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10-19-09, 02:45 PM | #1 | |
Admiral
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DDAkatsuki DDHatsuharu CVHiyo DDKagero DDYugumo KMSSHogIslandJPN DDMomi KMSSRyuun So it appears it is meant to be used with a MOD enabled. If you are trying to get it to work with another MOD and swap out the NAuxCru with a GeAuxCruiser the "Classname" does not have NAMC in it, and the "origin" would need to be changed to 'German" . Also it is the "CommandUnit" of that group, so if you change the name, you would also need to change the "CommandUnitName" You are correct: Sibutu Passage has the same issue of non-stock ships. Suggestion: if cdrsubron7 let's you know which MOD these work with, you could Open the .tsr file and add that information to the "MissionBriefing=" or "MissionTitle=" section and it would then show when you highlight a mission before you actually try to play it. For example: MissionBriefing=Sulu Sea|May, 1943||For use with RSRDC||Cdr, you've assigned to patrol the northern entrance of the Sibutu passage in the Sulu Sea for the next fifteen days. Intelligeance has informed us that aside from the usual merchant traffic there has been a significant increase in the amount of Japanese capital ships traniting the passage also. Good Luck OR MissionTitle=Sibutu Passage (TMO 1.7) Or whatever MOD is necessary to make it work. By putting that info in the title or briedfing screen it would not be necessary to add a readme file, which nobody reads. Peabody
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10-19-09, 03:33 PM | #2 | |
Stowaway
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10-19-09, 04:46 PM | #3 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
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Edit: Before changing anything, check the "[Group #]" and find the "CommandUnitName=" and make sure you know which ship is the Group leader so if you change the name of the ship, you make the Command Unit name match the new ship name. The CommandUnitName is usually the [Group #. Unit 1] but I do not know if it has to be, buy it always has been for the missions I have looked at. 1. Classname= to match Classname in the Roster. 2. Name= to match the Displayname in the Roster, but if you replace 3 DDs with a _JP DD Fubuki number them _JP DD Fubuki#1, _JP DD Fubuki#2, _JP DD Fubuki#3. Check with "Find" to see if there are already some _JP DD Fubuki#1 in the mission. It may not be necessary but it sure makes things easier. I have played mission with ships having the same names and it didn't seem to cause a problem, but it is makes it easier to keep track of in the mission editor. 3. Make sure the "Type=" and "Origin=" match the Roster. That should work unless I am forgetting something. Peabody
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10-19-09, 06:46 PM | #4 |
Planesman
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SM108 Ambon Supplies crashes the editor. It plays for a while but causes a major ship duplication bug that results in some self-sinking enemy ships.
I'll keep going down the list to see what works and what doesn't. Also, question... Is there a specific file or two I must look at if I want to debug my own mission or alter a mission for a mod like FOTRS? I'd like to make the stock tokyo express compatable but for some reason when it's used it goes wild on the spawning. If I knew what the important files (in the install) were I could debug some of these myself (their filepath would be helpfull). I want to get into mission making anyways.
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10-19-09, 11:09 PM | #5 | |
Admiral
Join Date: Jan 2008
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Quote:
Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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10-19-09, 11:13 PM | #6 | |
Planesman
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I am aware of this. However, my question was what files in the install do I check, not what files in the mission. If I were to convert one of these to fall of the rising sun, I'd need to compare the information (ship classes whatever you call them) in the mission files to something else to make sure they are listed the same for this mod. Ok, you guys still are not understanding my question apparently. ignoring the mission editor for a moment..where in the games file structure do I find the file with the correct type numbers such as: Name=_JP DD Mutsuki#1 Class=DDMutsuki Type=4 Which I assume is what changes from mod to mod for a given ship, IE with stock how they changed the yamato and iowa battleship type numbers so the old missions now crash. There's got to be a library in the game directory someplace of these..that's what I'm looking for.
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http://silenthunter.filefront.com/We accept all types of Silent hunter mods, utility and tutorial items too. Last edited by Starforce2; 10-19-09 at 11:37 PM. |
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10-19-09, 11:25 PM | #7 |
Sink'em All
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Below is a list of Japanese ships from the stock ME.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
10-19-09, 07:08 PM | #8 |
Stowaway
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i replaced the non stock ships with different types to avoid numbered isuues but it wont even load now.
Last edited by Webster; 10-19-09 at 07:53 PM. |
10-19-09, 07:36 PM | #9 |
Sink'em All
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I see that some problems are cropping up with some of my missions, please give me a list so I can work on them and correct the problems if possible.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
10-19-09, 07:45 PM | #10 | |
Stowaway
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they are: "Approaches To Singapore" and the "Sibutu Passage" mission (both get a CTD as soon as ships are supposed to appear) also Starforce2 is reporting (see post #77 above) that the "Ambon Supplies" mission also crashes. update: "Ambon Supplies" mission looks to be a non stock ships in the mission issue as well. Last edited by Webster; 10-19-09 at 08:16 PM. |
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10-19-09, 09:10 PM | #11 |
Planesman
Join Date: Feb 2009
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I cannot open SM110 Crossroads in the editor, but the mission plays fine. There's a ship near the bottom of the text list I don't recognise. Though, I only sunk merchants, I may not have stayed in long enough to encounter the warships.
I'm not going to bother with the next mission either, which is oil in the storm, oddly enough opens in the editor till you try to zoom in..It's got Atleast one bad warship, a Kiabokan, which only tmo and I think FOTRS give you.
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10-19-09, 09:12 PM | #12 | |
Sink'em All
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Check you PMs over at the Ubi SH Forums. You will find a link to the reworked "Approaches To Singapore". I've looked at the Sibutu Passage mission and at least on my computer the missions runs fine. I've also been contacted by someone else who is having problems another mission of mine called Protect Wake Island. I'm in the process of reworking it now. Got a few thing to straighten out. I'll look into the Ambon Supplies tonight.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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10-19-09, 10:53 PM | #13 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
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Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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10-19-09, 11:11 PM | #14 |
Ocean Warrior
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cdsubron
Did not upset me. The mission just kicked my ass when I was asleep at the wheel.
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10-19-09, 11:37 PM | #15 | |
Stowaway
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the problem is a misscommunication about some of these missions, the majority work with stock but not all of them will. the missions work as they are as long as you use RSRDC so that the non stock ships are present in the game or you get the CTD. i missunderstood thinking that all of these missions are going to work in the stock game, but it looks like i need to replace all the non stock ships in some of them and others may just have to be removed as not compatable with stock. EDIT: sending you a PM with a link to my file so you can look it over Last edited by Webster; 10-20-09 at 12:16 AM. |
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