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Old 10-19-09, 02:45 PM   #1
peabody
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Quote:
Originally Posted by WEBSTER View Post

UPDATE: ok i think i found the main problem with it, there is a NAuxCru in RSRDC that he used in this mission and because there is no NAuxCru IJN Auxiliary Cruiser in the stock game (its also not in TMO v1.7), thats why its giving you the ctd.

i tried to get it working by swapping out the NAuxCru IJN Auxiliary Cruiser for the NAMC GEAuxiliary Cruiser but it still causes a ctd but i probably didnt swap everything out correctly.

im sure he will fix it right up for you when he sees your post about it.
If you are trying to get it working in stock, there are several ships that are in the Approaches to Singapore that are not stock.
DDAkatsuki
DDHatsuharu
CVHiyo
DDKagero
DDYugumo
KMSSHogIslandJPN
DDMomi
KMSSRyuun

So it appears it is meant to be used with a MOD enabled.


If you are trying to get it to work with another MOD and swap out the NAuxCru with a GeAuxCruiser the "Classname" does not have NAMC in it, and the "origin" would need to be changed to 'German" . Also it is the "CommandUnit" of that group, so if you change the name, you would also need to change the "CommandUnitName"

You are correct: Sibutu Passage has the same issue of non-stock ships.

Suggestion: if cdrsubron7 let's you know which MOD these work with, you could Open the .tsr file and add that information to the "MissionBriefing=" or "MissionTitle=" section and it would then show when you highlight a mission before you actually try to play it. For example:

MissionBriefing=Sulu Sea|May, 1943||For use with RSRDC||Cdr, you've assigned to patrol the northern entrance of the Sibutu passage in the Sulu Sea for the next fifteen days. Intelligeance has informed us that aside from the usual merchant traffic there has been a significant increase in the amount of Japanese capital ships traniting the passage also. Good Luck

OR

MissionTitle=Sibutu Passage (TMO 1.7)

Or whatever MOD is necessary to make it work. By putting that info in the title or briedfing screen it would not be necessary to add a readme file, which nobody reads.

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Last edited by peabody; 10-19-09 at 03:05 PM.
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Old 10-19-09, 03:33 PM   #2
Webster
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Quote:
Originally Posted by peabody View Post
If you are trying to get it working in stock, there are several ships that are in the Approaches to Singapore that are not stock.
DDAkatsuki
DDHatsuharu
CVHiyo
DDKagero
DDYugumo
KMSSHogIslandJPN
DDMomi
KMSSRyuun

So it appears it is meant to be used with a MOD enabled.
so whats involved in swapping out all the ships to make these missions stock ready? do i just replace the ship name and ship class?
 
Old 10-19-09, 04:46 PM   #3
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Quote:
Originally Posted by WEBSTER View Post
so whats involved in swapping out all the ships to make these missions stock ready? do i just replace the ship name and ship class?
The "Classname" taken from the roster file is the main one and make sure the replacement is the same "Type" which is from the roster file "Unittype=". The 'Name" also comes from the roster file from "DisplayName=". This 'Name' can be changed in the Mission Editor, so I am not sure if a duplicate "name" will cause a conflict, I have seen ships with the same name before and it worked ok. So I think if it was me, I would change:

Edit:
Before changing anything, check the "[Group #]" and find the "CommandUnitName=" and make sure you know which ship is the Group leader so if you change the name of the ship, you make the Command Unit name match the new ship name. The CommandUnitName is usually the [Group #. Unit 1] but I do not know if it has to be, buy it always has been for the missions I have looked at.

1. Classname= to match Classname in the Roster.
2. Name= to match the Displayname in the Roster, but if you replace 3 DDs with a _JP DD Fubuki number them _JP DD Fubuki#1, _JP DD Fubuki#2, _JP DD Fubuki#3. Check with "Find" to see if there are already some _JP DD Fubuki#1 in the mission. It may not be necessary but it sure makes things easier. I have played mission with ships having the same names and it didn't seem to cause a problem, but it is makes it easier to keep track of in the mission editor.
3. Make sure the "Type=" and "Origin=" match the Roster.

That should work unless I am forgetting something.

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Old 10-19-09, 06:46 PM   #4
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SM108 Ambon Supplies crashes the editor. It plays for a while but causes a major ship duplication bug that results in some self-sinking enemy ships.

I'll keep going down the list to see what works and what doesn't.

Also, question...

Is there a specific file or two I must look at if I want to debug my own mission or alter a mission for a mod like FOTRS? I'd like to make the stock tokyo express compatable but for some reason when it's used it goes wild on the spawning. If I knew what the important files (in the install) were I could debug some of these myself (their filepath would be helpfull). I want to get into mission making anyways.
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Old 10-19-09, 11:09 PM   #5
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Quote:
Originally Posted by Starforce2 View Post
Is there a specific file or two I must look at if I want to debug my own mission or alter a mission for a mod like FOTRS? I'd like to make the stock tokyo express compatable but for some reason when it's used it goes wild on the spawning. If I knew what the important files (in the install) were I could debug some of these myself (their filepath would be helpfull). I want to get into mission making anyways.
There are only two files to a mission. The .mis file and the .tsr file. If you can't open the mission in the mission editor you can open those two files in notepad. But I would suggest you try writing a few missions first so you know what you are reading in the .mis file. Both files are in the SingleMissions or SinglePartols folder inside the folder with the same name as the mission.

