the escorts are murder if they detect you. i wonder if the Nicolas-mod would work with DW.
i am hesitant to use a TSR like that because SH4 gets real funky when you shell out to another app.
I've not had any problem using Nicolas' launcher while running TMO. FotRSU is a different story, but I'm pretty much convinced now after 3 1/2 days of NON-corrupted game play with TMO, that all the problems I was having with FotRSU was internal to that mod itself regardless of any other opinions. I've been playing SH4 8 to 12 hours a day since I'm retired.... More if I wasn't distracted with outside yard work!

Important thing about Nicolas' mod is to be sure to enable it with Ctrl-Alt-t when you get to the SH4 main menu and BEFORE you load any saves. It'll give you a little "windows chime" sound to let you know you're good WITHOUT shelling out to look at the small launcher screen. Win10 Windows Defender will probably give you some issues since it's an unofficial executable and Windows is just trying to protect the system. It even "quarantined" the darn thing on me once and I had to jump some hoops to restore it. LOL, Snakes! Why'd it have to be snakes?

In the case of his launcher, you are not really shelling out to it during the game. It's already in place before launching SH4 and every time I save, I exit the game AND exit the launcher. During FotRSU I did get one "out of memory" error, but I think it was associated with the LAA being invoked a half dozen times and it could be it was building up some memory leakage.


edit> UPDATE: Nicolas Mod (the AI-FIX-3) for the last week was just giving the normal "false" alerts, but today Windows Defender started being specific about it containing a specific possible Trojan so I'm no longer recommending its usage. I'm not seeing any real signs of Malware activity but better safe than sorry.
__________________
.

Member since February 2007

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since)

Last edited by Gray Lensman; 11-06-20 at 08:15 AM.
Gray Lensman is offline   Reply With Quote
Old 11-05-20, 05:37 PM   #13
Red Devil
The Old Man
 
Red Devil's Avatar
 
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,515
Downloads: 258
Uploads: 0
Default

A Gray Lensman out of memory, thats a good 'un
__________________
>
>
Captain!, there's a destroyer on the por........ periscope is flooded Sir!
>
Darkness is only the absence of Light; Ignorance is only the absence of knowledge ©

www.worldwartwo.uk
www.captainwalker.uk
Red Devil is offline   Reply With Quote
Old 11-05-20, 06:00 PM   #14
Gray Lensman
Frogman
 
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
Default

Quote:
Originally Posted by Red Devil View Post
A Gray Lensman out of memory, thats a good 'un

I doubt seriously if the memory leak filled the entire 32 gBytes of Ram I have. More than likely it overfilled the 4 gByte area being used by the SH4 LAA executable. at which point it became LAU... "Large Address UNaware", or LAL "Large Address Lost" LOL
__________________
.

Member since February 2007

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since)
Gray Lensman is offline   Reply With Quote
Old 11-05-20, 07:37 PM   #15
Red Devil
The Old Man
 
Red Devil's Avatar
 
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,515
Downloads: 258
Uploads: 0
Nuke

I was refering to the books by EE Doc Smith
__________________
>
>
Captain!, there's a destroyer on the por........ periscope is flooded Sir!
>
Darkness is only the absence of Light; Ignorance is only the absence of knowledge ©

www.worldwartwo.uk
www.captainwalker.uk
Red Devil is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:18 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.