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Old 10-19-09, 11:13 PM   #6
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Quote:
Originally Posted by peabody View Post
There are only two files to a mission. The .mis file and the .tsr file. If you can't open the mission in the mission editor you can open those two files in notepad. But I would suggest you try writing a few missions first so you know what you are reading in the .mis file. Both files are in the SingleMissions or SinglePartols folder inside the folder with the same name as the mission.

Peabody

I am aware of this. However, my question was what files in the install do I check, not what files in the mission. If I were to convert one of these to fall of the rising sun, I'd need to compare the information (ship classes whatever you call them) in the mission files to something else to make sure they are listed the same for this mod.

Ok, you guys still are not understanding my question apparently. ignoring the mission editor for a moment..where in the games file structure do I find the file with the correct type numbers such as:
Name=_JP DD Mutsuki#1
Class=DDMutsuki
Type=4
Which I assume is what changes from mod to mod for a given ship, IE with stock how they changed the yamato and iowa battleship type numbers so the old missions now crash. There's got to be a library in the game directory someplace of these..that's what I'm looking for.
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Last edited by Starforce2; 10-19-09 at 11:37 PM.
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Old 10-19-09, 11:25 PM   #7
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Below is a list of Japanese ships from the stock ME.

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Old 10-19-09, 07:08 PM   #8
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Quote:
Originally Posted by peabody View Post
That should work unless I am forgetting something.

Peabody
i replaced the non stock ships with different types to avoid numbered isuues but it wont even load now.

Last edited by Webster; 10-19-09 at 07:53 PM.
 
Old 10-19-09, 07:36 PM   #9
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I see that some problems are cropping up with some of my missions, please give me a list so I can work on them and correct the problems if possible.
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Old 10-19-09, 07:45 PM   #10
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Quote:
Originally Posted by cdrsubron7 View Post
I see that some problems are cropping up with some of my missions, please give me a list so I can work on them and correct the problems if possible.
these 2 missions dont use stock ships and are getting CTD issues.

they are:

"Approaches To Singapore" and the "Sibutu Passage" mission
(both get a CTD as soon as ships are supposed to appear)



also Starforce2 is reporting (see post #77 above) that the "Ambon Supplies" mission also crashes.

update:

"Ambon Supplies" mission looks to be a non stock ships in the mission issue as well.

Last edited by Webster; 10-19-09 at 08:16 PM.
 
Old 10-19-09, 09:10 PM   #11
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I cannot open SM110 Crossroads in the editor, but the mission plays fine. There's a ship near the bottom of the text list I don't recognise. Though, I only sunk merchants, I may not have stayed in long enough to encounter the warships.

I'm not going to bother with the next mission either, which is oil in the storm, oddly enough opens in the editor till you try to zoom in..It's got Atleast one bad warship, a Kiabokan, which only tmo and I think FOTRS give you.
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Old 10-19-09, 09:12 PM   #12
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Quote:
Originally Posted by WEBSTER View Post
these 2 missions dont use stock ships and are getting CTD issues.

they are:

"Approaches To Singapore" and the "Sibutu Passage" mission
(both get a CTD as soon as ships are supposed to appear)



also Starforce2 is reporting (see post #77 above) that the "Ambon Supplies" mission also crashes.

update:

"Ambon Supplies" mission looks to be a non stock ships in the mission issue as well.

Check you PMs over at the Ubi SH Forums. You will find a link to the reworked "Approaches To Singapore".

I've looked at the Sibutu Passage mission and at least on my computer the missions runs fine.

I've also been contacted by someone else who is having problems another mission of mine called Protect Wake Island. I'm in the process of reworking it now. Got a few thing to straighten out.

I'll look into the Ambon Supplies tonight.
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Old 10-19-09, 10:53 PM   #13
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Quote:
Originally Posted by WEBSTER View Post
i replaced the non stock ships with different types to avoid numbered isuues but it wont even load now.
Did you change the Type= number to match the ship you putting in?

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Old 10-19-09, 11:11 PM   #14
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Did not upset me. The mission just kicked my ass when I was asleep at the wheel.
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Old 10-19-09, 11:37 PM   #15
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Quote:
Originally Posted by peabody View Post
Did you change the Type= number to match the ship you putting in?

Peabody
i made sure that the replacement ship i used was of the same class for the sake of the mission and as for the ship type, yes i confirmed i was using a ship of the same Type= number to match the original.

the problem is a misscommunication about some of these missions, the majority work with stock but not all of them will.

the missions work as they are as long as you use RSRDC so that the non stock ships are present in the game or you get the CTD.

i missunderstood thinking that all of these missions are going to work in the stock game, but it looks like i need to replace all the non stock ships in some of them and others may just have to be removed as not compatable with stock.

EDIT: sending you a PM with a link to my file so you can look it over

Last edited by Webster; 10-20-09 at 12:16 AM.
 
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